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Videoarbitraje y fútbol. Narrativas en el poder de la tecnología al servicio del espectáculo

Abstract

Los deportes más profesionalizados utilizan herramientas audiovisuales para agilizar decisiones arbitrales, modificando el desarrollo reglamentario de diferentes disciplinas (Benítez, 2019). A pesar de su popularidad, el fútbol ha sido de los últimos deportes en adoptar la revisión de vídeo al reglamento de sus principales competiciones. Este artículo analiza la aplicación del videoarbitraje en el fútbol (VAR) considerando el caso español. De igual forma, el trabajo busca examinar cómo el VAR modifica el relato narrativo de las retransmisiones en directo. Para su elaboración se han seleccionado situaciones del VAR correspondientes a LaLiga 2023-24 (públicos en el canal YouTube LaLiga, DAZN y Movistar). A partir de los registros seleccionados se podrá valorar la manera formal, estética y narrativa en la que la televisión refleja el momento del VAR.

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Videoarbitraje y fútbol. Narrativas en el poder de la tecnología al servicio del espectáculo

Author: Cobo Durán, Sergio; Marín Montín, Joaquín
Publisher: Universidad San Pablo-CEU
Year: 2026
DOI: 10.31921/doxacom.n42a2776
Source: https://idus.us.es/bitstreams/20b987d6-3c56-45c2-ba2e-bce5d152a36a/download
Video e e eeing and oo ball. Na a i es ega ding he powe o
echnology a he se ice o majo spo e en s
Videoa bi aje y ú bol. Na a i as en el pode de la ecnología al se icio del
espec áculo
doxa.comunicación | nº 42 |
Janua y-June o 2026
ISSN: 1696-019X / e-ISSN: 2386-3978
How o ci e his a icle:
Cobo Du án, S. and Ma ín-Mon ín, J. (2026). Video e e eeing and oo ball. Na a i es ega ding he powe o echnology a he se ice o majo
spo e en s. Doxa Comunicación, 42.
h ps://doi.o g/10.31921/doxacom.n42a2776
Se gio Cobo Du án. Senio lec u e in he Depa men o Audio- isual Communica ion and Ad e ising a he Uni e si y
o Se ille. He has a Bachelo ’s Deg ee in Audio- isual Communica ion and a PhD in Communica ion, which ecei ed a
quali ica ion o Summa Cum Laude by unanimous decision. The subjec s he impa s include Audio- isual Sc ip w i ing,
he His o y o Spanish Cinema, and he Theo y and His o y o Documen a ies and Ad e ising. He has pa icipa ed on
a ious R+D+i p ojec s, and is cu en ly wi h ano he endea ou en i led, New Na a i es, Sc eens, and Social Reali ies
in Spanish Cinema om 2011-2022. P o esso Cobo Du án has gi en speeches a na ional and in e na ional con e ences
and cong esses, and he has unde aken esea ch s ays and impa ed semina s on Spanish cinema a he Uni e sidad
Aus al (Buenos Ai es, A gen ina), Uni e sidad de la República (Mon e ideo, U uguay), and Aichi P e ec u al Uni e si y
(Nagaku e, Japón), among o he s. He is a membe o he esea ch g oup en i led, Liga de In es igación en Comunicación y
Cul u a. Géne o(S), Na a i a, Ideología y Es udios Visuales [Resea ch associa ion o communica ion and cul u e, gende /s,
na a i e, ideology, and isual s udies] (LIGAINCOM-SEJ694). His main lines o esea ch a e audio- isual na a i es,
sc eenw i ing, al e na i e cinema in Spain, con empo a y ic ion, and he s udy o documen a ies and non- ic ion.
Uni e sidad de Se illa, Spain
[email p o ec ed]
ORCID: 0000-0003-0374-6601
Joaquín Ma ín-Mon ín. Senio lec u e in he Depa men o Audio- isual Communica ion and Ad e ising a he
Uni e si y o Se ille. PhD in Audio- isual Communica ion and a BA in he same discipline. He was a p e-doc o al
ellow on he In e campus P og amme o he Spanish Agency o In e na ional Coope a ion a he Uni e sidade
Fede al de San a Ma ia (B azil), and la e pa icipa ed in he Soc a es-E asmus P og amme o Thi d Cycle S udies
a Aa hus Uni e si e (Denma k). He has comple ed pos -doc o al s ays a he Cen e o Olympic S udies (UAB)
and he Uni e sidade Fee ale (B azil). P o esso Ma ín-Mon ín is a membe o he esea ch eam, Image and Visual
Cul u e in he Field o Audio- isual Communica ion (EIKON). He eaches on he Bachelo ’s Deg ee in Audio- isual
Communica ion, he dual Bachelo ’s Deg ee in Jou nalism and Audio- isual Communica ion, and on he Mas e ’s
Deg ee in Sc eenw i ing, Na a i es, and Audio- isual C ea i i y. His main lines o esea ch a e audio- isual con en
and he ela ionship be ween communica ion and spo . He has published se e al a icles in he ollowing scien i ic
jou nals: Communica ion & Spo ; In e na ional Jou nal o Spo s Ma ke ing and Sponso ship; adComunica; Re is a
cien í ica de es a egias, endencias e inno ación en comunicación; L’A alan e; and index.comunicación. He has also
au ho ed se e al book chap e s issued by enowned publishe s such as Rou ledge, Pe e Lang, and IGI Global.
Uni e sidad de Se illa, Spain
[email p o ec ed]
ORCID: 0000-0001-7869-4469
This con en is published unde C ea i e Commons A ibu ion Non-Comme cial License. In e na ional License CC BY-NC 4.0
| nº 42 | doxa.comunicación Janua y-June o 2026
Video e e eeing and oo ball. Na a i es ega ding he powe o echnology a he se ice o majo spo e en s
ISSN: 1696-019X / e-ISSN: 2386-3978
1. In oduc ion
The echnological de elopmen o audio- isual p oduc ion has his o ically led o many changes in spo s. When spo became
a business, he ules we e ans o med, as i was o ced o adap o he equi emen s o ele ision (Whannel, 1992). The li e
b oadcas o majo spo ing e en s includes he mos ypical ea u es o ele ised spo , as hese p og ammes a e ansmi ed
in eal ime. Mo eo e , hey b eak he ou ine, ake place in emo e loca ions, and equi e me iculous planning (Dayan and
Ka z, 1995). Such e en s include he Olympic Games and he Foo ball Wo ld Cup, which a ac eco d audiences, la gely due o
hei g andiose na u e, he abili y o a ac la ge c owds, and hei in e na ional impac (Roche, 2000). The comme cialisa ion
o b oadcas ing igh s o spo s compe i ions has allowed audio- isual ope a o s o in es in sophis ica ed esou ces o
imp o e he iewe ’s expe ience, such as de eloping in e ac i e op ions using second sc eens (K oon, 2017; Ma ín-Mon ín,
2020; Elisha -Malka, e al., 2021). The ad en o ideo s eaming pla o ms o he b oadcas o spo ing e en s, along wi h
business ag eemen s be ween ele ision ope a o s, has inc eased he numbe o subsc ip ions o he main compe i ions and
aised he quali y o co e age, he eby a ousing mo e in e es among he audience (Owens, 2021; Moya-López e al., 2024).
The echnical esou ces de o ed o spo s b oadcas ing ha e no only g own, bu hey ha e con inuously inco po a ed inno a ion
in o audio- isual p oduc ion as well (Roge Monzó, 2015). One such no el y is o e ing he audience a ious simul aneous
con en signals h ough mul i-sc een iewing (Hu chins e al., 2019), which was in oduced in o he ele ision co e age o
mo o spo s such as Fo mula One Racing, and la e ex ended o o he spo s like oo ball. This esou ce is inco po a ed in o
he b oadcas na a i e, he eby inc easing he en e aining na u e and exci emen o ele ised spo s (Wy e , 20 22). Thus, by
Recibido: 18/09/2024 - Acep ado: 06/12/2024 - En edición: 04/02/2025 - Publicado
Resumen:
Los depo es más p o esionalizados u ilizan he amien as audio isua-
les pa a agiliza decisiones a bi ales, modi icando el desa ollo egla-
men a io de di e en es disciplinas (Bení ez, 2019). A pesa de su popu-
la idad, el ú bol ha sido de los úl imos depo es en adop a la e isión
de ídeo al eglamen o de sus p incipales compe iciones. Es e a ículo
analiza la aplicación del ideoa bi aje en el ú bol (VAR) conside ando
el caso español. De igual o ma, el abajo busca examina cómo el VAR
modi ica el ela o na a i o de las e ansmisiones en di ec o. Pa a su
elabo ación se han seleccionado si uaciones del VAR co espondien es a
LaLiga 2023-24 (públicos en el canal YouTube LaLiga, DAZN y Mo is-
a ). A pa i de los egis os seleccionados se pod á alo a la mane a
o mal, es é ica y na a i a en la que la ele isión e leja el momen o
del VAR.
Palab as cla e:
Realización audio isual; ideoa bi aje (VAR); na a i a; ú bol;
ecnología.
Recei ed: 18/09/2024 - Accep ed: 06/12/2024 - Ea ly access: 04/02/2025 - Published:
Abs ac :
Nowadays, op p o essional spo s use audio- isual ools o speed
up e e ee decision-making, he eby modi ying he egula o y
de elopmen o a ious spo ing domains (Bení ez, 2019). Despi e
i s popula i y, oo ball was one o he las spo s o implemen ideo
eplay as pa o he egula ions o i s main compe i i e e en s. This
a icle analyses he use o Video Assis an Re e ee (VAR) in oo ball,
wi h a pa icula ocus on Spain. The s udy also examines how VAR
modi ies he na a i e o li e b oadcas s. To ca y ou he esea ch,
he au ho s ha e selec ed ce ain VAR si ua ions om he 2023-24
LaLiga oo ball season, which a e a ailable on he YouTube channels
o LaLiga, DAZN, and Mo is a . Based on he eco dings chosen, i is
possible o e alua e he way in which ele ision e lec s VAR si ua ions
in e ms o o m, aes he ics, and na a ion.
Keywo ds:
Audio- isual p oduc ion; ideo assis an e e ee (VAR); na a i e;
oo ball; echnology.
doxa.comunicación | nº 42 |
Janua y-June o 2026
Se gio Cobo Du án and Joaquín Ma ín-Mon ín
ISSN: 1696-019X / e-ISSN: 2386-3978
using a sc een di ided in o mul iple squa es, ans can ollow an e en om di e en angles, along wi h s a is ics and g aphic
anima ion, which gene ally equi e a subsc ip ion when o e ed as an in e ac i e ool (Ma ín-Mon ín, 2021).
A key ing edien in he audio- isual p oduc ion o spo s is he eplay, which in ol es “inse ing pa s o he de e ed s o y
in o di e en independen blocks” (Bení ez, 2013: 357), which is used o cla i y ac ions ha ha e gone unno iced du ing
he li e b oadcas . In oo ball, eplay is a common esou ce o ele ision b oadcas s, which is used o se le dispu es such as
being o sides, as well as o he ules iola ions such as he use o hands and o he ypes o ouls. The eplay is used du ing
in e up ions in he game, a which poin he sequence o sho s ega ding he ques ionable play is immedia ely a ailable
o e iew in o de o unde s and exac ly wha has happened (Pe y e al., 2019). Fu he mo e, echnological ad ances ha e
p o ided o he op ions o spo s p oduc ion, such as supe slow-mo ion came as, which enable high-quali y images o be
cap u ed hanks o a eco ding sys em o 75 o mo e ames pe second (Owens, 2021). This esou ce makes i possible o
eco d he mos imp essi e mo es and include hem as bonus con en in he b oadcas o impo an ma ches. An addi ional
esou ce used in oo ball co e age is he 3D eplay sys em. This echnology was b ough in om majo US spo s ede a ions
such as he NFL and NBA, and i was implemen ed in he Spanish oo ball league du ing he 2016/17 season. I is based on he
compu e p ocessing o a sys em o 38 ul a-high-de ini ion came as, which o e s 360º olume ic eplays om any angle and
posi ion (To es-Ma ín e al., 2022).
On he o he hand, g aphics a e ano he impo an ea u e o audio- isual spo p oduc ion, which a e used o p o ide as
much in o ma ion as possible in o de o complemen he images cap u ed by he came as, along wi h he oices o he spo s
commen a o s. Mo eo e , he e is a di e ence be ween ex and illus a ion g aphics, which can ei he be s a iona y o mo ing
(Owens, 2021). In he case o oo ball, he mos common g aphic ea u e in a b oadcas o summa y o a ma ch is he sign in he
op le -hand co ne , which shows he sco e and ime (Ma ín-Mon ín, 2021). Some imes addi ional in o ma ion is p o ided
depending on he ype o ac ion ha has aken place, whe he a oul, subs i u ion, o sides, o o he occu ence. Likewise,
g aphics also p o ide ini ial line-ups and spo s a is ics, which is highly alued by spo s ans (Cummins e al., 2016). As in
mos key oo ball compe i ions, he g aphics o Spain’s La Liga a e de eloped by an ex e nal company, which is sub-con ac ed
o p o ide his se ice o ele ision ope a o s.
In addi ion o he a o emen ioned isual aspec s, ele ised spo s includes sound componen s ha a e mainly comp ised
o na a ion, commen a y, and ambien sound. Thus, he na a o leads he desc ip ion o wha is happening in he e en ,
some imes accompanied by commen a o s who complemen he s o y, and whose numbe a ies depending on he ype o
co e age in ques ion. In his ega d, i is common o one o he speake s o be on he g ound in o de o o e a close accoun
o he ac ion, and o conduc in e iews as well. On he o he hand, ambien sound e e s o sound ha is di ec ly linked o
he spo ing e en , such as ha o kicking he ball, o he occasional shou o a coach (Ma ín-Mon ín, 2021), as well as o he
audience in he s ands, whose eac ions and chan s con ibu e signi ican ly o he au hen ici y, immediacy, and li eliness o
he soundscape (G aakjæ , 2020). Based on he ea u es men ioned abo e, he audio- isual p oduc ion o a oo ball ma ch
in eg a es image and sound composed o epe i ion, g aphic elemen s, and commen a ies, which y o p o ide he spec a o
wi h a cohe en analysis, e alua ion and assessmen o he ac ion aking place, since he ans a e no physically p esen a
he e en (Ba n ield, 2013). As such, i mus be poin ed ou ha spo s b oadcas s on ele ision ha e become a comple e
| nº 42 | doxa.comunicación Janua y-June o 2026
Video e e eeing and oo ball. Na a i es ega ding he powe o echnology a he se ice o majo spo e en s
ISSN: 1696-019X / e-ISSN: 2386-3978
communica i e p ocess, ei he in ol ing he jou nalis ic p ocess (cons uc ing he e en ), o ecep ion ( econs uc ing he
same ac ) (Blanco, 2012).
2. Video assis an e e eeing in he wo ld o spo
Majo spo s compe i ions ha e bene i ed om ad ances in ele ision p oduc ion ools by inco po a ing hem in o e e eeing
me hods, which has e en changed he de elopmen o ules in di e en spo ing en i onmen s (Bení ez, 2013). Thus, he ules
o some mega-e en s in spo s allow he o icial judge o he compe i ion o use ideo echnology and compu e ools o make
decisions ega ding ce ain plays in he game, he eby a oiding mis akes a c ucial momen s ha can ha e an undue impac
on he esul s (Pe e sen-Wagne & Lee Lud igsen, 2023). Fo his eason, hese majo compe i ions ha e a sys em o egula ed
echnical assis ance o e e ee decisions, which a ies acco ding o he spo as ollows: Ame ican oo ball has Replay O icial;
Rugby uses Tele ision Ma ch O icial, o TMO; Baske ball has Ins an Replay, and so on.
The p emie Ame ican oo ball league is he NFL, which is he longes -s anding use o ins an eplay o suppo ing e e ees’
decisions. Mo eo e , his echnology has been a egula pa o he game since 1999. Acco ding o Oa es (2014), he use o
ins an eplay by he NFL is no only o en o cing he ules o a complex spo , bu is also a key componen o ele ision
en e ainmen . Ins an eplay has become pa o he spec acle o bo h iewe s and li e ans, who can e en wa ch eplays
on big sc eens in he spo s s adiums whe e he games a e played. Howe e , in ecen yea s doub s ha e been aised abou
i s use, such as whe he he echnology can adequa ely co ec e oneous decisions wi hou becoming a hind ance (Chen &
Da idson, 2022), due o images being agmen ed, he sea ch o mul iple angles o epe i ion, and o he cumbe some ac ions
as a esul o inno a ion.
As o ugby, TMO echnology has been used since 2001 in ce ain compe i ions o e seen by he in e na ional ede a ion
known as Wo ld Rugby. I s implemen a ion is an a emp o educe he numbe o inco ec e e ee decisions made du ing a
ma ch, ye a he same ime i s use has gi en he spo mo e media co e age as well (F andsen, 2020). Along he same lines,
ugby ans a e calling o mo e in o ma ion du ing he TMO decision-making p ocess in he s adium, eques ing ha he sound
o he e e ees’ discussions and subsequen decision using he ideo assis an should be b oadcas o e he s adium’s sound
sys em h oughou he e iew p ocess. O cou se, his depends on he images and came a angles p o ided by he ele ision
signal b oadcas ing he ma ch (S oney & Fle che , 2021).
On he o he hand, baske ball uses ins an eplay as a suppo ool o e e ees, which was implemen ed in he NBA in he
2002-2003 season. Mo eo e , i is now an in eg al pa o he na a i e amewo k o his spo , as ans in hei homes, local
ba s, and li e spo s enues anxiously awai he e e ee’s decision a e iewing he eplays (Tingle, 2020). In addi ion o ins an
eplay, baske ball has inco po a ed he challenge sys em o coaches du ing he games, which allows hem o eques ins an
eplays o e i y ce ain key mo es, p o ided ha a se ies o equi emen s a e me , al hough he inal e dic on he play s ill
esides wi h he e e ee (López, 2019).
Along wi h ideo eplays, many spo s now use compu e ools o enhance e e ee decision-making which, when combined
wi h ideo came as, can gene a e i ual 3D simula ions o he ac ion. One spo ha s ands ou in his ega d is ennis, which
has been using he Hawk-Eye sys em o li e ele ision co e age o he main ou namen s since 2006, he main objec i e
doxa.comunicación | nº 42 |
Janua y-June o 2026
Se gio Cobo Du án and Joaquín Ma ín-Mon ín
ISSN: 1696-019X / e-ISSN: 2386-3978
o which is o accu a ely ollow he ajec o y o he ball o see i i alls inside o ou side he line. The echnology ended up
being inco po a ed in o he o icial egula ions o he p o essional ennis ci cui as a e i ica ion sys em (Bal & Du eja, 2012;
Lingen i, 20 24). This echnology has made i possible o educe con o e sies in he decision-making o line judges. Mo eo e ,
i a aluable pa o e e eeing and a bene i o ele ision iewe s as well (Collins & E ans, 2008). The success o he Hawk-Eye
has led o i s use in o he spo s such as c icke , olleyball, and oo ball, in o de o accu a ely ollow he ajec o y o he ball
a decisi e momen s, he eby educing e e ee e o s.
Despi e i s popula i y, oo ball (socce ) was one o he las spo s o inco po a e echnological ools in o i s majo compe i ions
o suppo e e ee e iews. The i s echnology o icially implemen ed by he FIFA was du ing he 2014 Wo ld Cup in B azil.
The ool is known as Goal-Line Technology (GLT), and i immedia ely in o ms he e e ee when a goal has been sco ed, o
in o he wo ds, when he ball has comple ely c ossed he goal line in o he goal (Simon, 2020). By using a se o came as
su ounding he ield, he GLT does no aim o eplace he e e ee, bu o help hem in c i ical si ua ions o make he igh
decision (Spagnolo e al., 2015). In addi ion o he FIFA Wo ld Cup, his goal echnology is also being used by he UEFA, as well
as na ional compe i ions such as he P emie League, Bundesliga, and I aly’s Se ie A. In spi e o he o egoing, he e a e c i ical
oices as well. Many ans belie e ha such echnology dis o s he a mosphe e o oo ball by educing he deba e su ounding
c ucial decisions abou con o e sial goals (Winand & Fe gusson, 2016).
On he o he hand, he sys em o ideo assis ed e e eeing (VAR) was o icially app o ed and au ho ised by FIFA in Ma ch
2018 a e being es ed in 2017 a he Con ede a ions Cup. The in oduc ion o VAR echnology is in ended o assis e e ees
in making decisions a con o e sial and c ucial momen s o a game, al hough in many cases i is also used o esol e gene al
dispu es ela ed o a ma ch (Pe e sen-Wagne & Lee Lud igsen, 2023). Fu he mo e, he egula ions s a e ha VAR canno
make decisions, and is only used o suppo he decisions o he head e e ee (FIFA, 2018).
Majo oo ball championships ha e inco po a ed VAR in o hei egula ions, al hough i s use has s i ed deba e, wi h
coun e a gumen s s a ing ha i some imes dis up s he hy hm and nega i ely a ec s he na u al low o he game (Bao &
Han, 2023). While his may be ue, he ac is ha behind he e e eeing decisions in oday’s p o essional oo ball he e is
a luc a i e, wo ldwide indus y whe e many in e es s a e a s ake, anging om playe s’ sala ies o club e enues, and om
sha eholde p o i s o gambling p oceeds (Nuh a , 2023). Ne e heless, he e is an elemen o emo ional a achmen and an
en husiasm in oo ball, whe e VAR is s ill no seen as a echnological aid o a ai e game, bu a he an a e ac wi h he
powe o p oduce un o eseen consequences (Pe e sen-Wagne & Lee Lud igsen, 2023; Schwab, S e e ding, & Rein, 2023).
Fu he mo e, he implemen a ion o ideo e e eeing in oo ball has led o a disc epancy be ween ans wa ching he game
om he s adium, who ely mainly on he i s imp ession and pe cei e less anspa ency ega ding VAR decisions, and he
spec a o s wa ching om home, who ecei e quan i a i ely mo e in o ma ion wi h many slow-mo ion eplays, in addi ion o
he commen a ies om he TV channel i sel (Mä ins, Wes ma elmann, & Schewe, 2023).
Mo eo e , wi h ega d o VAR, we should also men ion he ool known as Semi-Au oma ed O side Technology (SAOT), an
ins umen used o suppo bo h ideo assis an and on- ield e e ees o make accu a e o side decisions mo e quickly (FIFA,
2023). SAOT made i s debu in he 2022 Eu opean Supe Cup Final, and since hen i s use has sp ead no only o FIFA ma ches,
bu g adually o o he op leagues as well. Thanks o 3D anima ion, he so-called semi-au oma ic o side echnology a oids

| nº 42 | doxa.comunicación Janua y-June o 2026
Video e e eeing and oo ball. Na a i es ega ding he powe o echnology a he se ice o majo spo e en s
ISSN: 1696-019X / e-ISSN: 2386-3978
adding o he con usion in explana ions be ween b oadcas e s (Viswana han e . al, 2023) by imp o ing communica ion wi h
bo h spec a o s a home and ans in he s adium who can isualise e y clea ly when he e is an o side oul (Moñino, 2022).
In sho , he b oadcas o oo ball ma ches on ele ision has been inco po a ing all o his e olu iona y echnology in o he
spo s na a i e, which has led o e e ee e iews h ough VAR and he a ie y o ools associa ed wi h i . This si ua ion has
u ned e e eeing in o a new elemen o enhancing audience in e es , an example o which is showing a eplay sequence o
cla i y con o e sial decisions, o displaying aspec s o he game ha ha e gone unno iced li e (Owens, 2021; Bení ez, 2020).
Au ho s such as Umbe o Eco (1986) ha e e lec ed on how he p esence o ele ision came as has modi ied a ious e en s,
whe he ela ed o poli ics, ce emonies, o spec acula encoun e s such as oo ball ma ches. In his sense, he inclusion o
an en i e me a-na a i e in spo h ough ideo e e eeing undoub edly enhances he suspense in ol ed (P óspe , 2019)
by making i a se ing in which new na a i e s uc u es can be inco po a ed. In an inc easingly globalised en i onmen ,
la ge business conglome a es end o ely on con en ha will ensu e a mass audience. As such, he ad en o new na a i e
s uc u es h ough he in e p e a ion o he e e eeing me a-na a i e will only inc ease he con en , numbe o sc eens, and
eadings o he same ac ion, he eby leading o mo e deba e and discussion on ele ision. Gi en i s high deg ee o audience
loyal y, ele ised oo ball ma ches a e a d i ing o ce o he sale o p oduc s by he main media conglome a es who a e eage
o es ablish links wi h majo oo ball b ands, especially h ough he pu chase o b oadcas ing igh s (Gines a, 2021).
3. Me hodology and co pus
This esea ch akes an ini ial app oach o an explo a o y na u e o he issue, ocusing on he a ious pla o ms ha hold he
b oadcas ing igh s o he so-called Liga de Fú bol P o esional [p o essional oo ball league], o La Liga. These pla o ms
include he o icial websi e o he oo ball league, as well as Mo is a Plus and DAZN. This s udy has one o e all objec i e, and
wo seconda y objec i es de i ed om he ini ial one. Fi s ly, he au ho s in end o ca y ou a compa a i e analysis o he
summa ies a ailable on each pla o m a e he conclusion o he ma ches. The main objec i e o his s udy is o examine he
plays ha ha e unde gone e e ee e iew du ing ma ches, and how each pla o m add esses his issue in he o e all con ex
o each summa y. To his end, an analysis p o ocol will be used in o de o conside bo h isual and sound elemen s, whe he
diege ic o ex adiege ic. Rega ding he seconda y objec i es, he aim is o e i y whe he each media ou le uses ideo e e ee
analysis in di e se ways, ei he by gene a ing hei own con en on he subjec o by simply inco po a ing i as ano he ea u e
o he game’s na a i e. Likewise, a ela ed aim is o es ablish an ini ial ca ego isa ion o he di e en uses o ideo e e eeing
wi hin he inal na a i e o he ma ches, i possible.
Fo his esea ch, he decision was made o ca y ou an analysis o he summa ies o he ma ches o he Liga de Fú bol
P o esional Española [Spanish p o essional oo ball league], in which Real Mad id and FC Ba celona ake pa , in he pe iod
om 1 Janua y o 30 Ap il o 2024.
The s udy began in Janua y 2024, which is he mon h when VAR audios a e made public in Spain, p o ided ha a e e ee has
e iewed hem on a moni o . This ime pe iod co e s a o al o 13 league ma chdays, which include a di ec clash be ween
he wo eams men ioned on he 32nd day. Thus, among he h ee pla o ms men ioned abo e, a o al o 27 ma ches we e
analysed, along wi h a o al o 81 ma ch summa ies o he wen y-se en games.
doxa.comunicación | nº 42 |
Janua y-June o 2026
Se gio Cobo Du án and Joaquín Ma ín-Mon ín
ISSN: 1696-019X / e-ISSN: 2386-3978
Table 1. Co pus able
Ma chday Ma ch 1 Ma ch 2
Ma chday 20 FC Ba celona – Osasuna Ge a e – Real Mad id
Ma chday 21 Real Be is Balompié – FC Ba celona Real Mad id – Alme ía
Ma chday 22 FC Ba celona – Villa eal Las Palmas – Real Mad id
Ma chday 23 Ala és – FC Ba celona Real Mad id – A lé ico
Ma chday 24 FC Ba celona G anada Real Mad id – Gi ona
Ma chday 25 Cel a – FC Ba celona Rayo Vallecano – Real Mad id
Ma chday 26 FC Ba celona – Ge a e Real Mad id – Se illa FC
Ma chday 27 A hle ic Bilbao – FC Ba celona Valencia – Real Mad id
Ma chday 28 FC Ba celona – Mallo ca Real Mad id – Cel a de Vigo
Ma chday 29 A lé ico de Mad id – FC Ba celona Osasuna – Real Mad id
Ma chday 30 FC Ba celona – Las Palmas Real Mad id – A hle ic
Ma chday 31 Cádiz – FC Ba celona Mallo ca – Real Mad id
Ma chday 32 Real Mad id – FC Ba celona Real Mad id – FC Ba celona
Ma chday 33 FC Ba celona – Valencia Real Sociedad – Real Mad id
Sou ce: p epa ed by he au ho s
To ca y ou he analysis, a wo kshee was used ha includes he key ea u es o he audio- isual p oduc ion such as he
ypes o sho s, epe i ion o he eplays, use o slow-mo ion came as, and he numbe o sho s included in he inal edi ing.
Rega ding sound, bo h diege ic (e.g. ambien sound o ans) and ex adiege ic (e.g. commen a o s’ na a ion) we e analysed.
The empla e o he wo kshee used in he analysis can be seen below.
| nº 42 | doxa.comunicación Janua y-June o 2026
Video e e eeing and oo ball. Na a i es ega ding he powe o echnology a he se ice o majo spo e en s
ISSN: 1696-019X / e-ISSN: 2386-3978
Table 2. Analysis wo kshee
Ma ch analysed
Pla o m
VAR ac ion. Ma ch minu e.
Audio- isual p oduc ion
Type o sho
Repe i ion
Slow mo ion
O he e ec s
One o mo e o a single sho
Sound ea u es
Diege ic sound
Na a o o na a o s
Tex ual ea u es
Ti les. Typog aphy
O e p in s.
O he no es
Sou ce: p epa ed by he au ho s
4. Resul s
Some o he main indings o he analysis o he 27 ma ches, along wi h 81 summa ies, a e ou lined below. Again, hey we e all
aken om he h ee selec ed pla o ms. I is impo an o no e ha o his s udy, only plays in which VAR was di ec ly in ol ed
in one o he h ee pla o ms ha e been analysed. O he 27 ma ches examined, 11 do no include any ideo e e eeing in he
summa ies o he h ee pla o ms. This is a signi ican , because plays a e some imes included on one pla o m, ye no on
o he s, which will be explained in mo e de ail la e .
Gi en he con ex , i is s iking o see how ce ain summa ies om Mo is a and DAZN in en ionally omi key plays in some
o he ma ches. Consequen ly, iewe s who only wa ch hese highligh s migh ecei e only a pa ial iew o he ma ch, and
possibly one ha is inco ec . Fu he mo e, hese omissions canno be jus i ied by he sho du a ion o he epo s. Al hough
doxa.comunicación | nº 42 |
Janua y-June o 2026
Se gio Cobo Du án and Joaquín Ma ín-Mon ín
ISSN: 1696-019X / e-ISSN: 2386-3978
hey a ely exceed h ee minu es, he e is ime enough o a oid omissions. An example can be seen on Ma chday 22, du ing he
game be ween FC Ba celona and Villa eal. In his case, he summa y o La Liga includes bo h he VAR lines and he disallowed
Villa eal goal, as shown in Image 1.
Image 1. Summa y o La Liga’s EA [eli e academy]. Ma chday 22. FC Ba celona-Villa eal
Sou ce: YouTube, 2024A
The same play is na a ed di e en ly by he Mo is a pla o m, which does no include he o side lines in he goal, al hough i
does include a eplay and a b ie , na a ed commen a y abou he goal ha was disallowed due o an o side oul, ye he e was
no men ion o VAR in his case. This s ands in con as o he co e age on DAZN, which does no e en include he disallowed
goal in i s summa y. As a esul , he e a e no goal lines, no ema ks om he commen a o s on his pla o m. This same
si ua ion occu s wi h Raphinha’s disallowed goal on Ma chday 30 in he game be ween FC Ba celona and Las Palmas, which
appea s in ull in he summa y o La Liga, only b ie ly on Mo is a , and is omi ed on DAZN. On Ma chday 27, du ing he game
be ween Valencia and Real Mad id, nei he DAZN’s no Mo is a ’s co e age o e ed audio o isual explana ions ela ed o he
disallowed goal sco ed by Vinicius. Howe e , he o icial La Liga summa y includes a sequence o images ha shed ligh on he
easons behind his e e ee’s decision. Fi s ly, he e is a double-sc een mon age showing an in og aphic wi h he o side line
supe imposed, oge he wi h a sho o he exac momen o he pass. Nex , he goal e iew p ocess is displayed, a e which he
si ua ion e u ns o ull sc een mode and he e e ee is seen awa ding he goal.
| nº 42 | doxa.comunicación Janua y-June o 2026
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ISSN: 1696-019X / e-ISSN: 2386-3978
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| nº 42 | doxa.comunicación Janua y-June o 2026
Video e e eeing and oo ball. Na a i es ega ding he powe o echnology a he se ice o majo spo e en s
ISSN: 1696-019X / e-ISSN: 2386-3978
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