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A methodology for the development of serious games for the cognitive stimulation of elderly people with mild cognitive impairment

Morales-García, Luisa Andrea; Sucar, Luis Enrique; Hernández Farias, Delia Irazú; Moran Y Solares, Alberto L.

Abstract

Mild cognitive impairment affects many older adults and can lead to severe dementia. Early detection and intervention are key to slowing its progression. Serious games offer a promising way to stimulate cognitive function. However, there is a lack of clear methodologies for developing effective serious games for cognitive stimulation. In this paper, we introduce a methodology for developing serious games to help people with mild cognitive impairment. We also include a case study of this methodology through the development of a serious game that underwent usability testing with older adults. The obtained results provide evidence that, by following the proposed methodology, it is possible to develop serious games that are well received by the target population.

Full text

Journal of Artificial Intelligence and Computing Applications (2025) - Special Issue - 3(2): 3 Conference abstract A methodology for the development of serious games for the cognitive stimulation of elderly people with mild cognitive impairment Luisa Andrea Morales-Garc´ıa 1,*, Luis Enrique Sucar 1, Delia Iraz´u Hern´andez Farias 2, and Alberto L. Moran Y Solares 2 1Instituto Nacional de Astrof´ısica, ´ Optica y Electr´onica, Puebla, Mexico. 2Universidad Aut´onoma de Baja California, Ensenada, Mexico. ABSTRACT Mild cognitive impairment affects many older adults and can lead to severe dementia. Early detection and intervention are key to slowing its progression. Serious games offer a promising way to stimulate cognitive function. However, there is a lack of clear methodologies for developing effective serious games for cognitive stimulation. In this paper, we introduce a methodology for developing serious games to help people with mild cognitive impairment. We also include a case study of this methodology through the development of a serious game that underwent usability testing with older adults. The obtained results provide evidence that, by following the proposed methodology, it is possible to develop serious games that are well received by the target population. Keywords: serious games, cognitive impairment, cognitive stimulation This work corresponds to a paper presented at the International Conference on Artificial Intelligence for Mental Health (ICAIMH) 2025. The complete version has been published in the Journal of Artificial Intelligence and Computing Applications (JAICA) and is available at: https://maikron.org/jaica/index.php/ojs/article/view/63. E-mail address: [email protected] https://doi.org/10.5281/zenodo.17180274 ©2025 The Author(s). Published by Maikron. This is an open access article under the CC BY license. This article is part of the Special Issue on ICAIMH 2025. ISSN: 3061-8843