THE ROLE OF STEAM PROJECTS IN DEVELOPING CREATIVE THINKING IN ELEMENTARY TEACHERS
Abstract
This in the article start class of students creative thinking STEAM (Science, Technology, Engineering, Arts, Mathematics) projects in development pedagogical importance , methodological opportunities and results analysis In the study experiment works based on of the students creative thinking , problematic in situations independent decision acceptance to do , in collaboration work , logical and aesthetic thought such as skills change dynamics studied . Obtained results this showed that in STEAM projects participated students creative thinking 27 percent at the level growth manifestation reached , this and project approach elementary in education creativity in development efficiency confirms .
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ISSN: 2582-4686 SJIF 2021-3.261,SJIF 20222.889, 2024-6.875 ResearchBib IF: 9.948 / 2024 VOLUME-5, ISSUE-11 50 THE ROLE OF STEAM PROJECTS IN DEVELOPING CREATIVE THINKING IN ELEMENTARY TEACHERS Tokhtayev Isamidin Ismatullah son of Termez state Pedagogical Institute Primary education direction 4th year student Kulmuminov Urolboy son of Safar Termez state Pedagogical Institute "Primary education" department teacher Abstract. This in the article start class of students creative thinking STEAM (Science, Technology, Engineering, Arts, Mathematics) projects in development pedagogical importance , methodological opportunities and results analysis In the study experiment works based on of the students creative thinking , problematic in situations independent decision acceptance to do , in collaboration work , logical and aesthetic thought such as skills change dynamics studied . Obtained results this showed that in STEAM projects participated students creative thinking 27 percent at the level growth manifestation reached , this and project approach elementary in education creativity in development efficiency confirms . Key words : STEAM , creative thinking , beginning education , project activity , innovation approach , logical thought Login . In the 21st century education process main The goal is for students independent , critical and creative thinking Creative thinking ( creative) thought ) – this new ideas create , exist knowledge to oneself typical in a way hand knowledge , unusual solutions find is the ability . Start eating education during this adjectives especially important because this child's thinking at different stages flexibility , imagination power and to know was natural interest the most high at the level will be . Modern STEAM (Science, Technology, Engineering, Arts, Mathematics) approach in education of the students practical , analytical and creative activity harmonizing effective system as confession This is being done . approach in children not only interdisciplinary connection understand , maybe them practical in situations apply , new ideas try view , collective work and communication culture formation opportunity gives . Uzbekistan education STEAM projects in the system last in years active current is being done . But start class students creative thinking in development clear mechanisms , stages and results according to empirical research enough not . This because of this article following to questions answer is looking for : 1. Start drinking class students creative thinking STEAM projects in development how role plays ? 2. Based on STEAM organization done education process in the students creative skills impact how ? 3. This the process effective organization to grow for how pedagogical conditions necessary ?
ISSN: 2582-4686 SJIF 2021-3.261,SJIF 20222.889, 2024-6.875 ResearchBib IF: 9.948 / 2024 VOLUME-5, ISSUE-11 51 Modern education in the system of the students creative thinking develop the most important strategic from directions one as confession The 21st century is being competencies in the center located creative thinking is person's news create , non-standard in situations effective solution find and there is knowledge new in context application Therefore , education in the system The STEAM approach (Science, Technology, Engineering, Art, Mathematics) is creative thinking development modern and effective model as is being considered . Today on the day world education in the system of the students " knowledge " from memorization knowledge in practice to apply " pass " on the principle based training activities priority profession OECD (2022 ) , UNESCO (2023) etc. international organizations in reports record It is believed that the beginning education in the phase creative thinking to develop directed interdisciplinary approach students not only academic indicators , but their personal activity , communication and problem solution to grow skills are also noticeable at the level increases . Start drinking class students are to know curiosity , imagination wealth and experience through to study high to need has was young Category . Exactly this in stages their thought to the processes creativity elements to absorb , to absorb them observation , analysis to make , to synthesize and to evaluate to teach important importance profession STEAM projects are in process to oneself typical training tool as manifestation will be . STEAM approach traditional education in the system interdisciplinary borders breaks and students' real - life problems complex approach based on solution to do ability Especially the “ Art” component addition ( i.e. creative art and design elements ) creative thinking in formation important factor become service does . Because this component student 's aesthetic taste , expression tools choice ability and own the idea visual or verbally expression opportunity expands . Uzbekistan " Education " of the Republic "about" Law (2020), “ New Uzbekistan – school from the threshold " begins " idea , and the plan for 2030 National education in the program students creative thinking , critical thinking and problematic in situations solution find abilities formation main from goals one as In this respect STEAM technology start in education of teaching new model is , it is the students' independent thinking , communicating free to be , scientific analysis and synthesis based on conclusions take out to take provides . Last in years Uzbekistan education in the STEAM direction in the system one row experiments done is being increased . Including , Innovation development Ministry of the People education ministry and by IT-Park start in education “STEAM clubs ” organization to be students practical experience based on thinking is activating . With this together , this process of the students methodical literacy , project-based thinking It also requires developing skills . So so , this of the research relevance the following with is marked : • Start drinking in education creative thinking develop problem modern education in the system leader from topics one is considered ;
ISSN: 2582-4686 SJIF 2021-3.261,SJIF 20222.889, 2024-6.875 ResearchBib IF: 9.948 / 2024 VOLUME-5, ISSUE-11 52 • STEAM approach of the students scientific , technological and artistic thinking integration opportunity gives ; • There is education in methodologies students creativity activity systematic to develop directed integrative projects enough at the level working not released . Therefore , this research start class in students creative thinking STEAM projects in development place and importance to determine , their pedagogical the basics analysis to do and practical recommendations working to go out focused . Methods. Research design . Research experiment in character divided into three in stages conducted : diagnostic , experiment and control stages . Mixing method ( quantitative and quality ) was used . Participants: Experience 3 secondary schools in Tashkent region It was held in grades 2–4 of the school . General 96 people on the account student participation seven , 48 of them experience , 48 people control to the group separated . Criteria : Creative thinking assessment for following criteria marked : • Thinking fluency — ideas number ; • Originality — unusual solution find ability ; • Imagination power (imagination) — visual and verbal creativity level ; • Logical logical consistency — the idea justification , cause and effect show Evaluation Torrance creative thinking test customized shape based on done increased . STEAM projects content . Experience in the phase students 6 integrative for project working output : 1. " Plants " life " ( Natural Science + Art ); 2. " Water is life" source ” ( Natural Science + Technology ); 3. “ Construction engineer ( Mathematics + Engineering ) ; 4. “ Robotics " Fundamentals " ( Technology + Mathematics ); 5. “ Creative numbers ” ( Mathematics + Visual art ); 6. “ Ecological city ” ( Interdisciplinary project : Natural science, art , technology ). Each project 2–3 weeks continue reached and finally students own developments , models and ideas presented they did . Data assembly and analysis to do . Start drinking in stages students creative thinking level determined , experiment in the end again measurement done The data were analyzed using a ttest . analysis done , quality in analysis of the students works , painting and project descriptions encoded . Results . Experience group of the students creative thinking average index from 2.98 to 3.78 increased , i.e. 27% increase record Control in the group and this index from 3.01 to 3.19 changed (6% increase ). T-test result according to , groups between noticeable difference detected (p < 0.01). Creative of thinking the most many growth observed directions :
ISSN: 2582-4686 SJIF 2021-3.261,SJIF 20222.889, 2024-6.875 ResearchBib IF: 9.948 / 2024 VOLUME-5, ISSUE-11 53 1. Imagination Strength : 33% increase 2. Originality : 28% increase 3. Thinking Flexibility : 25% increase 4. Logical consistency : 21% increase Quality results . Students in interviews following thoughts reported : “ Projects on time we own our idea say Let's get it , everyone. the idea "I hear the water ." saving I made a video about it — this me to think " The picture and mathematics together if , read interesting " It will be ." Readers and STEAM projects in students cooperation , initiative and creative approach in development positive the impact they emphasized . Discussion. Research results this showed that STEAM projects students creative his/her thinking in formation important role plays . This result international with studies ( Bybee , 2013; Yakman , 2019; UNESCO, 2022) harmonious is , integrative education model students motivation and cognitive activity increase approved . STEAM activities students : problematic situations independent solution to reach , interdisciplinary connection to see , new ideas previously to push , aesthetic and scientific thinking to reconcile teaches . However, in experience some problems were also observed : lack of material resources lack of time limitation and students ' STEAM methodical readiness Therefore , education in institutions special “STEAM laboratories ” were established to teach , to teach Seminars and trainings for transfer recommendation is being done . Conclusion . Experience results based on following to conclusions bride : 1. STEAM projects start class in students creative thinking in development effective tool is considered . 2. Project activity the students active learning , collaboration work , ideas in practice to try encourages . 3. Based on STEAM organization done training students logical , visual and verbal thinking complex develops . 4. Process efficiency increase for STEAM methodology for teachers according to systematic preparation necessary .
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