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HumanEYEze 2024: Workshop on Eye Tracking for Multimodal Human-Centric Computing

Barz, Michael; Bednarik, Roman; Bulling, Andreas; Conati, Cristina; Sonntag, Daniel

Abstract

The HumanEYEze 2024 workshop aims to explore the role of eye tracking in developing human-centered multimodal AI systems. Over the past two decades, eye tracking has evolved from a diagnostic tool to an important input modality for real-time interactive systems, driven by advancements in hardware that have improved its affordability, availability, and performance. Initially used in specialized applications, eye tracking now significantly impacts research on gaze-based multimodal interaction. Recently, eye-based user and context modeling has emerged, utilizing eye movements to provide rich insights into user behavior and interaction contexts. The workshop aims to bring together researchers from eye tracking, multimodal human-computer interaction, and AI. It aims to enhance understanding of integrating eye tracking into multimodal human-centered computing. The expected outcomes include fostering collaborations and promoting knowledge exchange.

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HumanEYEze 2024: Workshop on Eye Tracking for Multimodal Human-Centric Computing Michael Barz Roman Bednarik Andreas Bulling [email protected] [email protected] [email protected]stuttgart.de German Research Center for Artificial University of Eastern Finland University of Stuttgart Intelligence (DFKI) Joensuu, Finland Stuttgart, Germany Saarbrücken, Germany University of Oldenburg Oldenburg, Germany Cristina Conati Daniel Sonntag [email protected] [email protected] University of British Columbia German Research Center for Artificial Vancouver, British Columbia, Canada Intelligence (DFKI) Saarbrücken, Germany University of Oldenburg Oldenburg, Germany Abstract The HumanEYEze 2024 workshop aims to explore the role of eye tracking in developing human-centered multimodal AI systems. Over the past two decades, eye tracking has evolved from a diagnostic tool to an important input modality for real-time interactive systems, driven by advancements in hardware that have improved its affordability, availability, and performance. Initially used in specialized applications, eye tracking now significantly impacts research on gaze-based multimodal interaction. Recently, eye-based user and context modeling has emerged, utilizing eye movements to provide rich insights into user behavior and interaction contexts. The workshop aims to bring together researchers from eye tracking, multimodal human-computer interaction, and AI. It aims to enhance understanding of integrating eye tracking into multimodal human-centered computing. The expected outcomes include fostering collaborations and promoting knowledge exchange. CCS Concepts • Human-centered computing → User models; Human computer interaction (HCI); • Computing methodologies → Artificial intelligence; Machine learning; Keywords Eye Tracking, Gaze, Multimodal Interaction, User Modeling, Humancentric Computing, Human-centered AI, Workshop Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]. ICMI ’24, November 04–08, 2024, San Jose, Costa Rica © 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM. ACM ISBN 979-8-4007-0462-8/24/11 https://doi.org/10.1145/3678957.3688384 ACM Reference Format: Michael Barz, Roman Bednarik, Andreas Bulling, Cristina Conati, and Daniel Sonntag. 2024. HumanEYEze 2024: Workshop on Eye Tracking for Multimodal Human-Centric Computing. In INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION (ICMI ’24), November 04–08, 2024, San Jose, Costa Rica. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/ 3678957.3688384 1 Introduction Over the last 20 years, eye tracking has evolved from being a diagnostic tool to a powerful input modality for real-time interactive systems. This was partly driven by advances in eye tracking hardware concerning the devices’ affordability, availability, performance, and form factor. Eye tracking was first used in niche applications in the ’80s and ’90s and then gathered significant attention through research on gaze-based interaction and gaze-supported multimodal interaction [ 8 , 12 , 15 ]. In the last 10-15 years, a third very promising direction has emerged: eye-based user and context modeling, i.e., seeing the eyes as an additional modality that provides rich information about user (interactive) behavior and their (interaction) context [ 3 , 6 , 10 , 13 , 14 ]. The eyes reveal information about visual activities [ 7 ], personality [ 9 ], user intents and goals [ 4 , 5 ], attention [ 2 ], expertise and other cognitive abilities [ 1 , 11 ], and emotions [ 16 ], to name a few. With that, eye tracking bears great potential for developing human-centered multimodal AI systems. Gaze-based multimodal user models can be used to, e.g., generate direct feedback to steer the training of AI systems or trigger explicit feedback requests (or show model explanations) if the user seems to disagree with the output of an AI system. The goal of this workshop is to bring together researchers from eye tracking, multimodal human-computer interaction, and artificial intelligence. We will welcome contributions on the following topics: • Methods and systems to analyze everyday eye movement behavior • Real-time vs. post-hoc analysis and modeling • Eye tracking in human-centered AI systems 696 ICMI ’24, November 04–08, 2024, San Jose, Costa Rica Michael Barz, Roman Bednarik, Andreas Bulling, Cristina Conati, and Daniel Sonntag • Adaptive gaze-based and gaze-supported multimodal user interfaces • Eye-based user modeling with limited data • Eye tracking for multimodal user modeling • Eye-supported multimodal activity and context recognition • Computer vision methods for gaze estimation and multimodal behavior analysis • Gaze sensing systems - real-world benchmarks, requirements, techniques • Privacy-preserving eye tracking • Repositories and datasets • Focused reviews and meta-analyses 2 Expected Outcome and Impact Our goal is to establish a unique discussion platform for researchers in the field of eye tracking with a focus on eye tracking in multimodal human-centric interfaces and AI as an enabling technology. We aim to bring together researchers and practitioners from the fields of eye tracking, multimodal interaction, machine learning, human-computer interaction, psychology, and other related fields. This shall foster collaborations among researchers in the field and enable a knowledge exchange on the role of eye tracking in multimodal interaction and AI-based systems. 3 Workshop Contributions We included four papers in the workshop proceedings. The topics include studying collaborative interaction behavior based on eye tracking in mixed-reality settings, predicting driving decisions using vision transformers and gaze, modeling when users disagree with the output of generated image captions, and investigating the impact of ambient illumination change on the accuracy of headmounted eye trackers. The accepted papers include: • 3D Gaze Tracking for Studying Collaborative Interactions in Mixed-Reality Environments by Eduardo Davalos, Yike Zhang, Ashwin T S, Joyce Horn Fonteles, Umesh Timalsina, and Gautam Biswas. • Gaze-Informed Vision Transformers: Predicting Driving Decisions Under Uncertainty by Sharath Koorathota, Nikolas Papadopoulos, Jia Li Ma, Shruti Kumar, Xiaoxiao Sun, Arunesh Mittal, Patrick Adelman, and Paul Sajda. • Detecting when Users Disagree with Generated Captions by Omair Shahzad Bhatti, Harshinee Sriram, Abdulrahman Mohamed Selim, Cristina Conati, Michael Barz, and Daniel Sonntag. • Investigating the Impact of Illumination Change on the Accuracy of Head-Mounted Eye Trackers: A Protocol and Initial Results by Mohammadhossein Salari and Roman Bednarik. Acknowledgments This work was funded, in part, by the European Union under grant number 101093079 (MASTER, https://www.master-xr.eu), the German Federal Ministry of Education and Research (BMBF) under grant number 01IW23002 (No-IDLE), by the Lower Saxony Ministry of Science and Culture, and the Endowed Chair of Applied Artificial Intelligence of the University of Oldenburg. References [1] Oswald Barral, Sébastien Lallé, Grigorii Guz, Alireza Iranpour, and Cristina Conati. 2020. Eye-Tracking to Predict User Cognitive Abilities and Performance for User-Adaptive Narrative Visualizations. In Proceedings of the 2020 International Conference on Multimodal Interaction (ICMI ’20). Association for Computing Machinery, New York, NY, USA, 163–173. https://doi.org/10.1145/3382507.3418884 event-place: Virtual Event, Netherlands. [2] Michael Barz, Sebastian Kapp, Jochen Kuhn, and Daniel Sonntag. 2021. Automatic Recognition and Augmentation of Attended Objects in Real-time using Eye Tracking and a Head-mounted Display. In ACM Symposium on Eye Tracking Research and Applications (ETRA ’21 Adjunct). Association for Computing Machinery, New York, NY, USA, 1–4. https://doi.org/10.1145/3450341.3458766 [3] Michael Barz and Daniel Sonntag. 2021. Automatic Visual Attention Detection for Mobile Eye Tracking Using Pre-Trained Computer Vision Models and Human Gaze. Sensors 21, 12 (Jan. 2021), 4143. https://doi.org/10.3390/s21124143 Number: 12 Publisher: Multidisciplinary Digital Publishing Institute. [4] Michael Barz, Sven Stauden, and Daniel Sonntag. 2020. Visual Search Target Inference in Natural Interaction Settings with Machine Learning. In ACM Symposium on Eye Tracking Research and Applications (ETRA ’20 Full Papers), Andreas Bulling, Anke Huckauf, Eakta Jain, Ralph Radach, and Daniel Weiskopf (Eds.). 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Association for Computing Machinery, New York, NY, USA, 41–50. https://doi.org/10.1145/1620545.1620552 event-place: Orlando, Florida, USA. [8] Andrew T. Duchowski. 2018. Gaze-based interaction: A 30 year retrospective. Computers & Graphics 73 (2018), 59–69. https://doi.org/10.1016/j.cag.2018.04.002 [9] Sabrina Hoppe, Tobias Loetscher, Stephanie A. Morey, and Andreas Bulling. 2018. Eye Movements During Everyday Behavior Predict Personality Traits. Frontiers in Human Neuroscience 12 (2018). https://doi.org/10.3389/fnhum.2018.00105 [10] Sébastien Lallé, Dereck Toker, and Cristina Conati. 2021. Gaze-Driven Adaptive Interventions for Magazine-Style Narrative Visualizations. IEEE Transactions on Visualization and Computer Graphics 27, 6 (2021), 2941–2952. https://doi.org/10. 1109/TVCG.2019.2958540 [11] Yan Liu, Pei-Yun Hsueh, Jennifer Lai, Mirweis Sangin, Marc-Antoine Nussli, and Pierre Dillenbourg. 2009. Who is the expert? Analyzing gaze data to predict expertise level in collaborative applications. In 2009 IEEE International Conference on Multimedia and Expo. 898–901. https://doi.org/10.1109/ICME.2009.5202640 [12] Päivi Majaranta and Andreas Bulling. 2014. Eye Tracking and Eye-Based Human–Computer Interaction. In Advances in Physiological Computing, Stephen H. Fairclough and Kiel Gilleade (Eds.). Springer, London, 39–65. https://doi.org/10. 1007/978-1-4471-6392-3_3 [13] Sharon Oviatt, Björn Schuller, Philip Cohen, Daniel Sonntag, Gerasimos Potamianos, and Antonio Krüger (Eds.). 2019. The Handbook of Multimodal-Multisensor Interfaces: Language Processing, Software, Commercialization, and Emerging Directions. Association for Computing Machinery and Morgan & Claypool. https://doi.org/10.1145/3233795 [14] Sharon. Oviatt, Björn Schuller, Philip R. Cohen, Daniel Sonntag, Gerasimos Potamianos, and Antonio Krüger (Eds.). 2017. The Handbook of MultimodalMultisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations (volume 1 ed.). Association for Computing Machinery and Morgan & Claypool, New York, NY, USA. https://doi.org/10.1145/3015783 [15] Pernilla Qvarfordt. 2017. Gaze-Informed Multimodal Interaction. In The Handbook of Multimodal-Multisensor Interfaces: Foundations, User Modeling, and Common Modality Combinations - Volume 1. Association for Computing Machinery and Morgan & Claypool, 365–402. https://doi.org/10.1145/3015783.3015794 [16] Shane D. Sims and Cristina Conati. 2020. A Neural Architecture for Detecting User Confusion in Eye-tracking Data. In Proceedings of the 2020 International Conference on Multimodal Interaction (ICMI ’20). Association for Computing Machinery, New York, NY, USA, 15–23. https://doi.org/10.1145/3382507.3418828 event-place: Virtual Event, Netherlands. 697