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STRENGTHENING TOPIC MASTERY AND ASSESSING STUDENTS' KNOWLEDGE IN BIOPHYSICS CLASSES THROUGH THE GAME-BASED KAHOOT PLATFORM

D.T. Komilova

Abstract

This article explores the effectiveness of the Kahoot! game-based learning platform in reinforcing topics and assessing student knowledge during biophysics lessons. It illustrates how Kahoot helps students engage interactively, enhance their understanding, and improve retention. The paper emphasizes the integration of digital platforms into the educational process to optimize learning and teaching efficiency and suggests expanding the use of Kahoot to other academic disciplines.

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SCIENCE AND INNOVATION INTERNATIONAL SCIENTIFIC JOURNAL VOLUME 4 ISSUE 11 NOVEMBER 2025 ISSN: 2181-3337 | SCIENTISTS.UZ 46 STRENGTHENING TOPIC MASTERY AND ASSESSING STUDENTS’ KNOWLEDGE IN BIOPHYSICS CLASSES THROUGH THE GAME-BASED KAHOOT PLATFORM D.T. Komilova Lecturer, Andijan State Medical Institute https://doi.org/10.5281/zenodo.17655516 Abstract. This article explores the effectiveness of the Kahoot! game-based learning platform in reinforcing topics and assessing student knowledge during biophysics lessons. It illustrates how Kahoot helps students engage interactively, enhance their understanding, and improve retention. The paper emphasizes the integration of digital platforms into the educational process to optimize learning and teaching efficiency and suggests expanding the use of Kahoot to other academic disciplines. Keywords: Kahoot, game-based learning, topic reinforcement, student assessment, interactive learning, educational innovation, motivation, technology in education, digital pedagogy. Introduction. Biophysics is a science that studies the physical and chemical processes of biological systems and helps students understand complex biological phenomena. However, biophysics lessons often face challenges in keeping students focused and ensuring effective assimilation of the material. Therefore, it becomes necessary to organize lessons in a more interactive and engaging manner by utilizing modern technologies, including game-based learning platforms, to reinforce student knowledge and assess their understanding. The “Kahoot platform” is an innovative tool that promotes learning through interactive games and energizes the teaching process. It helps students review and reinforce previously covered topics. Among the main advantages of the Kahoot game-based learning platform are the ability to actively engage students, foster healthy competition among them, and make the learning process more enjoyable and effective. This article provides a detailed analysis of the role of the Kahoot platform in reinforcing topics and assessing students' knowledge during biophysics lessons, its impact on the educational process, and its importance in increasing students' interest in learning. It demonstrates how this platform contributes to more accurately evaluating students' comprehension levels, promotes class participation, and strengthens acquired knowledge. Additionally, the article recommends approaches for using interactive methods in teaching biophysics, motivating students in the learning process, and improving overall learning efficiency. Literature Review. The use of modern technologies, including game-based learning platforms, in biophysics lessons plays an important role in increasing the effectiveness of education. The interactivity of the educational process and active student participation are widely covered in scientific literature. This section analyzes the application of game-based learning platforms, particularly the "Kahoot platform," in education, as well as previous research related to the subject of biophysics. The Role of Game-Based Learning Platforms in the Educational Process. Game-based learning methods encourage students to actively participate in the process of acquiring knowledge and help motivate them. James Paul Gee (a prominent scholar from the SCIENCE AND INNOVATION INTERNATIONAL SCIENTIFIC JOURNAL VOLUME 4 ISSUE 11 NOVEMBER 2025 ISSN: 2181-3337 | SCIENTISTS.UZ 47 United States, educator, and expert in educational technologies) has emphasized the effectiveness of teaching knowledge to students through game formats. According to him, this method increases student interest and helps make lessons more engaging and interactive. He believes that gamebased learning enables students to reinforce their knowledge, clarify concepts, and accelerate comprehension. This approach is especially effective in complex subjects such as biophysics. Steinkuehler and Duncan (2008), in their research, demonstrated the impact of game-based methods on learning, identifying increased student engagement and higher levels of knowledge through gaming. Similarly, research by Anderson and Rainie (2012) showed that the use of gamebased platforms in education can positively influence student achievement. These studies confirm that game-based methods help make learning more effective by increasing student interest and motivation. The Role of the “Kahoot Platform” in the Educational Process. The "Kahoot platform" is a game-based learning tool that allows knowledge assessment and reinforcement through interactive quizzes, polls, and evaluation tests, giving students an opportunity to review the topics they have studied. The literature review shows that game-based learning platforms, especially the "Kahoot platform," have significant importance in the educational process. They increase students' motivation, assist in reviewing and reinforcing knowledge, and make the learning process more engaging and effective. For teachers, it provides the opportunity to assess student knowledge in real time, thereby contributing to improving the quality of the educational process. Methodology. This study focused on enhancing the effectiveness of reinforcing topics and assessing student knowledge in Biophysics lessons through the use of the Kahoot game-based learning platform. The methodology of the study was based on the following stages: The research was designed using an experimental and random sampling approach, assessing the impact of the Kahoot! platform on students’ learning of Biophysics topics and its role in knowledge reinforcement. The study was conducted with two groups: an experimental group and a control group. In the experimental group, tests were conducted using the Kahoot platform, while in the control group, tests were administered in a traditional paper-based format. The study involved two groups of students studying the subject of Biophysics. Each group consisted of 15 students, making a total of 30 participants. The groups were balanced based on age, level of knowledge, and previous educational experience. Data for the study were collected using two main methods: Tests and Assessments: To evaluate students' understanding of the subject matter, tests based on the educational material were developed. These tests were designed to assess the level of knowledge acquisition and topic retention among students. Figure1. SCIENCE AND INNOVATION INTERNATIONAL SCIENTIFIC JOURNAL VOLUME 4 ISSUE 11 NOVEMBER 2025 ISSN: 2181-3337 | SCIENTISTS.UZ 48 These tests were uploaded to the “Kahoot platform” by accessing the “Home → Create a new kahoot” section and designing sample questions. The prepared tests were then saved in the “Library” section of the platform. To solve the tests on the Kahoot game-based platform, students accessed the platform through the Google browser by entering the announced “Game PIN”. The organization of tests on the Kahoot game-based platform was based on clear and transparent indicators, which helped to determine both the quantity and quality of the students' acquired knowledge. RESULTS. The analysis conducted in this study confirmed the effectiveness of the Kahoot game-based learning platform in reinforcing topics and assessing student knowledge in Biophysics lessons. Students in the experimental group, where interactive sessions were conducted using the Kahoot platform, achieved significantly higher results compared to the control group. Improved Knowledge Retention: Students in the experimental group showed a 25% higher level of topic mastery. These results demonstrate the effectiveness of the Kahoot platform in reinforcing students’ knowledge. The number of students who scored high in the tests increased significantly. Students in the experimental group also showed a noticeable increase in their interest in the learning material and enthusiasm for the lessons during the Kahoot-based tests. According to the survey results, over 90% of students noted that the interactivity and competitive environment of the Kahoot learning platform contributed to improved educational outcomes. Teachers were able to assess students' knowledge in real time using the Kahoot platform. This enabled them to quickly identify students’ strengths and weaknesses and apply individualized teaching approaches. The competitive and game-like format of the Kahoot platform increased students’ motivation to perform better, encouraging active participation in the lesson process. DISCUSSION The results of the study show that the Kahoot game-based learning platform is an effective tool in Biophysics lessons, significantly enhancing students’ knowledge acquisition. The data obtained in this research suggest that interactive teaching methods have higher efficiency compared to traditional ones. Platforms like Kahoot provide students with an opportunity to learn in an engaging and interactive way, which contributes to a deeper understanding of the subject. CONCLUSION AND RECOMMENDATIONS This study examined the effectiveness of the Kahoot game-based learning platform in reinforcing content and assessing students’ knowledge in Biophysics lessons. The research findings demonstrated that the use of the Kahoot platform helped significantly improve students’ knowledge acquisition levels. Students in the experimental group achieved higher results in interactive sessions compared to those in the traditional learning environment, confirming the platform's positive impact on the educational process. Although the study focused only on Biophysics lessons, it is important to explore the application of the Kahoot platform in other academic subjects such as Chemistry, Mathematics, or Literature. Evaluating the effectiveness of this method in different fields can further contribute to the optimization of the learning process. It is also essential to train teachers on the effective use of Kahoot and similar platforms. Special courses and training sessions on educational technologies should be organized to help educators fully and effectively utilize these tools. In conclusion, the Kahoot platform has proven to be an effective tool for reinforcing knowledge and assessing students’ performance in Biophysics. Its broader application in other subjects in the future can contribute to improving the overall quality of education. SCIENCE AND INNOVATION INTERNATIONAL SCIENTIFIC JOURNAL VOLUME 4 ISSUE 11 NOVEMBER 2025 ISSN: 2181-3337 | SCIENTISTS.UZ 49 REFERENCES 1. Bazarbayev M.I., Mullajonov I. va bosh. Biofizika, Darslik.Toshkent. 2018 y. 2. Remizov A.N. Tibbiy va biologik fizika, Darslik. Toshkent. 2005 y. 3. Paul Davidovits Physics in Biology and Medicine, Darslik. 2013 y. 4. 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