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Close2U: An App for Monitoring Cancer Patients with a Gamification System to Improve the Engagement

Abstract

Nowadays, gamification offers several advantages in order to motivate a change in the behavior towards health and wellness. Although it is a relatively new trend, many fields have already realized its potential, and those related to health have also begun to make use of it. This paper introduces an application developed to improve patient monitoring and motivation through the use of gamification. We have applied the mechanics and dynamics of games in a non-game context, such as the introduction of data for health monitoring, in order to attract the patient. With the use of gamification, we make the introduction of data less tedious and, in addition, increase levels of motivation, as a further benefit. In this work we have conducted a user study aimed at evaluating the usability of gamification. We also studied the resources that encourage patients to use the application and how to increase their motivation and satisfaction. The results show that the app is easy to use. Second, they show that we implemented a scalable and self-recursive system. Finally, these results indicate that our system for resources sharing is a system in which patients feel comfortable when sharing and receiving those resources and they encourage us for further developments and studies based on the feedback received. Navarro Alamán, Javier; Lacuesta Gilaberte, Raquel; García-Magariño García, Iván; Gallardo Casero, Jesús

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Close2U: An App for Monitoring Cancer Patients with a Gamification System to Improve the Engagement

Author: Navarro Alamán, Javier; García-Magariño García, Iván; Lacuesta Gilaberte, Raquel; Gallardo Casero, Jesús
Year: 2019
DOI: 10.3390/proceedings2019031068
Source: https://zaguan.unizar.es/record/99292/files/texto_completo.pdf
P oceedings 2019, 31, 68; doi:10.3390/p oceedings2019031068 www.mdpi.com/jou nal/p oceedings
P oceedings
Close2U: An App o Moni o ing Cance Pa ien s
wi h a Gami ica ion Sys em o Imp o e he
Engagemen †
Ja ie Na a o-Alamán 1,*, Raquel Lacues a 1,2, I án Ga cía-Maga iño 3 and Jesús Galla do 1
1 Depa men o Compu e Science and Sys em Enginee ing, Uni e si y o Za agoza, 50009 Za agoza, Spain;
[email p o ec ed] (R.L.); jesus.galla do@uniza .es (J.G.)
2 Ins i u o de In es igación Sani a ia A agón, Uni e si y o Za agoza, 50009 Za agoza, Spain
3 Depa men o So wa e Enginee ing and A i icial In elligence, Complu ense Uni e si y o Mad id,
28040 Mad id, Spain; [email p o ec ed]
* Co espondence: [email p o ec ed]; Tel.: +34-978-618-102
† P esen ed a he 13 h In e na ional Con e ence on Ubiqui ous Compu ing and Ambien In elligence
Decembe 2019.5 –2UCAmI 2019, Toledo, Spain,
Published: 21 No embe 2019
Abs ac : Nowadays, gami ica ion o e s se e al ad an ages in o de o mo i a e a change in he
beha io owa ds heal h and wellness. Al hough i is a ela i ely new end, many ields ha e
al eady ealized i s po en ial, and hose ela ed o heal h ha e also begun o make use o i . This
pape in oduces an applica ion de eloped o imp o e pa ien moni o ing and mo i a ion h ough
he use o gami ica ion. We ha e applied he mechanics and dynamics o games in a non-game
con ex , such as he in oduc ion o da a o heal h moni o ing, in o de o a ac he pa ien . Wi h
he use o gami ica ion, we make he in oduc ion o da a less edious and, in addi ion, inc ease
le els o mo i a ion, as a u he bene i . In his wo k we ha e conduc ed a use s udy aimed a
e alua ing he usabili y o gami ica ion. We also s udied he esou ces ha encou age pa ien s o
use he applica ion and how o inc ease hei mo i a ion and sa is ac ion. The esul s show ha he
app is easy o use. Second, hey show ha we implemen ed a scalable and sel - ecu si e sys em.
Finally, hese esul s indica e ha ou sys em o esou ces sha ing is a sys em in which pa ien s eel
com o able when sha ing and ecei ing hose esou ces and hey encou age us o u he
de elopmen s and s udies based on he eedback ecei ed.
Keywo ds: gami ica ion; social in e ac ion; heal h; cance ; mo i a ion; esou ces
1. In oduc ion
Gami ica ion is a e m ha e e s o he use o ideo game elemen s in non-gaming sys ems in
o de o ge a be e use expe ience (UX) and use engagemen [1]. I e e s o he use o game
mechanics in non-play en i onmen s and applica ions in o de o enhance mo i a ion, concen a ion,
e o and loyal y, among o he s, and is abou es ablishing a s a egy o in luence and mo i a e
g oups o people. Gami ica ion is s uc u ed on he mechanics and dynamics o games.
The e has been conside able in e es in applying gami ica ion in he digi al heal hca e indus y.
This g owing in e es was o some ex en spawned by he inequi y o access o heal hca e esou ces,
he lack o adhe ence o ea men and he inc ease in heal hca e cos s [2]. Al hough gami ica ion is
inc easingly used in in e en ions, e idence on i s e ec i eness emains spa se [3]. Howe e , in a
e iew o he li e a u e o gami ica ion in heal h [4], Johnson shows esul s in which 59% a e posi i e
and 41% mixed o neu al. A posi i e no e is ha se e al s udies ound e idence ha applica ions
wi h gami ica ion o ien ed o heal h di ec ly inc eased he well-being o he pa icipan s. When he
end use s a e cance pa ien s, an e alua ion o all he possible in luen ial ac o s in he e olu ion o
P oceedings 2019, 31, 68 2 o 12
applica ions using gami ica ion is undamen al. Fu he mo e, he need o moni o oncological
pa ien s is conside ed a undamen al aspec in hei ollow-up [5].
In some s udies, such as [4,6], i is shown ha gami ica ion could ha e a posi i e e ec on heal h
and wellbeing, imp o ing hem in a wide a ie y o a eas, o a a ie y o sociodemog aphic g oups,
especially when applied in a skilled way. The e idence is s onge o he use o gami ica ion o a ge
beha io al ou comes, pa icula ly physical ac i i y, and weakes o i s impac on cogni ion. The e is
also an ini ial suppo o gami ica ion as a ool o suppo o he physical heal h ela ed ou comes,
including nu i ion and medica ion use, as well as men al heal h ou comes, including wellbeing,
pe sonal g ow h, lou ishing, s ess and anxie y.
The objec i e in his pape is o in eg a e gami ica ion in an applica ion o he ollow-up o
cance pa ien s, which allows he egis e ing o ea men s and medica ion and includes su eys o
know how hey eel each day. We can unde s and ha moni o ing he eeling o pa ien s by means
o an applica ion is one o a du y o obliga ion. The e o e, in his wo k we ha e added gami ica ion
o gi e mo e dynamism o he pa ien and ha e ied o mi iga e he mono ony and he epe i ion o
ha ing o do he same ac ion e e y day. We ha e applied he mechanics and he dynamics o a game
o ou applica ion, in o de o make hese obliga ions less edious and less o a bu den.
The es o he pape is s uc u ed as ollows. Sec ion 2 analyzes he ela ed wo k. The Close2U
applica ion is desc ibed in Sec ion 3. Sec ion 4 analyzes he me hods ha we use in his esea ch.
Sec ion 5 p esen s he esul s and discussion. Finally, ou conclusions and sugges ions o u u e
wo k a e gi en in Sec ion 6.
2. Rela ed Wo k
We ha e ca ied ou a s udy o applica ions in which gami ica ion has helped pa ien s and in
u n allowed ad ances and disco e ies in medicine. In [7] i can be ound a e iew o some popula
axonomies o iden i y he common s a egies lis ed by some au ho s. A e he s udy, Cugelman
iden i ies six co e ing edien s o gami ica ion, wi h he excep ion o un and play ulness in he ambi
o heal h, because i is impo an no o igno e his and keep i in mind, al hough i is some hing ha
has no ecei ed much a en ion in he heal h beha io change li e a u e. These six mechanics o
gami ica ion a e: goals, challenges, eedback, ein o cemen , p og ess and social. Fu he mo e, o
know be e abou he use s o gami ica ion, Ma czewski p oposed six use ypes ha di e in he
deg ee o which hey can be mo i a ed by ei he in insic o ex insic mo i a ional ac o s [8]:
philan h opis s, socialize s, ee spi i s, achie e s, playe s and dis up o s.
Phy oCloud is a mobile web applica ion ha ocuses on b eas cance pa ien s and which enables
use s o eco d hei die a y habi s and physical ac i i y and mo i a es hem o consume ood wi h
es ogen-like p ope ies. This allows hem o con ol hei own goals and mo i a es hem o achie e
hem and adop heal hie ea ing habi s, while also inc easing physical ac i i y, in o de o ensu e an
imp o emen in hei li es yle and wellbeing [9].
The Pain Squad applica ion collec s in o ma ion abou pain su e ed and he e ec s ha cance
ea men s ha e on child en. This ask mus be done wice a day so ha he collec ed da a can be
aken in o accoun in esea ch. In he case o child en, i is usually a e y edious ask. The game
ollows a heme in which a police pa ol mus sol e a c ime. The child en answe a se ies o ques ions
h ough a sma phone applica ion, whe eby when hey inish, hey ecei e a ewa d o a p ize ha
hey mus collec . The e is also he possibili y o p omo ion wi hin he pa ol and he use can go up
in ank. Each comple ed epo helps he eam o sol e he case. In addi ion, i includes some ideos
in which eal agen s cong a ula e he use o hei achie emen [10].
To help all ypes o pa ien s in hei day- o-day ea men , we ha e s udied he applica ion
Mango Heal h. This applica ion coun s he numbe o imes he pa ien emembe s aking hei
medica ion and ewa ds he pa ien o i inancially. The applica ion sends ale s a he momen a
which he pa ien mus ul ill hei obliga ion in he ea men , and a e aking hei medica ion, hey
a e ewa ded by ob aining poin s. I hey main ain hei commi men o a ce ain ime wi hou e o ,
hese poin s ansla e in o up o 5 o 10 dolla s in gi ca ds o , depending on he ype o a ge ,
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dona ions can e en be made o cha i ies. In addi ion, i shows he p og ess made in he ea men ,
he bene i s i b ings, a his o y and wha emains o he pa ien o do in o de o hei ewa d [11].
The objec i e o Re lexion Heal h is o, as i s mo o says, “ ein en he expe ience o physical
he apy”. Ra i Koma i eddy is also a co- ounde o ‘Re lexion Heal h’, he company ha owns he
p ojec , and he was he one who de ec ed a p oblem when ea ing his pa ien s in ha he e is a lack
o con inui y and commi men on he pa o he pa ien s du ing physical he apies. They de eloped
a i ual pla o m wi h ins uc ions o use a home, which is wa ched h ough a ele ision o any
ype o image playe , and an anima ed ins uc o shows he exe cise o be pe o med. The applica ion
asks he pa ien o ollow he exe cises by copying he a a a ha appea s on he sc een, and o e i y
ha he he apy is ac ually being pe o med, he p og am has a ‘Kinec ’ mo ion cap u e echnology
[12] which compa es he pe o mance o he pa ien wi h ha as equi ed by he p e-con igu ed
i ual he apis . The pla o m acks he pa ien and sends in o ma ion o he doc o , wi h he
necessa y checks pe o med in eal ime o de e ed, o e iew hei p og ess and be co ec ed i
necessa y [13].
In Table 1 we can see he six mechanics o gami ica ion om he s udy o Cugelman [7]
compa ed wi h he a o emen ioned applica ions. I can be seen ha none o he applica ions mee all
he gami ica ion mechanics.
Table 1. The six mechanics o gami ica ion compa ed wi h he applica ions s udied.
Pain Squad Mango Heal h Re lexion Heal h Phy oCloud
Goals Yes Yes Yes Yes
Challenges No Yes Yes Yes
Feedback No No Yes No
Rein o cemen Yes Yes No No
P og ess Yes Yes Yes Yes
Social Yes
1 No No Yes
1
1 Only sha e he classi ica ion wi h all use s.
In conclusion, acco ding o he a o emen ioned wo ks, gami ica ion has been use ul o imp o e
some heal h applica ions. This mo i a es he inclusion o gami ica ion in he de elopmen o he
Close2U applica ion. This app can p o ide analyses o physicians o helping hem o imp o e he
ea men o pa ien s. The no el y o he Close2U applica ion is o include gami ica ion illing he gap
o he li e a u e o he social componen abou connec ing cance pa ien s wi h each o he , o imp o e
he mo i a ion and expe ience o pa ien s. Thus, his app gene a es a social en i onmen o
pa icipa ion ewa ding he sha ing o esou ces by pa ien s. These esou ces (e.g. songs) should
make o he cance pa ien s eel good. A co ec implemen a ion o gami ica ion s a egies [14] allows
o go om me e connec i i y o commi men , achie ing ha any ype o collec i e pa icipa e in a
dynamic and p oac i e way in ac ions ha gene ally equi e an e o o he will.
3. The Close2U Applica ion
This sec ion p esen s he app speci ica ion ha was ag eed a e se e al mee ings wi h pa ien s
and psychologis s, pe o ming usabili y es s, such as Cogni i e Walk h ough. Th ee psychologis s
om he AECC (Spanish Associa ion agains Cance ) in Te uel and wo cance pa ien s we e p esen
h oughou he design and de elopmen p ocess. We imp o ed he app wi h hei eedback,
ollowing a use -cen e ed design. Fo example, we inco po a ed mo i a ion exe cises and hei
acking hanks o he use s’ eedback.
To make he whole sys em easy o use, he use in e ace has been concei ed om a Use -
Cen e ed Design pe spec i e. The applica ion ocuses on all ypes o cance pa ien s, aking bo h
psychological and emo ional aspec s in o accoun , e lec ing he expe ience in he collabo a ion wi h
AECC.
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Sec ion 3.1 p esen s he app speci ica ion, sec ion 3.2 in oduces he sys em a chi ec u e, and
sec ion 3.3 desc ibes he use in e ace, ocusing he gami ica ion pa .
3.1. App speci ica ion
In he app, pa ien s shall be able o c ea e, upda e, dele e and see he de ails o hei medica ion
and appoin men s. Also, hey shall be able o comple e wo dia y su eys, ha ing he op ion o
comple e hem o no , since we do no wan he pa ien o eel i as an obliga ion.
The gami ica ion sys em allows he pa ien s o sha e esou ces wi h he o he pa ien s, no as a
“social ne wo k” i sel , bu as a ne wo k wi h which pa ien s in e ac wi h each o he bu in an
anonymous way.
The ewa ds o pa ien s a e hei own sha ed mo i a ions, being alida ed by he psychologis s
be o e being in oduced hem in o he ewa d sys em. We wan ed ha he con en ha a pa ien can
sha e is no ha m ul o o he pa ien s o is able o demo i a e hem. The p oblem would be no only
ha hey would no use he applica ion, bu also some hing mo e se ious, since i could a ec hem
emo ionally and cause damage in hei way o hinking o his way o dealing wi h he disease. We
mus no o ge ha we a e dealing wi h e y speci ic use s, which a e cance pa ien s.
To ge ewa ds, pa ien s should comple e he daily su ey. They always ge a mo i a ing ph ase
and can choose ano he ewa d. They can choose be ween a mo i a ing esou ce, an exe cise o no
ge ing any hing. The pa ien s shall be able o a e he ph ases and mo i a ional esou ces on a scale
o 1 o 5. The pa ien shall also be able o pe o m an exe cise, p e iously c ea ed by he psychologis s
wi h some s eps o make and some epe i ions.
The pa ien has a pe sonal poin s classi ica ion, in which he gains expe ience e e y ime he
pe o ms ac ions in he app. The o al poin s co espond o a classi ica ion (a) F om 0 o 5000 poin s,
B onze (b) F om 5001 o 10,000 poin s, Sil e and (c) F om 10,001, Gold.
Each ime hey pe o m one o he ollowing ac ions he pa ien ecei es poin s: Conduc a
su ey, c ea e an appoin men , modi y an appoin men , c ea e a medica ion, modi y a medica ion,
upload a ewa d, ge he ewa d accep ed by he psychologis , assess a ewa d ecei ed, and pe o m
an exe cise. All he ac ions be o e men ioned has a alue o 50 poin s.
We wan o ewa d he pa ien whene e hey sha e some hing, e en i hey sha e some hing
ha is sensi i e o o he pa ien s. In his way, hey a e in ended o mo i a e hem, since he o he
esou ces hey sha e can be good o o he pa ien s, and so we do no punish o cu some hing ha
we wan o encou age. I some p oblem is de ec ed in a e y popula esou ce, he psychologis s will
be in cha ge o elling he pa ien some hing ela ed o ha esou ce o why he has done i . On he
o he hand, i he esou ce is sui able, we will gi e he pa ien mo e poin s in o de o ewa d him.
The esou ces aised by he pa ien s ha e o keep a con ol, so ha hey could no sha e hings
ha could be ha m ul o o he pa ien s. The psychologis s can check he assessmen ha pa ien s ha e
gi en he esou ce, and i a esou ce is anked e y low by o he pa ien s, he psychologis will alue
i is necessa y o deac i a e i , i hey hink i is ha m ul o o he pa ien s. The psychologis s will be
able o make cus om exe cises o he pa ien s, which can ha e he subjec ha psychologis s hink is
con enien .
3.2. Sys em A chi ec u e
Figu e 1 shows he Close2U sys em a chi ec u e. As i can be seen, o he on -end o bo h
applica ions, he mobile applica ion and he web applica ion, we use one o he mos succes ul and
known so wa e a chi ec u e pa e ns, he Model View Con olle (MVC) pa e n. Hence, when he
modules and unc ionali y a e expanded o changed, only he modi ied pa s will be a ec ed and he
o he s will be able o unc ion as be o e wi hou making any subs an ial changes. We belie e ha his
is essen ial o co ec ly pe o m a use -cen e ed design. The web on -end is buil as a empla ed
CodeIgni e websi e ha communica es wi h he API and he mobile on -end is build in Ja a and
XML. XML is used only o he iew o he applica ion, bu no o da a, which is always managed in
JSON.
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Figu e 1. Close2U sys em a chi ec u e
The back-end applica ion p og amming in e ace (API) is an MVC s uc u ed REST ul JSON API
buil wi h PHP, aided by he amewo k CodeIgni e . The da abase d i e is MySQL and i makes
h ps eques s o connec he API wi h he da abase.
3.3. Use In e ace
Figu e 2a shows he sc een ha appea s a e comple ing a su ey. A mo i a ional ph ase will
appea , and he use can e alua e i om 1 o 5. The sys em ells he pa ien ha a ewa d is a ailable
o comple ing he su ey and gi e his h ee op ions, (a) mo i a ional esou ce, (b) exe cise and (c)
no hing. On he mo i a ion sc een a mo i a ion i em ha has been sha ed by ano he pa ien is shown
o he pa ien wi h a name and desc ip ion as we show in Figu e 2b. This i em will be able o be a ed
om 1 o 5, and he use shall be able o p e iew i in he applica ion, as shown in Figu e 2c, o iew
i ou side he applica ion, showing he esou ce in he co esponding applica ion o ha esou ce.
The pa ien can a e bo h esou ces o Figu es 2a and 2b, using a ank mechanism based on s a s.
(a) (b) (c)
Figu e 2. Sc eens o he use in e ace: (a) Rewa d a e comple ing a su ey, (b) Mo i a ion ewa d
and (c) Rewa d p e iew
I he pa ien selec s an exe cise, he sc een o Figu e 3a will be shown, in which he pa ien will
isualize a message wi h he ins uc ion o be pe o med. He will ha e he op ion o mo ing on o

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he nex o p e ious ins uc ion. When a pa ien eaches he end o a epe i ion, he sys em will show
him he missing ones and a bu on o epea , as seen on Figu e 3b. The use is allowed o inish he
exe cise be o e doing all he epe i ions, bu in ha case, he is asked why he did no inish i . In his
way, we wan he psychologis s o see i he p oblem comes om he pa ien (e.g., heal h s a us,
i edness o pain), o om he exe cise (e.g. long, bo ing o oo many epe i ions), so ha hey ha e
ha in o ma ion in o de o imp o e hei moni o ing o jus o see i i is necessa y o e ine he
exe cise, imp o ing i o o he pa ien s.
(a) (b)
Figu e 3. Sc eens o he use in e ace: (a) Exe cise ewa d i s sc een and (b) Exe cise ewa d when
he pa ien had o do a epe i ion
To comple e he pa o he gami ica ion, he e is a sc een in which pa ien s can see bo h hei
la es mo i a ion i em and hei las exe cise (Figu e 4a), so he pa ien can see i again i he wan s, o
i he did no ha e ime enough o e alua e i . I is also shown whe he he esou ce has al eady been
alued o no , since hey can only be assessed once. F om his sc een you can also access o see you
poin s as you can see in Figu e 4b. The use will see his classi ica ion, he o al poin s ea ned, and he
poin s needed o each he nex le el. The le els a e (a) b onze, (b) sil e and (c) gold.
The sha e bu on on he sc een, as seen in Figu e 4a, will ake he use o he sc een o sha ing
wi h Close2U (Figu e 4c), whe e you can choose a ca ego y and en e a name o he mo i a ion, a
desc ip ion and a URL, excep in he ph ase ca ego y, whe e he only possibili y is o en e a ph ase.
We wan he pa ien o be able o sha e any hing ha comes him o mind, ei he while wa ching a
ideo on YouTube, lis ening o a song in Spo i y, a podcas , eading, e c. In his way hey can copy
he link and pas e i in o he sha e wi h Close2U sc een a e choosing a ca ego y, bu we wan ed o
make i easie and implemen he sha e op ion ha any And oid applica ion has. Thus, ou applica ion
can be seen as an op ion o sha e wi h, as shown in Figu e 5a, and so, he URL is au oma ically copied
in o ou app. In he sc een o Figu e 5b, jus a name and a desc ip ion o he esou ce ha e o be
p o ided in o de o sha e i .
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(a) (b) (c)
Figu e 4. Sc eens o he use in e ace: (a) Rewa ds sc een, (b) Poin s sc een and (c) Sha e sc een.
(a) (b)
Figu e 5. Sc eens o he use in e ace: (a) Sha e wi h Close2U in o he applica ion and (b) Sha e a
esou ce wi h he URL aken om sha e op ion om o he applica ion.
F om he web applica ion, psychologis s can see he esou ces ha pa ien s upload (Figu es 6
and 7), can see he a ing and he numbe o o es ha a gi en esou ce has, he s a us o his esou ce
(i.e. ac i a ed o deac i a ed), and hey can elimina e, ac i a e o deac i a e i . Rega ding he
mo i a ional esou ces ha a e no ph ases, hey will be able o isualize wha he pa ien s ha e
sha ed and see i i is adequa e o be shown o o he pa ien s.
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Figu e 6. Sc eens o he web in e ace whe e he psychologis s can see and manage he mo i a ions.
Figu e 7. Sc eens o he web in e ace whe e he psychologis s can see and manage he ph ases.
The psychologis can c ea e o modi y exe cises as i is shown in Figu e 8, de ining a name and
a numbe o epe i ions. S eps can be added one by one wi h he add s ep bu on o by en e ing a
numbe o s eps and p essing he Add bu on in he ex ield Add s eps. In he same way, we allow o
emo e he s eps all a once wi h he Clean s eps bu on o o emo e hem one by one om he las
s ep added wi h he Remo e s ep bu on.
Figu e 8. Sc eens o he web in e ace whe e he psychologis s can manage he exe cises.
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4. Valida ion
This sec ion desc ibes he s udy conduc ed o e alua e he gami ica ion pa o he Close2U
applica ion, in oducing he sample o pa icipan s and he measu emen me hods.
4.1. Pa icipan s
The e we e 15 use s ha olun a ily pa icipa ed in his s udy, wi hou any economical
compensa ion. They we e 40.53 yea s old in a e age wi h a s anda d de ia ion (SD) o 16.85. They
we e 7 males and 8 emales. All o hem we e cance pa ien s o cance su i o s.
4.2. Measu es
4.2.1. App Usabili y and Ease o Use
We used he Sys em Usabili y Scale (SUS) [15] o measu e he usabili y, which is measu ed wi h
a ques ionnai e wi h 10 i ems. We also used he Use ulness, Sa is ac ion and Ease o Use (USE) [16]
o measu e he ease o use, which measu es ou dimensions: (a) Use ulness (8 ques ions), (b) Ease o
use (11 ques ions), (c) Ease o lea ning (4 ques ions) and (d) Sa is ac ion (7 ques ions).
We u ge pa icipan s o undamen ally alue he mo i a ion pa in he use o he applica ion,
anking he sys em, mo i a ional esou ces, he exe cises and he esou ce-sha ing unc ionali y.
The a e age esul s o SUS we e in he 1–5 ange and he a e age esul s o USE we e in he 1–7
ange. We con e ed hese esul s o he same ange o 0–100 o he SUS and USE ques ionnai es, in
o de o be able o easily compa e bo h esul s.
4.2.2. App Gami ica ion
We wan ed o know i ou way o applying he gami ica ion in ou applica ion was app op ia e
and use ul, so we c ea ed a su ey wi h he ollowing ques ions:
1. P io i ize he aspec s ha mos mo i a e you in he use o he applica ion.
2. O he aspec s o ideas ha mo i a ed you o use he applica ion mo e o en.
3. Did he ph ases, mo i a ional esou ces and exe cises a he end o he su eys mo i a e you o
con inue doing he su eys?
4. Did i mo i a e you o ha e he op ion o upload esou ces and sha e hem wi h o he use s o
he applica ion?
5. Did you ind in e es ing ha you esou ces we e e alua ed and ob ained poin s o con ibu ion?
6. Do you hink he way o sha ing esou ces was in ui i e?
I em 1 was eplied by o de ing he ollowing aspec s: anking o poin s, sha e esou ces, do
exe cises, ob aining esou ces, ob aining medals/le el up and o he s. I em 2 was eplied wi h an
op ional ex , in o de o ge he eedback o hei ideas o news mo i a ions o ways ha we can
imp o e he applica ion. Finally, I ems 3, 4, 5 and 6 we e eplied wi h a i e-poin Like scale.
5. Resul s and Discussion
Rega ding usabili y, he a e age esul o SUS es was 72.67 in he ange o 0–100, and he
s anda d de ia ion (SD) was 10.83. The a e age esul o USE es was 80.64 and he SD was 15.08.
Figu e 9 shows he esul s o bo h ques ionnai es in o de o compa e he esul s o usabili y and he
h ee dimensions o he USE ques ionnai e (Ease o use dimension is sepa a ed in o wo ac o s, Ease
o Lea ning and Ease o Use).