User Experience: UX
Abstract
This open educational resource (OER) is part of the European project GEDIS – Gender Diversity in Information Science: Challenges in Higher Education, co-funded by the European Union. The OER “User Experience: UX” introduces the fundamental principles of usability, accessibility, usefulness, and credibility in the design of interactions between people and digital resources. Its aim is to support teachers and librarians in improving the quality of user experience through methods such as evaluation, prototyping, and information architecture.
Full text
UX is the study of a user's interaction with a product or resource, to provide an experience that encompasses: Usability, accessibility, usefulness, credibility, ease, and desirability USER EXPERIENCE : UX GEDIS - Gender Diversity in Information Science: Challenges in Higher Education. https://ub.edu/gedis Citation: Ariadna Batlle Belmonte and Claudia San José Rosillo. 2025. Experiència d’usuari: UX. DOI: 10.5281/zenodo.17333191. User Experience: UX. Translated by Ariadna Batlle Belmonte and Claudia San José Rosillo. DOI: 10.5281/zenodo.17333324 The context of the GEDIS project Co-financed by the European Union. The opinions and views expressed are the sole responsibility of the author(s) and do not necessarily reflect those of the European Union or the Spanish Service for the Internationalization of Education (SEPIE). Neither the European Union nor the granting authority can be held responsible. This resource is part of the European GEDIS (Gender Diversity in Information Science) project, which promotes open educational tools to address gender inequalities in higher education, with an emphasis on disciplines related to Information and Documentation. This educational material was developed within the framework of Summer School Barcelona, as part of the GEDIS project. REFERENCES Audiences: 📚 Librarians and Professors Stages of the process: The goal of UX is to improve the quality of the user experience, so it can be useful for teachers to design learning resources for students and for library staff to understand how to treat library users. Methods of inquiry Conceptual design Information architecture EvaluationPrototype Interview Focus groups Surveys Benchmarking Tracking User Profile Need/Problem Scenario Sketches Flowchart Wireframes User testing Systems Assessment Tagging Navigation Search Content Inventory Card sorting Tree test Content Tree Stier, Sebastian, Johannes Breuer, Pascal Siegers, and Kjerstin Thorson. 2020. “Integrating Survey Data and Digital Trace Data: Key Issues in Developing an Emerging Field.” Social Science Computer Review 38 (5): 503–516. DOI: 10.1177/0894439319843669. Novák, Jakub Štěpán, Jan Masner, et al., 2024. ‘Eye Tracking, Usability, and User Experience: A Systematic Review’. International Journal of Human– Computer Interaction 40 (17): 4484–500. DOI: 10.1080/10447318.2023.2221600.