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Typology on leadership toward creativity in virtual work

Humala, Iris

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Volume 12, 2017 Accepted by Editor Maureen Tanner │Received: January 17, 2017│ Revised: March 22, May 8, June 21, 2017 │ Accepted: July 12, 2017. Cite as: Humala, I. (2017). Typology on leadership toward creativity in virtual work. Interdisciplinary Journal of Information, Knowledge, and Management, 12, 209-243. Retrieved from http://www.informingscience.org/Publications/3786 (CC BY-NC 4.0) This article is licensed to you under a Creative Commons Attribution-NonCommercial 4.0 International License. When you copy and redistribute this paper in full or in part, you need to provide proper attribution to it to ensure that others can later locate this work (and to ensure that others do not accuse you of plagiarism). You may (and we encourage you to) adapt, remix, transform, and build upon the material for any non-commercial purposes. This license does not permit you to use this material for commercial purposes. TYPOLOGY ON LEADERSHIP TOWARD CREATIVITY IN VIRTUAL WORK Iris Humala University of Tampere, Tampere, Finland [email protected] ABSTRACT Aim/Purpose This study aims to develop a descriptive typology to better identify leadership toward creativity in virtual work in different types of companies. Background The study empirically explores how leadership toward creativity occurs in virtual work and uses the theoretical lenses of creativity-conducive leadership and heterarchy to generate a typology. Methodology A multiple qualitative case study design, interpretivist approach, and abductive analysis are applied. Data is collected by interviewing 21 leaders and employees face-to-face in four companies in the ICT sector and one business advisor company. Contribution The empirical evidence of this study enriches the understanding of leadership toward creativity in virtual work and contributes to the limited empirical knowledge on leadership that stimulates a virtual workforce to achieve creativity. Findings The four different types of companies in the typology utilize various transitions toward leadership creativity in virtual work. The trend in leadership in the existing virtually networked business environment is toward the “collective mind” company, which is characterized by shared values, meaningful work, collective intelligence, conscious reflection, transparency, coaching, empowering leadership by example, effective multichannel interaction, and assertiveness. The findings empirically support applying a heterarchy perspective to lead a virtual workforce toward creativity and promote leaders who are genuinely interested in people, their development, collaboration, and technology. Recommendations for Practitioners The typology helps professionals realize the need to develop leadership, communication, interaction, learning, and growth to foster creative interaction and improve productivity and competitiveness. Recommendation for Researchers This study enables researchers to more rigorously and creatively conceptualize the conditions and relationships in leadership that facilitate creativity in virtual work. Typology on Leadership toward Creativity in Virtual Work 210 Impact on Society The findings highlight humanistic values for developing leadership. The study strengthens the view that collective creativity in virtual work cannot emerge without virtual and physical interaction in appropriate spaces and caring for each other. Future Research Future studies may focus on other fields, industries, networks, roles of materialities, and employees in fostering creativity and on theory development. Longitudinal studies are advisable. Keywords virtual work, creativity, leadership, typology, heterarchy INTRODUCTION In the face of rapid change, the complexity and importance of information and communication technology (ICT), virtuality, and mobility as well as the need to enhance innovation and productivity in today’s business and work, leaders must better understand the creativity that occurs when technology and human creative processes interact (e.g., Gilson, Maynard, Jones Young, Vartiainen, & Hakonen, 2015). The speed of digital development makes this even more important because new areas are becoming subject to automation, and people need to adapt to use their creativity in these new environments in which machines complement and augment human capabilities (Brynjolfsson & McAfee, 2014). This situation requires identification of ways to use ICT in leadership in order to efficiently organize internal collaboration and learning and their external applications (Guo, Dilley, & Gonzales, 2016) and an understanding of creativity as a strategic challenge in the global business environment to advance profitability in business and productivity and the common good in society. According to Chamakiotis (2014, p. 70), “creativity is pivotal in design, as it is closely linked to the problem-solving activity, as well as to the commercial success of a product.” Virtual work is actualized in dynamic multi-mediated, massive, multi-actor social networks (Panteli, 2009) that are not directed from the top down. In this kind of work, it is vital to understand the creativity that occurs between people in organizations and combine single individuals’ creativity with groups’ collective creativity to enable all possibilities for innovation (e.g., Sawyer & DeZutter, 2009). “Virtual work” refers to the work performed by people in different geographical locations that use ICT to manage business processes and “virtuality” so that companies can work together with customers, users, and interest groups (Humala, 2015). Previous research has found that it is important for leaders to foster a virtual co-presence of staff members to produce mutual trust for better interaction and outcomes (Altschuller & Benbunan-Fich, 2010), generate participation and supportiveness in virtual work, and maintain motivation (Jenster & Steiler, 2011). However, few studies have focused on the real-world applications of leadership toward creativity in virtual work. Few empirical studies have examined organizational creativity as a collective phenomenon, which requires researchers to study creativity in ongoing organizations (i.e., in organizations that grow) (Guo et al., 2016). Additionally, more empirical evidence is needed to apply a heterarchical perspective to virtual work and to understand the connections between stimulating creativity and heterarchy in order to foster better leadership of virtual workforces (Humala, 2016). Heterarchy has roots in complex adaptive system theory (Holland, 2006) and highlights the changing power relations within groups (Aime, Humphrey, Scott, & Paul, 2014). This study rises to these challenges by empirically exploring how leadership toward creativity occurs in virtual work and using the theoretical lenses of creativity-conducive leadership and heterarchy in leadership to generate a descriptive typology (Collier, LaPorte, & Seawright, 2012) including four different types of companies. According to Bell and Kozlowski (2002), a typology is especially useful in new areas of inquiry that have not been extensively explored and are characterized by a variety of diverse but related phenomena. The typology identifies leadership toward creativity in virtual work in various types of companies and defines various transitions toward creative leadership in virtual work. The typology serves as an analytical tool that helps both researchers and practitioners to understand and develop leadership toward creativity in virtual dispersed work as well as conceptualize the conditions and relationships inherent to leadership. This paper provides an elaborate understanding of the type of leadership that inspires a Humala 211 virtual workforce to be creative, including its attributes, requirements, and societal significance. For practitioners, it helps identify the characteristics that differ between various types of companies and provide new ways to foster a competitive virtual workforce. This study is part of a research project that aims to incorporate business-oriented and pedagogical thinking in leadership by investigating the processes that occur at multiple levels of virtual work and how leaders influence the underlying processes and dynamics that lead to organizational outcomes (Dinh et al., 2014). The aim of this multifaceted approach is to help increase the success of organizations and their staff. The next section introduces the theoretical framework of the study. The subsequent sections describe the methodology and findings of the study. The final sections discuss the results and present the conclusion. THEORETICAL BACKGROUND This study relates to the following academic discussions: virtuality and virtual work, creativity and collective creativity, creativity-conducive leadership approaches to virtual work versus task-focused leadership, and a heterarchical perspective in leadership versus a hierarchical perspective. VIRTUALITY AND VIRTUAL WORK Virtuality, as a multidimensional concept, is an organizational setup whereby operations are organized and distributed across geographical, temporal, cultural, and organizational boundaries (e.g., Parjanen, 2012). Virtuality is part of a social and conceptual network that allows interaction between people with the same interests and conceptual spaces, and it is supported by ICT and exploration both within and beyond organizations (Panteli & Chiasson, 2008). Technological and social changes revise how we understand virtuality, its role in organizations, and its future virtuality-based perspectives for businesses. Explorations of virtuality have expanded from individual virtual work contexts to virtual teams, organizations, and networks and mix face-to-face and computer-mediated interactions. Since technology-mediated interaction complements rather than substitutes face-to-face interaction, Dixon and Panteli (2010) define virtuality based on virtual continuities that emerge within a team when both face-to-face and technology-mediated communication are used to mitigate the perceived effects of boundaries between the two media. Virtual work, as shown in this study, broadly includes permanent, contemporary, intraand interorganizational, nationally, and globally dispersed work (Panteli, 2004) as well as hybrid work, which combines face-to-face and virtual communication (Griffith, Sawyer, & Neale, 2003). In doing so, it involves specific remote work contexts and virtual teams, organizations and customers, and users and suppliers in networks. Virtual work is actualized in dynamic networks in complex contexts with multilevel patterns and social relations (Clippinger, 1999; Weil, 2009), and it includes dynamic structural arrangements (Gibson & Gibbs, 2006; Zimmermann, Wit, & Gill, 2008). Virtuality as a work context is a continuous, dynamic series of processes consisting of circles of circles within circles (each circle or network consists of smaller networks or teams, and each network works together in a vast network) (Zohar, 1997). Virtual teams include groups of geographically dispersed individuals working together on a joint project or common task whose primary communication occurs electronically (e.g., Jarvenpaa & Leidner, 1999). Research has highlighted the importance of trust for enabling people to collaborate in virtual work contexts and found that a lack of face-to-face interaction decreases productivity in truly virtual teams (e.g., Panteli & Chiasson, 2008; Parjanen, 2012). Typology on Leadership toward Creativity in Virtual Work 212 Recently, scholars have focused on factors affecting knowledge sharing and outcomes in virtual organizations. Virtual contexts are also unbounded and nonlinear with free movement, enabling flexibility, fluidity, creativity, and opportunities, which lead to improvements in the innovation process (Gibson & Gibbs, 2006; Panteli & Chiasson, 2008). Virtual co-creation in virtual networks supports the participation of previously unavailable experts in order to arrive at innovative solutions (e.g., Panteli, 2009; Parjanen, 2012). According to Chumg, Cooke, Fry, and Hung (2015), promoting social values based on mutuality, trust, and shared goals can improve employees’ sense of well-being and knowledge-sharing via ICT, hence improving the organization’s competitive advantage. Moreover, perceived proximity – a symbolic representation of geographically distant coworkers – has been found to mediate the effects of communication and identification on relationship quality, reinforcing the hypothesis that critical aspects of distributed work are socially constructed and symbolically laden (O’Leary, Wilson, & Metiu, 2014; Wilson, O’Leary, Metiu, & Jett, 2008). Also, multiliteracy skills (e.g., Dawson & Siemens, 2014) and an understanding of collaborative and distributive participatory media literacy based on sharing, especially the sharing of collective intelligence (Kupiainen & Sintonen, 2010), are crucial for virtual collaboration and leadership of virtual work. CREATIVITY AND COLLECTIVE CREATIVITY Here, creativity is considered a joint course of action taken by everyone in an organization. Creativity, the process of generating something novel and useful, has been connected to individuals and groups, and it is said to originate from personal predispositions toward creativity and a hospitable social context (Amabile, 1988; Csikszentmihalyi, 1999; Woodman, Sawyer, & Griffin, 1993). Amabile (1983) states that creativity arises when the following three components are present: (1) domain-relevant skills and expertise; (2) creativity-related thinking related to cognitive and personality processes that are conducive to novel thinking; and (3) task motivation, especially intrinsic motivation. She extended her theory to include teams and organizations (Amabile, 1988) and later identified the power of progress as the top motivator of performance (Amabile & Kramer, 2011). In addition, creativity is embedded in dynamic interactional relationships between people and their cultural and material realities (Poutanen, 2016), and it needs time to arise (Uusikylä, 2012). Creativity can also be understood as divergent thinking – devising alternative solutions to problems – that produces novel and useful outputs and demands discipline, skill, hard work, and patience (Moeran, 2015; Penttilä & Hakala, 2016). Studies on creativity have increasingly stressed sociocultural and collective creativity (e.g., Sawyer & DeZutter, 2009) based on Vygotsky’s (1978) sociocultural approach to human learning as a social process. The interaction of individual creative skills, team dynamics, and organizational solutions leads to combined outputs (Bissola & Imperatori, 2011; Hargadon & Bechky, 2006). Various social resources and tools related to collaboration can promote creativity (Hämäläinen & Vähäsantanen, 2011). For example, according to Hardagon and Bechky (2006), reflective reframing serves as the core of creatively collective moments because it draws upon participants’ prior experience and combines it in new ways. The ability for people to transform the outside world and gain a sense of belonging to a community by finding creative solutions to everyday tasks and longer-term goals have been underlined as ways in which creativity is meaningful (Countlett, 2011; Handy, 1995; Zhou & Shalley, 2008). Previous research has highlighted the role of micro-level interactions – that is, collaborative moments and events – and processes to generate collective creativity (Hardagon & Bechky, 2006; Poutanen, 2016). Organizational creativity refers to the creation of a new valuable and useful product, service, idea, procedure, or process by people working within a complex social system (Woodman et al., 1993). This type of creativity is related to group creativity and contextual influences (Parjanen, 2012; Schepers & van den Berg, 2007). A relaxing environment, support for the organization's structural and leadership solutions, resources, and skills, and a positive organizational culture are essential for organizational creativity (e.g., Kallio & Kallio, 2011; Martens, 2011). Humala 213 In order to achieve positive outcomes, it is essential for organizations that connect people from various geographic locations to understand collaborative creativity and combine it with individual creativity. In online social interactions, especially those involving problem-solving, creative cognition and communication are vital to achieve creativity (Amabile, 1998; Drazin, Kazanjian, & Glynn, 2008; Wheeler, Waite, & Bromfield, 2002). In virtual work contexts, it is essential for leaders to understand the creativity that occurs among people in organizations, hire the right people for the right positions, combine individual creativity with collective creativity, and support continuity and trust between employees to foster innovative collaboration (Amabile, Conti, Coon, Lazenby, & Herron, 1996; Panteli & Chiasson, 2008; Sawyer & DeZutter, 2009). According to Hardagon and Bechky (2006), selecting individuals that pursue collective achievement over individual achievement, rewarding and encouraging those individuals, and requiring daily interaction between project teams are vital to foster social interactions in virtual work. Perceptions of an organizational work environment can influence the level of creativity in the organization (Amabile et al., 1996), even in virtual work environments (Cortini & Scaratti, 2011). CREATIVITY-CONDUCIVE LEADERSHIP APPROACHES Leadership is defined as the process of actively influencing, motivating, and inspiring people to discover new possibilities, achieve their potential, and complete goals (e.g., Searle & Hanrahan, 2011). Good leadership must also balance continuous change, strategic goals, renewal of business, and people’s emotional states and motivation factors at work processes. Creativity-conducive leadership focuses on stimulating people and enabling relationships. It aims to foster individual and collective creativity inside an organization and outside organizational, geographical, and technological boundaries, despite the dynamic and complex nature of leader–follower interactions (Guo et al., 2016). Leadership toward creativity involves focusing on people, understanding the power of direction, and achieving meaningful progress toward excellent outcomes (Amabile & Kramer, 2010; Bass & Avolio, 1993; Catmull & Wallace, 2014). Derecskei (2016) emphasizes the responsibility of leaders and managers to not only motivate and facilitate employees’ creativity but also take responsibility for their decisions. Leaders and managers can enhance their followers’ intrinsic task motivation and cause them to take more cognitive risks, thereby increasing their creativity skills (Amabile, 1983). Examples of such measures include paying attention to work environments, encouraging collaboration, mapping the phases of creative work, providing paths through bureaucracy, and creating outlets for passion at work (Amabile et al., 1996; Amabile & Khaire, 2008). Moreover, exciting tasks, freedom, permission to fail, sufficient time, rewards, positive affect, minor successes, and constructive debates support creativity in work communities (Amabile, Barsade, Mueller, & Staw, 2005; Amabile & Kramer, 2011; Uusikylä, 2012). In previous research on virtuality and virtual work and theories of creativity and collective creativity, the following key creativity-conducive leadership approaches are discussed: transformational leadership, emotional leadership, and complexity leadership. These approaches are connected; for example, transformational leadership involves elements of both emotional and complexity leadership. They all have a philosophical foundation in interpretivist epistemology (e.g. Hatch & Cunliffe, 2006) and subjectivist and processual ontology, which regards reality as a social construct and leadership as continuous social flow (Crevani, Lindgren, & Packendorff, 2010). Transformational leadership Transformational leadership is characterized by a clear vision and mission, inspiration, motivation, intellectual stimulation, and individualized consideration focusing on development of followers’ personal growth and attention to their individual needs (Avolio & Bass, 1988; Avolio, Waldman, & Yammarino, 1991; Warrick, 2011). This type of leadership has been linked to employee creativity through, for instance, individual creative identity (e.g., Hu, Gu, & Chen, 2013; Wang & Zhu, 2011). In addition, it creates a context for more effective organizational and personal performance (Bass & Typology on Leadership toward Creativity in Virtual Work 214 Avolio, 1993). A group’s creative identity mediates the effect of group-level transformational leadership on individual creative identity through an innovative and creative climate and shared creative norms and regulations within the group (Wang & Zhu, 2011). Previous research has presented different views of the utility of transformational leadership in virtual work. Ruggieri, Boca, and Garro (2013) concluded that transformational leadership with a cognitive or metacognitive style is more satisfying than transactional leadership with a more participative style in online teamwork. Transformational leadership has been recognized by Schultz (2010), Kahai, Huang, and Jestice (2012), and Eisenbeiß and Boerner (2013) as creativity-conducive in virtual work environments despite empirical findings that negatively link transformational leadership to follower creativity via follower dependency. A study by Castro, Gomes, and de Sousa (2012) indicates that followers’ creativity relates to transformational leadership and leaders’ emotional intelligence (e.g., Coleman, Boyatzis, & McKee, 2004). However, some researchers argue that the relationship between transformational leadership and creativity is not entirely understood (Wang & Zhu, 2011). Other combinations of leadership styles in virtual work have also been suggested, such as a combination of transformational and transactional leadership (Zayani, 2008) with a visionary style (Whitford & Moss, 2009). Moreover, Wang and Rode (2010) call for greater understanding of the roles of followers and organizational context in transformational leadership processes. Recently, a study by Mittal and Dhar (2015) focusing on Indian small and medium-sized enterprises (SMEs) in the IT industry identified the relationship between the theory of transformational leadership and creative self-efficacy (CSE), which is the belief that an individual has the ability to produce creative outcomes (Tierney & Farmer, 2002). They found that transformational leadership has a significant and positive relation to CSE and that CSE mediates the relationship between transformational leadership and employee creativity (Mittal & Dhar, 2015). Emotional leadership Emotions are essential to understanding social relations while leading and working, including in virtual environments. In line with psychologist and philosopher John Dewey’s theory of experience, emotion reflects the underlying dynamics of interactions between people (Alexander, 1987). Emotional intelligence (EI) refers, on the most general level, to one’s ability for self-assertion, management of emotions, social awareness, and management of relationships to recognize and regulate emotions in ourselves and others (Coleman, 2001; Virtanen, 2013). It is related to social intelligence referring to individuals’ social awareness and skills to effectively operate in social environments (e.g., Coleman, 2006) and interpersonal intelligence which means skills to understand the intentions, motivations and desires of other people and interact with them (Gartner, 1983). Emotional intelligence has also been defined as the emotional, affective, and social skill dimension of general intelligence (Frye, Bennett, & Caldwell, 2006; Quisenberry, 2011) and one’s ability to regulate emotions to promote emotional and intellectual growth (Mayer & Salovey, 1997). Lewis (2010) found that social intelligence is associated with the development of trust in leader–follower relationships in virtual project teams, indicating a strong link between interpersonal relationship skills, the development of positive trust relations, and interactions in virtual environments. The development of emotional leadership is based on EI (Bar-On, 2004; Coleman, 1998; Mayer & Salovey, 1997). Emotional leadership considers leadership to be a social process that influences people’s emotions (Nokelainen & Ruohotie, 2006). In work-related contexts, emotional leadership is defined as one’s EI-based ability to recognize, understand, and use emotional information about oneself and others in a way that leads to efficiency and excellent performance at work (Boyatzis & Sala, 2004; Coleman et al., 2004). As stated by Castro et al. (2012), followers’ creativity is associated with leaders’ EI. According to Humala (2014), leaders of a dispersed virtual workforce need EI to understand the role of emotions in revealing social relations between people and in creating a culture of experimentation and passion for unleashing creativity. Through EI and emotional leadership, it is possible to inspire people, which is Humala 215 especially important in situations where people are working in geographically disparate locations at least partly via computer-mediated tools (Humala, 2014). Complexity leadership The virtual working process is a self-organizing system with a non-linear organizational structure. Such a complex and dynamic environment serves as a challenge for leaders of virtual workers, who must be able to navigate complex situations. The characteristics of virtual interaction are typical of complex adaptive systems (CAS): open, evolutionary networks of communication and interdependent agents with a common outlook that are capable of creative problem solving (Uhl-Bien, Marion, & McKelvey, 2007). This makes complexity leadership a possible type of leadership in virtual work (Lichtenstein, Uhl-Bin, Marion, Seers, & Orton, 2006; Uhl-Bien et al., 2007). Complexity leadership challenges traditional leadership theories. As an integrative theoretical framework, it regards leadership as a function of interaction, which is a complex interactive dynamic through which adaptive outcomes can emerge (e.g., Uhl-Bien et al., 2007). Leaders of virtual workforces should understand the importance of virtual relationships between people and be aware of ways to exploit those relationships to achieve positive outcomes (Agrifoglio & Metallo, 2011; Zimmermann et al., 2008). Complexity leadership relies on relationships, complex interactions between people. It influences interpersonal interactions, and clarifies the purpose of each member of the organization (Hazy, 2009). Such leaders must predict and think through complex problems, engage groups in dynamic adaptive changes, encourage innovation, and manage emotions (Plowman et al., 2007). Previous research has highlighted the need to emphasize complexity at multiple levels in organizations and networks to promote organizational creativity (Spelthann & Haunschild, 2011) and to understand the ways in which temporal complexity influences people and organizations (Dekkers, 2009; Plowman et al., 2007). Geerlof and van Beckhoven’s (2016) recent study revealed that, in addition to its ephemerality, the specificity of an organizational context influences organizations’ potential for self-organization. Focusing on the interactions between people and creating the conditions for the emergence of a new and undefined solution requires commitment from everyone in the value chain; thus, complexity leadership is neither easy nor quick (Goldstein, Hazy, & Lichtenstein, 2010). In virtual work contexts, the process may be even more challenging. To address complexity, diversity, and uncertainty in virtual work contexts, leaders may also need to surround themselves with people to assist them and move to leadership positions if necessary (e.g., Dotlich, Cairo, & Rhinesmith, 2008). TASK-FOCUSED LEADERSHIP Task-focused leadership is the opposite of leadership that inspires creativity in a virtual workforce. Task-oriented leaders focus on creating structure and engaging in transactional leadership (Derue, Nahrgang, Wellman, & Humphrey, 2011; Warrick, 2011; Yukl, Gordon, & Taber, 2002). To create structure, these leaders ask group members to follow standard rules and regulations, assign them to tasks and roles, maintain strict performance standards, and criticize mistakes (Derue et al., 2011). Transactional leadership (Bass & Avolio, 1993) involves clarifying performance targets and those responsible for achieving these objectives as well as identifying mistakes and deviations from performance standards (Derue et al., 2011). Structure and routine are typical ways to correct those deviations (Borgmann, Rowold, & Bormann, 2016). Task-oriented leaders primarily utilize directive leadership. According to Warrick (2011), transactional leadership describes the transaction that occurs between leaders and followers to accomplish the work and achieve goals. Leaders determine what needs to be done, and both parties receive something of value – for example, rewards for individuals and groups and greater productivity or conformity to standards for leaders (Humpreys & Einstein, 2003; Warrick, 2011). These objectives are related, but leadership cannot bind the leader and followers to a continuous goal and thus cannot bind leaders to followers (Burns, 1978). Typology on Leadership toward Creativity in Virtual Work 216 Task-oriented leaders focus on planning the short-term organization of job activities; clarifying policies, responsibilities, and performance objectives by communicating the action plans and milestones needed to achieve a goal; defining the need for resources; and monitoring operations and performance (Pinar, Zehir, Kitapçı, & Tanrıverdı, 2014; Yukl et al., 2002). According to Borgmann et al. (2016), three meta-categories of leadership – relations-, task-, and change-oriented leadership, as proposed by Yukl et al. (2002) – are sufficient to explain the leadership constructs of transformational and transactional leadership, laissez-faireism, consideration of followers’ needs and abilities, and the creation of structure. They argue that change-oriented leadership is most useful for predicting the job satisfaction of followers and that task-oriented leadership behavior negatively affects followers’ job satisfaction (Borgmann et al., 2016). In contrast, relations-oriented leadership fosters varied commitment and job performance. In virtual work, technology and digital communication tools play a crucial role in interaction between team members and therefore must be considered when leading a virtual workforce and eliminating factors that inhibit creativity. In general, according to Zimmermann et al. (2008, p. 331), “most taskoriented leadership behaviors as well as relationship-oriented leadership behaviors are perceived to be somewhat more important in virtual communication settings than in face-to-face communication settings.” Pinar et al. (2014), who conducted a study of virtual teams in Turkey, a developing country, argue that task-oriented leadership, in which leaders determine the standards for business plans, is essential for both internal and external learning in virtual teams. According to them, as task-oriented leadership facilitates information acquisition and sharing, it allows solutions to problems to be developed quickly. However, previous research has indicated that leaders who have a fixed mindset and focus on taskbased factors are rational, normative, and less fostering of creativity (Karwowski, 2014; Ruggieri, 2009). Karwowski (2014) attempted to determine whether creativity is fixed or growth-based and demonstrated the inhibiting effects of a fixed mindset on creative problem-solving. Further, power relations and power negotiations between organizational members influence creativity; for example, biased power relations and steep hierarchies may disrupt creativity (Poutanen, 2016). Purvanova and Bono (2009) maintain that relational leadership behaviors may suffer if task-oriented communication displaces social–relational communication. Moreover, as stated by Ocker (2005), the creative performance of virtual teams is inhibited by dominance, domain knowledge, downward norm setting, a lack of shared understanding, time pressure, and technical difficulties. Previous studies have shown that organizational creativity is a function of group creativity and contextual influences (Schepers & van den Berg, 2007; Parjanen, 2012). This indicates that leaders who focus on the tasks that must be done and who are uninterested in how people work and interact with each other and the contexts in which people are working have unfavorable mindsets for enhancing organizational creativity. HETERARCHY IN LEADERSHIP This study is based on the ontological commitment of leaders in a heterarchy (Spelthann & Haunschild, 2011). In a heterarchy, organization is regarded as a multi-layered entity with overlapping parts and organizational slack. Leadership in a heterarchy is shared and enables interaction, meaningful work, inspiration, and creativity (Crumley, 2005; Spelthann & Haunschild, 2011). An ontological commitment in a knowledge-based system, like leadership in virtual work, means that “an agent commits to an ontology if its observable actions are consistent with the definitions in the ontology” (Gruber, 1995, pp. 908–909). Heterarchy as an ontological commitment is appropriate for leadership toward creativity in virtual work as it helps leaders comprehensively understand their role in virtual work and stimulates discourse and interaction to release people’s creativity (Humala, 2016). McCulloch (1945) first used the concept of heterarchy in nervous nets in neuroscience to demonstrate that the human brain functions in a heterarchical way, re-ranking values as circumstances change (Crumley, 2005). Citing Crumley (2005, p. 45), the concept of heterarchy is an approach “to identify ranked and unranked values, behaviors, and organizations as they shift in time, space and Humala 217 cognitive frame.” Heterarchy is also useful in conflicts or inutilities when old approaches are inactive but useful elements are preserved for new, creative solutions (Crumley, 2005). Heterarchy is an organizational form of distributed intelligence (Stark, 2009) focused on collective good (Stephenson, 2009). It refers to the lateral coordination of corporate diversity in both organizational structure and environment and to the relation of elements to one another when they are unranked or ranked in different ways (Crumley, 1995). Heterarchy relates to power defined as “the ability to get others on board with enthusiasm and zeal” (Grant, 2012; Staw, 2016, p. 8). As stated by Aime et al. (2014), the theoretical core of the concept of heterarchy integrates several distinct bodies of literature that highlight the changing power relations within groups. In heterarchical structures, power actively and legitimately fluctuates among team members to align their capabilities with changing situational demands (Aime et al., 2014; Crumley, 2005). Heterarchical organizations are typically segmentary, polycentric, and networked. Stephenson (2009) refers to a heterarchy as a “virtual organization,” stressing the importance of trusted heterarchical interconnections via technology. He highlights hidden connections that are invisible to a hierarchy but are essential for management and sustainability, arguing that hidden strategic connections – that is, significant collaborators – make the partnership work and reveal the organizational form of the heterarchy. Heterarchies are also complex adaptive systems (CASs) that interweave many principles of organization and involve interdependent relations between participants (Girard & Stark, 2002; Holland, 2006). According to Spelthann and Haunschild (2011), the complexity of a heterarchy need not be solved or explained away. Instead, it is one robust arrangement that facilitates embedded organizational creativity. Stark (2009) sees heterarchies as cognitive ecologies that facilitate reflexive cognition. Distributed authority with reflection and discussions at multiple levels (Girard & Stark, 2002) and careful coordination among increasingly free units of an organization (Stark, 2009) have been proposed as ways to achieve heterarchy and cope with complex interdependencies. Girard and Stark (2002) stress the relevance and importance of organizational properties such as incongruence, organizational slack, structural overlap, and latency in analyses of organizational creativity because these issues are related to corporate and institutional heterarchy, which makes creative organizations possible. HIERARCHICAL LEADERSHIP In terms of power relations, hierarchy is in a dialectical relationship with heterarchy (Crumley, 2005). A hierarchy uses authority and legitimate power to create and coordinate horizontal and vertical divisions of labor (Adler, 2001). In other words, it is a tall structure with many levels of hierarchy. Hierarchy is a principle of organization originating from Frederick W. Taylor’s management principles, which were proposed in the early 20th century, and from military and religious organizations. One example of a hierarchy is a bureaucracy, which developed as organizations spread out laterally and work was divided into specialized departments in order to create a stronger structure with the ability to grow and handle more complex tasks (Lipnack & Stamps, 1999). Hierarchical organizations focus on power, authority, and value control, which means that leaders engage in planning, instruct their employees on what to do and how to do it, and closely supervise them. Typical characteristics of hierarchical organizations are rule-based authority, a control-based definition of power, value exclusivity, a status quo, clear social distinctions, and substantial costs for security (Crumley, 2001). According to McGuire, Palus, Pasmore, and Rhodes (2015), in command and control leadership cultures, authority and control are prioritized, and success depends on obedience and loyalty to authority. The drawbacks of hierarchies are their one-way paths of information, conservative approach, vulnerability to change, emphasis on keeping things running smoothly, and a tendency to publicly smooth over mistakes (Lipnack & Stamps, 1999; McGuire et al., 2015). Typology on Leadership toward Creativity in Virtual Work 224 Better orientations and more frequent face-to-face work sessions are necessary to teach new remote employees, virtually brainstorm – especially in cases of foreign language communication – and increase employee commitment The detailed analysis of “nascent launch pad” companies indicates that moving from a prototype to project leadership and sharing responsibilities is regarded as important for success. A shared inspiring vision and business objectives motivate, enable, and require continuous learning. However, difficulties arise regarding recognition and management of communication problems ahead of time when leading people, managing data and projects, and leading oneself. One of the interviewees describes the situation as follows: So, the good thing is that I learn many new things because I need to do [things] by myself and not have any mentor. But it is sometimes very frustrating because I don’t know what to do, and because of the delay from the boss, so I just need to wait about [for instructions on] what I need to do next. (male employee, about 20 years old) The following extract from one interview highlights the challenge of facilitating mutual interaction and a common working culture for employees from different cultures: Have you ever talked together about virtual work, this way of working, culture, and problems and challenges you have encountered? (interviewer) Not enough. In fact, not at all. In a way, organizing interaction is more emphasized [in virtual work], so that it is not only one-way communication but that everyone tries one’s best in communication, so that communication is not a self-evident fact…you need to do something together physically, and not only that “okay, now we met”…Now, when we have had a group in social media for a while for commenting and discussing…at least, I have got a feeling that we are in some common space when we are in that group. This situation requires indirect leadership, and that everyone is actively building the community spirit. (male leader, about 30 years old) The uncertain future of the business creates recruiting challenges, and the development of employees’ expertise requires leaders to have more know-how. However, the findings of this study indicate that leadership toward creativity may help recruit the right people for virtual work. Orientation and collaborating face-to-face are crucial for employees to learn, develop new solutions, and increase their commitment to the project. Table 2. The composition of company type B, “collective mind” ASPECT OF BUSINESS THE COMPOSITION OF TYPE B, “COLLECTIVE MIND” Leadership Value-based assertive leadership by example and collective intelligence reflect an understanding of virtuality as a whole Value-based leadership by example aims at common meaningful values, business objectives, and a communal course of action; to be successful, a leader must be positive and enthusiastic Collective intelligence with shared power and responsibility guide the organization; challenges, responsibilities, and survival awaken employees’ creativity and passion for work; encouraging different views and experiments and permitting failure enables power and commitment to arise in the virtual community; group pressure controls behavior Assertiveness and consistent leadership with clear common rules and expectations are needed; root causes of problems must be clarified, and solutions must be implemented; sufficient documentation, communication, and skillful project management reduce risks Communication and interaction Open and active dialogic interaction through multiple up-to-date communication channels helps a virtual workforce internalize values, broaden views about work, and feel secure enough to question present practices and reflect on issues; this requires regular Humala 225 ASPECT OF BUSINESS THE COMPOSITION OF TYPE B, “COLLECTIVE MIND” Distances can decrease differences, and active, up-to-date multichannel communication supports helpful interaction face-to-face meetings between managers and employees, especially in problem situations, and broad connectivity to customers Physical distances can decrease social pressure, decrease cultural differences in communication, and cause people to work together more closely and efficiently Sharing know-how and helping fellow team members require social skills such as small friendly signs, positivity, responsiveness, accepting people with different backgrounds, and emotional and social intelligence to perceive emotions; these are early indicators of the quality of interactions and course of the business The right types of physical workspaces support mutual interaction and pride in work Learning and growth Coaching leadership with participatory learning and skillful recruiting and orientation improves both meaningfulness and business Face-to-face and online leadership and sufficient resources for it create perseverance and sustainable business in virtual work; leaders are interested in getting to know employees on a more personal level and caring for them, respecting and listening to them, receiving feedback from them, and highlighting their success stories; performance quality assessment and influential personal and group compensations are in use Coaching leadership encourages people to bring forward their personalities, strengths, know-how, and interests; clear targets and freedom to make plans, constructive feedback and resources, and respect for employees’ private life generate flexibility, commitment, personal sense of success and well-being, and willingness to encourage others and share and create know-how Participatory learning over role boundaries in authentic work tasks; accepting dissimilarity, crossing borders, an active follow-up of trends, participating in networks, and discovering new solutions and resources to help everyday work, collaborate in virtual development projects generates and utilizes development ideas across hierarchies and teams, including customers and networks New requirements in virtual work are specified, introduced, and considered in recruiting and orientation; e.g., leaders need more orchestration expertise; specific tools in recruiting can help to get to know new remote employees better The findings of the detailed analysis of company type B, “collective mind,” indicate the importance of collective intelligence, shared responsibilities (e.g., Hyypiä & Parjanen, 2013), leaders’ intrinsic motivation, resources for leaders to orchestrate collective work, and assertiveness, as highlighted in the following: [The leader in virtual work] must be interested in people. There is an enormous strain to lead people beneath the surface… When you genuinely talk with people, trust emerges. First, people get the courage to bring the problems to the table and then ideas. When they see that the ideas come true and new kinds of doings, new businesses, right alignments develop from them, and they learn to see that the collective intelligence genuinely steers this company, not only one or two persons…Finally, it is a question of the fact that everyone wants to be in such an environment, where people take care of you. (male leader A, about 40 years old) The role of a leader’s intrinsic motivation and leadership example aligns with Toom’s (2016) belief that a talented individual’s actions have a positive influence on the success of actions taken by communities. The results of this study support Thow’s (2007), which concern organizing around intelligence, and Johnson’s (2015), which concern innovation arising from the group level involving structured investments and requiring executives to know how to train their teams to improvise. The analysis reveals the importance of social norms and non-hierarchically organized social forces to control behavior in work communities (Post, 2001). The data indicate that leaders that are able to coach employees obtained their skills from previous experience participating in sports, coaching sports teams, or playing in bands. Typology on Leadership toward Creativity in Virtual Work 226 Open and active dialogic communication and mutual interaction through the skillful use of multiple communication channels – including face-to-face and social media – as well as sharing know-how and helping each other are typical features of “collective mind” companies. Reflection with colleagues and members of professional networks in face-to-face and social media situations allows leaders to maintain their enthusiasm, creativity, and well-being. Below is an example of skillful communication: I have two different ways to be reachable: one is electronic visibility, and the other is direct contact. I am systematically visible [on] certain electronic channels, but you must make this [available] where people are working [by] themselves…it is active work all the time. In this way, I am far and near at the same time. The geographical distances disappear when you communicate with people actively. (male business manager, about 40 years old) Physical distances can balance cultural differences, decrease social pressure, and support knowledgesharing and helping each other, as highlighted in the following: The social pressure decreases when the physical distance increases… In fact, virtuality equalizes cultural differences in communication in a certain way. It creates a certain rhythm that is common to all, not culture-bound, and that may even help to work in global teams. (male leader B, about 40 years old) Moreover, the findings revealed the importance of appropriate physical workspaces for inspiring creativity in virtual work. Empowering and coaching people to learn and grow require understanding and compassion for others in organizations (Staw, 2016). As the following example shows, leaders that coach their employees may have obtained skills from their previous experiences: I am a former athlete and coach myself. In coaching, I have always learned that when we have training, I give instructions to the team members, and in game situations, I only give support and advice and encourage them, but then, the responsibility is on the field. In principle, the situation is the same in business. (female business manager, about 50 years old) The significance of participatory learning compared to role boundaries in authentic work tasks is emphasized: Our creativity should focus on the needs of customers…By bringing people around the problems of clients and by seeking for the solutions together, your own work becomes truly meaningful... This generates organizational creativity, which enhances human capital and innovativeness. (female leader, about 50 years old) This finding supports the views of Aarnio and Enqvist (2016) and Reeves, Herrington, and Oliver (2002) regarding the importance of authentic learning tasks in learning environments in the digital age to awaken individuals’ intrinsic motivation, engage those individuals, and ensure that dialogic know-how is used to achieve success. Dialogue is defined as collaborative thinking based on equal participation and familiarity with an issue or activity (Aarnio & Enqvist, 2016). Table 3. The composition of the company type C, “command center” ASPECT OF BUSINESS THE COMPOSITION OF TYPE C, “COMMAND CENTER” Leadership Decision-making authority being entirely at the top and nontransparency frustrate people Pyramid-like organization with a top-down chain of command to ensure the completion of tasks; hierarchy dates from the history of the company or the industry and can create emotional baggage for people; the mindset of one larger head office for decision-making and smaller brand offices prevails Delays due to the concentration of decision-making, complicating work and hindering development; unnecessary checking; abrupt occasions of “fighting fires” cause delays Humala 227 ASPECT OF BUSINESS THE COMPOSITION OF TYPE C, “COMMAND CENTER” and frustration, constricting creativity; managers do not get enough support and coaching from leaders Non-transparency; the economic situation is not openly informed, and decisions are not justified and shared, so they can easily be felt to be unfair; this makes the situation difficult for the middle managers to perceive and weakens the quality of their decisionmaking and motivation Cost leadership; quantitative figures and money assess work Communication and interaction Insufficient support for internal cooperation and energizing leads to a weakened community spirit Even though new technologies and different software solutions are successfully applied in production, internal communication in virtual work is not felt to be evenhanded; interaction between departments, teams and people is weak and irregular; superiors seldom visit remote offices Emotions of employees are not optimally recognized, which can make employees withdraw into themselves and not openly interact with leaders, e.g., when people work alone without colleagues and support from an immediate superior, or information is not shared with them Technical communication problems, insufficient resources for up-to-date communication tools, and IT Helpdesks weaken knowledge-sharing and community spirit Physical work environments do not support virtual dispersed work sufficiently; people work in isolation from their own colleagues; the space for internal and customer interaction is insufficient Learning and growth Diversity and ideas are not reinforced, employee confidence declines, and a company’s prospects dim Silo effect; diversity among the workforce is not utilized, and knowledge about different approaches and customers is not shared over role boundaries; people may not know who knows what or dare not share information to secure their superiority and jobs; remote employees feel that cost-optimization is unfair for them to attend common meetings and develop their expertise Failures are not spoken of and no lessons are learned from them; e.g., failures can be mentioned only after many years The orientation of new employees and team-building are inadequate; employees are left alone without peer-support The lack of a business-like course of action weakens employee confidence in leadership and the organization, and business growth stalls; employees’ and leaders’ views on the solutions and situations can differ from each other; remote offices do not develop as planned Type C, “command center,” represents a pyramid-like organization in virtual work with a traditional cost-oriented leadership mindset. The costs of working virtually are assessed by money, not benefits: Money talks [a lot], for instance, concerning [software] licenses and other issues [essential for virtual work]. Always, when you start to speak that something creates extra costs, it would be worth [it to measure] them a little concerning the benefit you get from that. I think that money has quite a significant role in a certain way. (female employee A, about 40 years old) This type of company succeeds in completing tasks. Some of its downsides are top-down power that does not recognize people’s emotions can “make others speechless” (Tost, Gino, & Larrick, 2013), delays in decision-making and not enough modern communication for the digital age. The significance of emotions and emotional consequences are highlighted in the following: Typology on Leadership toward Creativity in Virtual Work 228 No machine can transmit feelings...it requires different resources from employees. (female employee, about 60 years old) In my opinion, the problem also related to the person; I can say that the leader was completely narcissistic. Then, I experienced my role as a filter, and I tried to build such a wall and be fully out of the daily necessary work and only protect your own team members, so that they could do their jobs in peace…Over two years, it was so hard, […] there was no sense. I can say quite honestly that in that situation, I was all out leaving, because you do not tolerate that endlessly. That was not worth it. (male district manager, about 60 years old) Moreover, the silo effect, a lack of orientation, hiding failures and a lack of trust complicate work, decreasing business growth. People do not share know-how and practices: I don’t know if I do my job in the same way as they do, for instance, in the [city A] team, I can easily have a different practice of my own, and they in the [city B] team can have their own as well. It can completely differ from that which would be an official way to do that job. (female employee B, about 40 years old) Table 4. The composition of the company type D, “leaky boat” ASPECT OF BUSINESS THE COMPOSITION OF TYPE D, “LEAKY BOAT” Leadership Business objective and leadership culture are felt to be confusing Invariably changing organization principles and objectives, without accurately determining the success of the previous ones, confuses people Efforts to share authority have not succeeded, and micromanagement in leadership prevails; leaders and managers have unclear responsibilities, and they give employees contradictory directives and continuously check issues and intimidate employees; employees are not aware of how to apply common instructions, which complicates work and the building of communal spirit Attention to people is illusory, and key indicators for leadership are ignored; leaders do not care about their employees’ emotions, keep promises to them, or support them face-to-face in their work-related problems; nobody interferes in disturbing or wrong behavior; these circumstances dilute employees’ motivation, confidence, and commitment Unworkable incentives and compensations; e.g., monetary incentives do not work for groups not committed to reaching a common objective Communication and interaction Communication in virtual work is backward and does not support interdependent interaction Sense of alienation and a lack of confidence in others’ competence to interact; none or few face-to-face interactions and informal meetings can make employees feel alienated and unmotivated; they do not get to know their managers and colleagues and do not receive enough help from their managers or know who could help them Standard codes of conduct are not functioning or are lacking; people do not discuss various views and attitudes together; leaders repetitively reschedule agreed meetings with their employees; employees do not know how others do their work, and therefore they cannot determine whether or not their treatment is fair Deficient investments in face-to-face meetings and up-to-date digital communication tools and their use; continuous technical problems irritate people Learning and growth Culture of incompetence and hidden knowIncompetent leadership hampers growth; leaders may be egocentric, pass over their superiors, favor friends, have unnatural roles, or have no interest in developing employees’ expertise and careers; leaders are unable to make decisions, keep their word, or delegate tasks; they must guide their employees continuously because they do not demand enough from them Humala 229 how kill meaningfulness and creativity at work Hidden know-how and blaming others dilute enthusiasm toward new work structures and methods the knowledge and ideas of the personnel are not utilized and developed; ideas and proposals are rejected, killing employees’ initiative; the roots of problems cannot be found; failures are experienced as disgraceful; issues are exaggerated or hidden; this situation can lead to uncertainty about the future employment and to conflicts, resignations, stress, and burnout in both leaders and employees Recruiting and orientation do not support competence development in virtual work; e.g., competent experts may be hired into leadership positions, where they are no longer competent; skill requirements in virtual dispersed work are not specified; orientation is neglected In type D, “leaky boat,” leaders have a task-oriented mindset, without a clear common objective, and with illusory attention to people. Further, people find micromanagement practices confusing. Incompetence among leaders and managers, especially during recruiting and orientation, and secret knowledge make the business shaky. The following extract highlights the culture of incompetence: We have a culture of incompetence in this organization…the problem in leadership is that we have a culture, where a right expert, a good employee, is typically promoted to a superior position. It works only to a certain point…When you build an organization, you must be very careful that a person does not fall to a level of incompetence. Leadership and HR should think about these issues in advance and have the courage to ask the individuals in question if they want to be a superior and if they are ready for that. (male leader, about 55 years old) Digital communication know-how and tools are not resourced enough, and people feel alienated, as described in the following: I will quickly say goodbye soon. I have worked here [alone for] two years, and this absorbs so much, that it seems that a whole other life has taken second place. I am always so tired at home that I don't feel up to doing anything…Everything goes to working hard, which does not give anything, so you just do and do out of necessity…If you just got some feedback and such, it would probably bring you effort and cope. But I believe that I have reached the end of the road. (female employee C, about 40 years old) Next, the final typology of leadership toward creativity in virtual work is demonstrated. TYPOLOGY OF LEADERSHIP IN FOUR TYPES OF COMPANIES The main findings of this study are illustrated in a descriptive typology on leadership toward creativity in virtual work (Figure 2). The four types of companies in the typology are named as type A, “nascent launch pad,” type B, “collective mind,” type C, “command center,” and type D, “leaky boat.” To help compare different company types with each other in the typology, each company type is categorized under three critical business sections in relation to creativity and heterarchy in leading a virtual workforce: (a) leadership as an experience outcome, (b) communication and interaction as key tools in leadership, and (c) learning and growth as key objectives in leadership. The vertical axis of the typology represents leadership stimulating creativity in a virtual workforce versus leadership with a task-based mindset, and the horizontal axis represents heterarchical integrative leadership versus hierarchical, authoritarian leadership. Leadership encouraging creativity in virtual work in the vertical axis can also be interpreted to reflect competitive markets as in organizational form, where creativity is necessary for success and freedom is essential for creativity. It is noteworthy that none of the case companies can unambiguously be positioned in a single company type in the typology. The different types of companies specified in the typology are not necessarily represented as purely in reality. These various types may also be simultaneously active in real-life companies (cf. Seeck & Kantola, 2009). Type A, “nascent launch pad,” represents a company type in which leaders aim to enhance the creativity of a virtual workforce by implementing a hierarchic leadership. This type is most typical in early-stage companies, which have strong know-how and an inspiring vision, but where leadership Typology on Leadership toward Creativity in Virtual Work 230 and management are in progress and mostly traditional. Instead, type B, “collective mind,” has already passed its infancy and has restructured its organization and leadership toward heterarchical integrative leadership while highlighting and fostering the importance of creativity in a virtual workforce. Value-based leadership by example, effective mutual interaction, collective intelligence, assertiveness, and empowering leadership are typical characteristics of this company type. The bottom of the typology highlights leadership with a task-based mindset. Type C, “command center,” in the lower left corner represents a traditional company type, which implements hierarchic leadership. Decision-making authority being at the top, joint communication being comparatively slight and closed, and the silo effect characterize this company type. Integration through heterarchy without paying attention to people and their effective interaction results in unsustainable success. Instead, people feel confused about the business and do not trust their leaders and colleagues. Leadership inspiring creativity in a virtual workforce Leadership with a task-based mindset Figure 2. Typology on leadership toward creativity in virtual work The next section discusses the findings of the study. Type A: Nascent launch pad Leadership Common objectives are inspiring, and a virtual leadership mindset and organizing principles are developing Communication and interaction Communication and interaction are not transparent and supportive enough to fully energize people Learning and growth Recruiting and committing the right professionals and developing their know-how are key issues for achieving meaningful growth Type B: Collective mind Leadership Value-based assertive leadership by example and collective intelligence reflect an understanding of virtuality as a whole Communication and interaction Distances can decrease differences, and active, up-to-date multichannel communication supports helpful interaction Learning and growth Coaching leadership with participatory learning and skillful recruiting and orientation improves both meaningfulness and business Type C: Command center Leadership Decision-making authority being entirely at the top and non-transparency frustrates people Communication and interaction Insufficient support for cooperation and energizing leads to a weakened community spirit Learning and growth Diversity and ideas are not reinforced, employee confidence declines, and a company’s prospects dim Type D: Leaky boat Leadership Business objective and leadership culture are felt to be confusing Communication and interaction Communication in virtual work is backward and does not support interdependent interaction Learning and growth Culture of incompetence and hidden knowhow kill meaningfulness and creativity at work Hierarchical authoritarian leadership Heterarchial integrative leadership Humala 231 DISCUSSION This study aimed at developing a descriptive typology to identify and describe leadership toward creativity in virtual work. Based on the empirical interview data, the study analyzed the typical aspects regarding what, how, and why leadership toward creativity in virtual work is comprised in each company type and specified the composition of each type in detail. The different types of companies define alternative trajectories in the transition toward leadership creativity in virtual work. This typology extends the leadership typologies of Dubé et al. (2006) and Hara, Shachaf, and Stoerger (2009). The main contributions of this study are discussed below. EMPIRICAL ENRICHMENT FOR UNDERSTANDING LEADERSHIP TOWARD CREATIVITY IN VIRTUAL WORK The typology based on empirical data from multiple cases enriches the understanding of leadership that fosters creativity in virtual work and contributes to applying the heterarchy perspective to such leadership. As an analytical tool, it helps researchers draw out underlying dimensions that influence leadership toward creativity in virtual work and more rigorously and creatively understand and conceptualize the conditions and relationships in leadership that are related to each other. The categories of the typology can also be used for the classification of companies and leaders. Type B, “collective mind,” is of particular concern, as it most completely represents both leadership inspiring creativity in a virtual workforce and developing a virtual business in line with heterarchy and collective intelligence. It supports the previous research findings (Humala, 2016) about the appropriateness of heterarchical ontological commitment to leadership toward creativity in virtual work. The empirical evidence in this study affirms that leaders stimulating creativity in a virtual workforce need to understand virtuality as a networked context and apply distributed authority to orchestrate work. The finding of assertiveness in type B, “collective mind,” strengthens the view about combining different organizing principles to foster creativity in virtual work and hence supports the heterarchical criteria of the combination of organizing principles (AH1). It supports the previous results of Hoch and Kozlowski (2014) regarding virtuality enhancing the relationship between structural supports and performance as well as those of Humala (2015) in a start-up context. Further, full connectivity to customers and regular personal face-to-face meetings in communication, coaching leadership with participatory learning over role boundaries, and skillful recruiting and orientation suggest that energizing people (LC1) is also an important factor in leading a virtual workforce toward creativity. LEADERSHIP TOWARD CREATIVITY IN VIRTUAL WORK ACTUALIZES IN A COLLECTIVE-MIND COMPANY The descriptive typology strengthens the view that in the present business characterized by globally operating networks and more technologically advanced contexts, the trend in leadership is toward that in type B, “collective mind.” Organizational leadership needs to be updated toward a virtual leadership culture to foster collective creativity. The characteristics of a virtual leadership culture are collective intelligence, an open and communal way of working together, and shared responsibility to reach a common objective. This culture echoes Poutanen’s (2016) view on a culture of working together, understanding the process, embracing variation and context, encouraging emergent practices, identifying levels of creativity, appreciating subjectivity, and developing communication to enhance collective creativity. The findings suggest that the creativity of a virtual workforce is best fostered and superior business outcomes are reached in type B, “collective mind,” where both leadership toward creativity and heterarchical integrative leadership are applied. Type B, “collective mind,” operates via a virtual mindset. Its characteristics include shared values with an important objective, collective intelligence, active and assertive leadership by example, transparency, shared power and responsibility, a helping culture, and empowering and coaching leadership. As leadership in this type enables power Typology on Leadership toward Creativity in Virtual Work 232 and commitment to arise from the community, it resembles emergent (Chamakiotis, 2014) or ad hoc leadership (Hara et al., 2009) that enables transient leadership opportunities for people. A leader who has a virtual mindset and understands virtuality as a networked context internalizes the concept that leadership and context are intricately intertwined (Osborn, Uhl-Bien, & Milosevic, 2014). Based on this study, leadership toward creativity in virtual work requires leaders who are genuinely interested both in people, their development, and collaboration with them, as well as in the technologies. In type B, “collective mind,” intrinsically motivated people work together toward a common objective in a participatory culture, where people help each other, share knowledge (Prasad, 2014) through multichannel communication, and reflect on matters and phenomena to learn to enhance business. From a critical point of view, since people are the focus here, consideration must be given to such emerging issues as the limitations in human energy and resources with regard to continually working toward creativity and innovations, and in time and space to enable concentration on particular assignments. Further, careful reasoning is necessary regarding how to avoid the phenomenon of collective misbelief as well as to readjust after the sudden breakdowns that are inevitable in complex environments. Because organizations differ from each other, type B, “collective mind,” can appear differently in various organizations and parts of them. To ensure the continuous development of resources, individuals in virtual work may be able to work in type B “collective mind” organizations only occasionally; meanwhile, the work requires organizing in a new way, and people must do different work. This may also mean finding new business models. These kinds of considerations cause the role of conscious reflection to become increasingly important in virtual work – both inside organizations and together in interest groups – so that both people and businesses can navigate in the virtual business environment as optimally as possible. As heterarchy emphasizes, shared leadership and changing roles in virtual networked work are crucial; this can also enable human beings to calm down and rediscover their intrinsic motivation and creativity. In type A, “nascent launch pad,” both the development of company leadership practices and the organization of mutual interaction are in progress. This company type has enthusiasm toward developing new ideas and practices but it is still struggling with its development. Type C, “command center,” is led by hierarchy, which generates a lack of confidence among people and leads to difficulties in managing a business in the virtual environment. In type D, “leaky boat,” the overall culture of incompetence does not allow either the virtual workforce or the business to flourish. The findings in virtual contexts support Amabile (1998), who highlighted that when creativity is killed, an organization loses a potent competitive weapon that enables it to create new ideas, and it can also lose the energy and commitment of its employees LEADERSHIP TOWARD CREATIVITY REQUIRES APPROPRIATE VIRTUAL AND PHYSICAL SPACES AND TOOLS FOR MULTICHANNEL COMMUNICATION Through communication, people exchange information and construct individual and contextually shared frames of reference (Poutanen, 2016). Appropriate knowledge-processing and communication that fosters the criticality and reflexivity of both individuals’ own and others’ ideas are important in the creative process (Mononen, Tynjälä, & Kallio, 2016; Poutanen, 2016). This situation makes the role of communication, a helpful and friendly communication style, and communication spaces and tools critical in leading a virtual workforce toward creativity. The findings support Chamakiotis (2014) notion of the crucial role of good communication and organizational skills in creativity. Based on the results, leaders need to utilize ongoing multichannel communication, be visible to their employees and collaborators, and work actively for their groups of people in order to succeed in dispersed virtual work. Fostering collective creativity in the virtual context requires the development of social bonds between organizational members, who can freely voice criticism when necessary to reach a common meaningful target. This development of social relationships demands not only inhibiting people’s defense systems but also enabling people to meet each other face-to-face and work physically close together (Porges, 2011). The study indicates that both functional virtual and physical Humala 233 spaces are necessary for genuine mutual interaction and collective creativity to develop. The findings of this study challenge the design of future physical working spaces to foster individual and collective creativity by respecting different ways of working and by enabling practical solutions for mutual interaction, private discussions, and intense concentration – in offices, hubs, homes, or mobile work settings. The study strengthens the view that collective creativity in virtual work requires physical interactions in suitable physical spaces and the emergence of caring for each other. As outlined previously, virtual leadership closely relates to materialities such as virtual communication tools. Leaders need to meet their virtual workforces face-to-face regularly and use modern communication tools, such as social media, to develop social bonds with the virtual workforce and to reflect issues inside the company and with customers and other stakeholders. Leaders who inspire creativity in virtual work tend to be more open-minded about trying and using alternative and multiple tools in leading people, making the obvious dubious (Brinkmann, 2012) in the present business contexts, and activating people toward a collective intelligence. To improve the quality of virtual communication, leaders must communicate and interact horizontally between people, which is also suggested by the heterarchical perspective. This requirement challenges leaders to develop the horizontal capability of people to consciously and appropriately develop their thinking, understand reality from multiple perspectives, and change their space of consciousness according to the situation (Jakonen & Kamppinen, 2016). The results suggest that distances in virtual work can equalize cultural differences, decrease social pressure, and support people in working together more closely and efficiently. This finding is encouraging for developing leadership in technologically advanced dispersed contexts to piggyback diversity and different know-how to inspire a virtual workforce toward creativity and innovations in collaboration. In a sense, people in virtual settings operate in no-man’s land, which enables leaders, together with their collaborators, to create similar working cultures of their own and let collective intelligence lead the organization toward common success. However, this kind of collective mind organization emphasizes the demand for emotional intelligence, sensitivity, and transparency on the part of leaders, who must also receive bad news in business and understand the interlinear hints from their people in orchestrating the collaborative work. Further, developing cultures of collective intelligence creates broader social foresight and reflexivity, allowing organizations to match science and technology and respond to the emerging near-term future context (Jakonen & Kamppinen, 2015). These circumstances signify shared power and responsibility in virtual work. SUPPORTING PROFESSIONAL GROWTH AND KNOW-HOW ENHANCES COLLECTIVE CREATIVITY AND SUSTAINABILITY IN VIRTUAL WORK SETTINGS In general, the findings highlight developing leadership in virtual labor and the physical and virtual spaces in accordance with humanistic values to care for and empower people and support their professional growth, self-regulation, and meaningfulness at work, which will in turn foster collective creativity, utilize know-how, and promote the common good in society. This kind of leadership enhances sustainability both for people and for business. The findings support the recent discussions on emerging pedagogies (Gros, 2016) and meaningful work (LipsWiersma & Wright, 2012) with clear challenges, transparency, using different forms of knowledge, and integrating the use of technology as a mindset for creativity, collaboration, and multimedia productivity. 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