Citations refer to the original publication, not to a Scieee localized version.
Ekayana, A. A. G., Parwati, N. N., Agustini, K., & Ratnaya, I. G. (2025). Project based learning framework with STEAM methodology assessed based on self-efficacy: does it affect creative thinking skills and learning achievement in studying fundamental computers? JOTSE: Journal of Technology and Science Education, 15(1), 107–128. https://doi.org/10.3926/jotse.2751
Ekayana, Anak Agung Gde, et al. “Project based learning framework with STEAM methodology assessed based on self-efficacy: does it affect creative thinking skills and learning achievement in studying fundamental computers?” JOTSE: Journal of Technology and Science Education, vol. 15, no. 1, 2025, pp. 107–128. https://doi.org/10.3926/jotse.2751.
Ekayana, Anak Agung Gde, Ni Nyoman Parwati, Ketut Agustini, and I Gede Ratnaya. “Project based learning framework with STEAM methodology assessed based on self-efficacy: does it affect creative thinking skills and learning achievement in studying fundamental computers?” JOTSE: Journal of Technology and Science Education 15, no. 1 (2025): 107–128. https://doi.org/10.3926/jotse.2751.
Ekayana, A. A. G. et al. (2025) ‘Project based learning framework with STEAM methodology assessed based on self-efficacy: does it affect creative thinking skills and learning achievement in studying fundamental computers?’, JOTSE: Journal of Technology and Science Education, 15(1), pp. 107–128. Available at: https://doi.org/10.3926/jotse.2751.
A. A. G. Ekayana, N. N. Parwati, K. Agustini, and I. G. Ratnaya, “Project based learning framework with STEAM methodology assessed based on self-efficacy: does it affect creative thinking skills and learning achievement in studying fundamental computers?,” JOTSE: Journal of Technology and Science Education, vol. 15, no. 1, pp. 107–128, 2025, doi: 10.3926/jotse.2751.
@article{ekayana2025project,
author = {Ekayana, Anak Agung Gde and Parwati, Ni Nyoman and Agustini, Ketut and Ratnaya, I Gede},
title = {Project based learning framework with STEAM methodology assessed based on self-efficacy: does it affect creative thinking skills and learning achievement in studying fundamental computers?},
journal = {JOTSE: Journal of Technology and Science Education},
year = {2025},
volume = {15},
number = {1},
pages = {107--128},
publisher = {OmniaScience},
doi = {10.3926/jotse.2751},
url = {https://doi.org/10.3926/jotse.2751}
}