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ManyMusic: An Open-access Music Audio Dataset for Human Experiments on Musical Emotions

Kim, Seung-Goo; Alonso-Jiménez, Pablo; Bechtloff, Till; Sammler, Daniela; Bogdanov, Dmitry

Abstract

Psychological and neuroscientific research on music-evoked emotions has been limited by certain stimulus characteristics. Typically, the stimuli are either artificially manipulated, unavailable for sharing due to copyright restrictions, sparsely sampled from narrow musical genres, or skewed by experimenters’ biases. This paperpresents empirical evidence that carefully curated subsets of a large-scale open dataset are comparable to well-matched commercial music in terms of various subjective ratings, including liking and feeling moved. In addition, we demonstrate the potential of a generative music service for use in human experiments. Here, we publish an open music audio dataset, curated through music information retrieval (MIR) model predictions and human validation. We believe this dataset will be highly beneficial for empirical music research and MIR research.

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ManyMusic: An Open-access Music Audio Dataset for Human Experiments on Musical Emotions Seung-Goo Kim1,*,Pablo Alonso-Jiménez2,Till Bechtloff3,†,Daniela Sammler1,4 and Dmitry Bogdanov2 1Max Planck Institute for Empirical Aesthetics, Frankfurt am Main, Germany 2Pompeu Fabra University, Barcelona, Spain 3University of Music Karlsruhe, Karlsruhe, Germany 4Max Planck Institute for Human Cognitive and Brain Sciences, Leipzig, Germany Abstract Psychological and neuroscientific research on music-evoked emotions has been limited by certain stimulus characteristics. Typically, the stimuli are either artificially manipulated, unavailable for sharing due to copyright restrictions, sparsely sampled from narrow musical genres, or skewed by experimenters’ biases. This paper presents empirical evidence that carefully curated subsets of a large-scale open dataset are comparable to wellmatched commercial music in terms of various subjective ratings, including liking and feeling moved. In addition, we demonstrate the potential of a generative music service for use in human experiments. Here, we publish an open music audio dataset, curated through music information retrieval (MIR) model predictions and human validation. We believe this dataset will be highly beneficial for empirical music research and MIR research. Keywords music-evoked emotions, music audio dataset, affective experience, neurophysiological experiments, open science 1. Introduction 1.1. Motivations Music can evoke strong emotions in human listeners, which may explain its ubiquity across all known human communities [ 1 ]. While previous psychological studies have pointed out broad directions [ 2 ], many details remain unclear regarding which specific aspects of music elicit such intense emotions. One major challenge is that many studies have used limited stimuli. These are typically either artificially manipulated, restricted from sharing due to copyright, too brief ( ≤ 10 sec) to evoke deep emotions, sparsely sampled from a narrow range of musical genres (e.g., only Western classical), or biased by the experimenters’ intuitions. Recently, in cognitive neuroscience, the approach of extensively sampling neurophysiological responses to a vast amount of “real-world stimuli”—as compared to experimenter-manipulated stimuli—has gained popularity [ 3 , 4 , 5 ]. This approach enables the construction of non-linear models that directly link multivariate musical features with multivariate neural and behavioral responses, addressing the complexity of affective experiences evoked by real-world music. To bring this exciting development of extensive sampling into the field of music research, we need a music audio dataset that: (a) is openly accessible for research; (b) evokes intense emotions in many individuals; (c) better represents the diversity of real-world music in terms of genres and emotional content; (d) is large in scale for generalizability; (e) includes full-length tracks to capture the temporal unfolding of emotions; and (f) is validated by independent human raters. These qualities are also beneficial for general emotion research using music [6], as well as the growing interest at the intersection of neuroimaging and MIR [7,8,9,10,11]. HCMIR25: 3rd Workshop on Human-Centric Music Information Research, September 20th, 2025, Daejeon, Korea *Corresponding author †Undergraduate researcher $seung-[email protected] (S. Kim) https://seunggookim.github.io/ (S. Kim) 0000-0003-0558-8547 (S. Kim) ©2025 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0). Table 1 Representative previous datasets. Discipline Dataset name #Tracks Duration #Genres Source Accessibility Psychology Film Soundtrack [12] 360 10–60 sec 1 Commercial Unclear Psychology EMMA [6] 817 2-7 min 7 Commercial Copyrighted Psychology MUSIFEAST-17 [16] 356 30 sec 17 Commercial Open-access MIR GTZAN [17] 1,000 30 sec 10 Commercial Unclear MIR RWC [13] 215 3-7 min 10 Commissioned On-request MIR FMA [14] 106,000 0-30 min 161 Community Open-access MIR MTG-Jamendo [15] 55,094 0-30 min 95 Community Open-access 1.2. Previous datasets and our contributions Table 1summarizes representative previous datasets from different disciplines. In music psychology, the Film Soundtracks dataset [ 12 ] and the EMMA dataset [ 6 ] are well-known. While these sets are wellvalidated with many human participants, either their length ( ≤ 60 sec) or accessibility (copyrighted) is severely limited. On the other hand, in music information retrieval (MIR) research, several datasets exist, including RWC [ 13 ], FMA [ 14 ], and MTG-Jamendo [ 15 ]. These datasets are open-access, full-length, and large in scale. However, the published tracks have been noted to vary greatly in audio and musical quality. In continuation of previous efforts [ 13 , 14 , 15 ], the current paper presents: (a) a systematic approach to data curation, (b) curated tracks that are emotionally evocative to human listeners, and (c) human evaluations compared with reference sets1. 2. Dataset Our proposed dataset ManyMusic is built upon the MTG-Jamendo Dataset due to its availability under permissive licenses (CC0 or CC-BY-SA) and content quality (aiming licensed, royalty-free music business for commercial use) and scale (over 55,094 full tracks in 320 kbps MP3 format). The dataset creation process is divided into three stages (further details available in our data repository2): Algorithmic filtering. We discard potentially problematic tracks based on audio analysis and the existing metadata. We excluded tracks based on (a) duration (<3 or >7 minutes 3 ), (b) integrated loudness (LUFS; <5th or >95th percentiles), (c) false stereo, (d) clipped samples per minute (> 90th percentile), (e) an activation lower than 0.1 for all genre classes according to the DiscogsEffnet music style classification model [ 18 ], (f) denylisted MTG-Jamendo tags ( xmas , christmas , advertising , presentation , background , backgrounds , corporate , commercial , motivations ) and genre classes (Non-Music,Chiptune4). The process resulted in a subset of 24,903 out of 55,094 (45.2%). Sampling based on genre and affect prediction. Our goal is to create a diverse dataset in terms of musical genre and affect. To achieve uniform genre distribution, we created genre subsets containing tracks with activation higher than 0.1 for the 12 genres predicted by the DiscogsEffnet model [ 18 ]. For each genre subset, we predicted Arousal and Valence (AV) activations using Essentia’s EmoMusic regression model based on MusiCNN [ 19 ], which produces embeddings with a rate of 0.33Hz. Then, we computed 3 k-means clusters, relying on dynamic time warping to normalize the duration of the embeddings. For each centroid, we sampled the 170 nearest neighbors, resulting in a total of 2,559 tracks, which is referred to as Jamendo-A. Human curation. Finally, we conducted a human curation process to discard problematic tracks with 19 annotators, including authors and colleagues, 90% of whom had experience in music performance, 1All audio and human datasets are available for research purposes at https://manymusic.net/stim/ 2https://github.com/manymusic/manymusic-mtg-jamendo-stim-scripts 3 This range was selected with functional magnetic resonance imaging (fMRI) in mind. fMRI relies on slow neurophysiological activity with a latency of 4–6 seconds. Thus, a minimum of 3 minutes is required to observe sufficient temporal evolution. 4This was to avoid over-representation of this subgenre within Electronics. Figure 1: Distribution of model predictions and original tags for the Full dataset and the Jamendo-A and Jamendo-B subsets. Arousal and valence (A/V) predictions are grouped in the four positive/negative A/V quadrants. 𝐾 denotes the total number of unique classes in each case. See https://manymusic.net/stim/ for more information. K = 12 Full Genre predictions K = 4 A/V predictions K = 95 Genre tags K = 59 Mood/theme tags K = 41 Instrument tags K = 12 Jam A K = 4 K = 95 K = 53 K = 41 K = 12 Jam B K = 4 K = 94 K = 50 K = 41 producing, and/or composition. Our pool of 2,559 candidate tracks was divided into 13 chunks of 200 tracks, each of which received categorical ratings from three annotators (on average, one annotator rated 410 tracks). A total of 19 annotators (including the authors) were invited to the annotation. The chunks were assigned so that no chunk was rated by the same set of three annotators. For the annotation process, we developed an interface that plays a loudness-normalized audio track and provides navigation capabilities 5 . Each annotator was asked to choose only one from the following options to the best of their knowledge: All Good , Bad Audio , Not Emotionally Conveying , Explicit Content , Copyrighted Content , or Not Good for Other Reasons . Hereafter, the set of tracks that received All Good from all three annotators is referred to as Jamendo-B (N = 1,129 out of 2,559; 44.1%). The distributions of model predictions and tags are shown in Fig. 1. 3. Evaluation 3.1. Experiment design The aim of the experiment was to assess subjective emotional responses, quality assessments, and perceived emotions of our sets (Jamendo-A,Jamendo-B) using a musically experienced population. Control stimuli. For comparison, three referential sources (Self,Spotify,Suno) were also used. Self tracks were participant-selected favorite tracks. Spotify tracks (N = 2,100) were 30-second audio previews of commercial music published in [ 19 ]; thus, the highest quality ratings were expected. Suno tracks (N = 1,280) were generated using Suno’s v4.5 model 6 with generic prompts (e.g., ‘Hungarian, mood:angry, Classical, Instrumental’; a full list of prompts can be found in our data repository). Except for Self, 100 tracks were sampled with matched musical genres and the presence of vocals across sources based on Essentia’s Discogs-Effnet model predictions. Procedure. An online experiment was conducted as follows. Participants first selected three of their favorite tracks using the Apple MusicKit API 7 . They then rated 30-second previews of the three self-selected tracks 8 and 30-second excerpts of 20 experimenter-selected tracks on six scales: “Professionalism”, “Familiarity”, “Perceived Valence”, “Perceived Arousal”, “Liking”, and “Being Moved” (rationales underlying the selected scales can be found on our dataset webpage 9 ). While we are ultimately interested in evoked emotions, the distinction between perceived and evoked emotions during music listening [ 20 ] can be inconsistently interpreted by many participants. Thus, for consistency, we asked 5We used https://wavesurfer.xyz/ 6https://suno.com/ 7https://developer.apple.com/musickit/ 8 Note that the small number of Self tracks was to estimate a subjective reference point, representing each participant’s presumably highest ratings of Familiarity, Being Moved, Professionalism, and Liking, which are not necessarily the nominal maximum of one. 9https://manymusic.net/stim/plots_bhv.html Table 2 Rating items and labels displayed to participants. Scale Item Label at +1 Label at -1 Professionalism This music sounds .. . Professional Unprofessional Familiarity This music sounds ... Familiar Unfamiliar Perceived Valence This music expresses ... Joyful, Amusing, or Other Positive Feelings Melancholic, Agitating, or Other Negative Feelings Perceived Arousal This music is ... Exciting, Stimulating, or Energizing Calming, Soothing, or Relaxing Liking I do ... Like it Dislike it Being Moved I feel ... Moved, Touched, or Engaged Bored, Disgusted, or Disengaged -1 0 1 Self Spotify Jam-A Jam-B Suno Professionalism -1 0 1 Familiarity -1 0 1 Perceived Valence -1 0 1 Perceived Arousal -1 0 1 Liking -1 0 1 Being Moved Figure 2: Ridgeline plots (190 participants, 4,600 ratings). Mean kernel bandwidth was 0.233 ± 0.197. White vertical bars denote the 95% confidence intervals of the means. White circles denote medians. participants to report perceived emotions (i.e., emotions expressed by the musical piece rather than felt by the listener). Each scale was rated using a slider with 201 discrete levels, similar to the Visual Analog Scale, which has often been used for self-reporting of subjective feelings [ 21 ], because a more precise resolution of scales better supports the Gaussian noise assumption. The sampled values were rescaled between -1 and +1. Slider labels are shown in Table 2. The order (top to bottom) and direction (left to right) of scales were counterbalanced across participants. On average, experimenter-selected tracks were rated by 10.4 participants. After the ratings, participants completed a series of questionnaires, including two subscales (Musical Training and Emotions) of Goldsmiths Musical Sophistication Index (Gold-MSI) [ 22 ] and questions on preferred musical genres. All procedures were approved by the Ethics Council of the Max Planck Society. Participants. Via an online experiment platform, Prolific 10 , 233 participants completed the tasks. Participants were compensated at a rate of 9 GBP per hour. After excluding those who displayed invalid behaviors (e.g., negative liking for self-selected excerpts; “straight-lining”, i.e., standard deviation of liking across all excerpts < 0.1), a total of 4,600 ratings from 190 unique participants were analyzed. The modal age was 21 years, with a range from 18 to 40. The sample consisted of 69% males, 73% white individuals, 88% born in the US or UK, and 93% residing in the US or UK. At least two years of musical training was required for participation. The modal percentiles of the Gold-MSI subscales were 79% for Musical Training and 75% for Musical Emotions. 3.2. Results The distribution of sample ratings is shown in Fig. 2. As expected, self-selected tracks were rated significantly higher in Liking, Being Moved, Professionalism, and Familiarity compared to any of the experimenter-selected tracks (two-sample 𝑡 -test, 𝑑𝑓 = 4591 ; 19.70 ≤𝑇≤34.52,0.51 ≤𝛽≤ 0.92, 𝑃 < 10−83 ). This pattern also held for Perceived Valence ( 𝑇= 6.25, 𝛽 = 0.23, 𝑃 < 10−10 ) and Perceived Arousal ( 𝑇= 3.97, 𝛽 = 0.18, 𝑃 < 10−5 ), suggesting that many participants favored music that conveyed joy and energy over other emotional content. For the experimenter-selected tracks, mixed-effects linear models were used to estimate fixed effects of intra-subject factors and random effects of inter-subject factors [ 23 ]. The linear models were specified as: Rating ∼Source + Age + Sex + MusTrain + MusEmo + (1+IsThisMyGenre|SubjectId) + (1|TrackId) where factors in parentheses denote subject-specific random effects. The analysis 10https://www.prolific.com/ Table 3 Estimated effect sizes with standard errors on rating scales [-1, 1]. Significant non-zero effects (two-tailed 𝑃 < 0.05; Tukey’s HSD-adjusted for contrasts, Bonferroni-corrected for multiple scales) are marked in bold. Contrast Professionalism Familiarity Valence Arousal Liking Being Moved JamAJamB0.040 ±0.03 0.023 ±0.03 0.022 ±0.03 0.035 ±0.04 0.046 ±0.03 0.043 ±0.02 JamASpotify -0.107 ±0.03 -0.073 ±0.03 -0.036 ±0.04 -0.069 ±0.05 -0.061 ±0.03 -0.047 ±0.03 JamASuno -0.185 ±0.03 -0.133 ±0.03 -0.036 ±0.04 0.128 ±0.05 -0.154 ±0.03 -0.113 ±0.03 JamBSpotify -0.147 ±0.03 -0.096 ±0.03 -0.058 ±0.04 -0.104 ±0.05 -0.107 ±0.03 -0.090 ±0.03 JamBSuno -0.224 ±0.03 -0.156 ±0.03 -0.058 ±0.04 0.093 ±0.05 -0.201 ±0.03 -0.156 ±0.03 Spotify - Suno -0.077 ±0.03 -0.060 ±0.03 0.000 ±0.04 0.197 ±0.05 -0.093 ±0.03 -0.066 ±0.03 revealed strong effects of source on Professionalism (one-way ANOVA, 𝑑𝑓1= 3 , 𝑑𝑓2= 3992 ; 𝐹= 23.50, 𝜂𝑝= 0.017, 𝑃 < 10−14 ), Liking ( 𝐹= 16.25, 𝜂𝑝= 0.012, 𝑃 < 10−9 ), and Being Moved ( 𝐹= 13.33, 𝜂𝑝= 0.010, 𝑃 < 10−7 ), with weaker effects on Familiarity ( 𝐹= 9.67, 𝜂𝑝= 0.007, 𝑃 < 10−5 ), Arousal ( 𝐹= 5.51, 𝜂𝑝= 0.004, 𝑃 < 10−3 ), and a non-significant effect on Valence ( 𝐹= 1.19, 𝜂𝑝= 0.001, 𝑃 = 0.311 ). Pairwise 𝑡 -tests adjusted using Tukey’s Honest Significant Difference (HSD) and Bonferroni correction revealed that Suno was rated significantly higher than the Jamendo tracks for Liking, Being Moved, Professionalism, and Familiarity (Table 3). Also, Spotify was rated significantly higher than the Jamendo tracks in Professionalism. However, Jamendo-A was not rated significantly lower than Spotify in Liking, Being Moved, and Familiarity. 4. Discussion and Conclusions The current paper presents a curated music audio dataset ManyMusic (i.e., Jamendo-A) for human experiments on musical emotions. Jamendo-B, which was based on full agreement among three annotators, was rated lower in Liking and Being Moved than all referential sources. This highlights that aesthetic judgment and emotional experience can vary significantly across individuals, even among those with comparable musical sophistication. Moreover, it raises concerns about the validity of human annotation on emotional scales when based on a small number of raters. This point is consistent with the study suggesting that 10–20 raters are needed to ensure sufficient consensus in ratings of felt emotions [ 6 ]. Suno may offer a copyright-free alternative to commercial music for research. However, legal and ethical concerns surrounding AI-generated music services have not yet been fully resolved [ 24 ]. Similar familiarity ratings between the Suno and Spotify samples suggest that the training set of the Suno model may have been highly popular and well-known to the general population. Overall, we conclude that the cleaned subset of MTG-Jamendo (Jamendo-A) is a balanced choice, given its perceptual similarity to commercial music and its freedom from potential ethical issues. 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