Dynamic awareness and strategic adaptation in cybersecurity: A game-theory approach
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Kostelić, Katarina Article Dynamic awareness and strategic adaptation in cybersecurity: A game-theory approach Games Provided in Cooperation with: MDPI – Multidisciplinary Digital Publishing Institute, Basel Suggested Citation: Kostelić, Katarina (2024) : Dynamic awareness and strategic adaptation in cybersecurity: A game-theory approach, Games, ISSN 2073-4336, MDPI, Basel, Vol. 15, Iss. 2, pp. 1-28, https://doi.org/10.3390/g15020013 This Version is available at: https://hdl.handle.net/10419/330082 Standard-Nutzungsbedingungen: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Zwecken und zum Privatgebrauch gespeichert und kopiert werden. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich machen, vertreiben oder anderweitig nutzen. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, gelten abweichend von diesen Nutzungsbedingungen die in der dort genannten Lizenz gewährten Nutzungsrechte. Terms of use: Documents in EconStor may be saved and copied for your personal and scholarly purposes. You are not to copy documents for public or commercial purposes, to exhibit the documents publicly, to make them publicly available on the internet, or to distribute or otherwise use the documents in public. If the documents have been made available under an Open Content Licence (especially Creative Commons Licences), you may exercise further usage rights as specified in the indicated licence. https://creativecommons.org/licenses/by/4.0/
Citation: Kosteli´c, K. Dynamic Awareness and Strategic Adaptation in Cybersecurity: A Game-Theory Approach. Games 2024,15, 13. https://doi.org/10.3390/g15020013 Academic Editors: Ulrich Berger and Jun Zhuang Received: 19 February 2024 Revised: 29 March 2024 Accepted: 6 April 2024 Published: 8 April 2024 Copyright: © 2024 by the author. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/). games Article Dynamic Awareness and Strategic Adaptation in Cybersecurity: A Game-Theory Approach Katarina Kosteli´c Faculty of Economics and Tourism “Dr. Mijo Mirkovi´c”, Department of Mathematics, Statistics and Informatics, Juraj Dobrila University of Pula, Preradovi´ceva 1/1, 52100 Pula, Croatia; [email protected] Abstract: Awareness and human factors are becoming ever more important in cybersecurity, particularly in the context of small companies that may need more resources to deal with cybersecurity effectively. This paper introduces a theoretical framework for game analysis of the role of awareness in strategic interactions between the manager and a hacker. A computable approach is proposed based on Bayesian updating to model awareness in a cybersecurity context. The process of gaining awareness considers the manager’s perception of the properties of the hacker’s actions, game history, and common knowledge. The role of awareness in strategy choices and outcomes is analyzed and simulated, providing insights into decision-making processes for managers and highlighting the need to consider probabilistic assessments of threats and the effectiveness of countermeasures. The accuracy of the initial frequencies plays a significant role in the manager’s success, with aligned frequencies leading to optimal results. Inaccurate information on prior frequencies still outperforms complete uncertainty, emphasizing the value of any available intelligence. However, the results suggest that other awareness modeling approaches are necessary to enhance the manager’s agility and adaptiveness when the prior frequencies do not reflect the immediate attacker’s type, indicating the need for improved intelligence about cyber-attacks and examinations of different awareness modeling approaches. Keywords: awareness; game theory; cybersecurity; attacks; strategies 1. Introduction The transition to the digital era has brought unprecedented opportunities for smalland medium-sized enterprises (SMEs) and significantly increased their exposure to cyber threats. As digitalization becomes increasingly integral to business operations, SMEs, which often lack the robust cybersecurity infrastructure of larger corporations, find themselves particularly vulnerable. This paper proposes a game-theory framework to enhance managerial awareness of cybersecurity threats, offering insights into strategic decisionmaking in the face of evolving cyber risks. In an age where cybercrime’s economic impact is measured in trillions of dollars [1] and the COVID-19 pandemic has further accelerated digital dependency [ 2 ], SMEs’ need to strengthen their cyber defenses has never been more critical. The array of cybersecurity threats that SMEs face is vast and varied, encompassing everything from the psychological manipulations of social engineering to the technical exploits of software vulnerabilities and the overwhelming assaults of distributed denial of service (DDoS) attacks [ 3 – 5 ]. Each type of threat demands a tailored strategic response, highlighting the paramount importance of human factors—particularly managerial awareness—in successfully identifying, preventing, and mitigating cyber threats. As cybersecurity threats evolve and increase in complexity, smalland medium-sized enterprises (SMEs) find themselves particularly vulnerable due to resource constraints and often limited cybersecurity expertise. While modern organizations’ cybersecurity challenges are vast and varied, this paper specifically addresses the problem of dynamic Games 2024,15, 13. https://doi.org/10.3390/g15020013 https://www.mdpi.com/journal/games
Games 2024,15, 13 2 of 28 awareness and strategic adaptation to cybersecurity threats within SMEs. The importance of this problem lies in the critical role that awareness and strategic decision-making play in preempting and mitigating cyber-attacks. With SMEs contributing significantly to economic growth and innovation, ensuring their resilience against cyber threats is not only vital for the survival of these enterprises but also for broader economic security. Therefore, this paper introduces a game-theory framework to enhance the managerial awareness of cybersecurity threats, offering insights into strategic decision-making that can fortify SMEs against evolving cyber risks. This targeted focus addresses a gap in the literature and provides a novel approach to understanding and improving cybersecurity management in a context where it is most needed. This emphasis on human factors is crucial; cybersecurity is not solely a technical challenge but also a human one. Managers and decision-makers play an important role in shaping an organization’s cybersecurity posture, from setting policies and allocating resources to fostering a culture of awareness and resilience among all staff members. Despite the complexity of the cyber threat landscape, the human element remains both a potential vulnerability and a powerful asset in cybersecurity defense. By intertwining the domains of game theory, behavioral science, and cybersecurity, this paper aims to address these multifaceted challenges. It proposes a model designed to deepen the understanding of managerial cybersecurity awareness within SMEs, thereby enhancing their capability to navigate the myriad of cyber threats. This approach seeks to bolster SMEs’ cybersecurity infrastructure and empower their human resources—managers and employees alike—with the awareness and strategic insight necessary to anticipate, recognize, and effectively respond to cyber threats. In doing so, we acknowledge the dual nature of cybersecurity as a field that requires both advanced technological tools and sophisticated human insight. The integration of game theory and behavioral science into cybersecurity strategies offers a pathway to the future development of more holistic and effective defenses, underpinning the critical role of human factors in securing the digital age. Through this exploration, we aim to contribute to the broader discourse on cybersecurity, emphasizing the indispensable role of human awareness and decision-making in safeguarding digital enterprises against the ever-evolving threats they face. The goal is to introduce a game-theory framework to analyze dynamic awareness in cybersecurity by using a computable approach with Bayesian updating to model strategic choices in interactions between managers and hackers. Its usefulness is demonstrated through simulated scenarios, highlighting its practical implications for SMEs. 2. Theoretical Background A recent review [ 6 ] on situation awareness in the Security Operations Center, focusing on cybersecurity, showed that human factors emphasizing situation awareness are important in understanding and improving human performance in complex systems. Another study [ 7 ] identified organizational awareness in security management as the most important factor, along with security controls and supportive top management. Due to the ongoing digitalization trend, many companies engage in digital businesses without a complete digital transformation of the company or the formation of a Security Operations Center. These enterprises often operate with limited resources, making it challenging to implement comprehensive cybersecurity strategies. In a small company, a person may take many roles at once—the role of the owner, investor, and manager—but he/she is also likely to deal with cyber security. Moreover, many small companies lack the resources to handle cybersecurity appropriately. While they will likely have the basic tools, they might lack the policies, procedures, and training [ 1 ]. In small companies, managers may deal with cybersecurity by themselves, outsource the issue to external experts if their budget allows it, or occasionally delegate to expert employees if such employees exist in the company [ 2 , 8 ]. Cybersecurity threats take many forms [ 2 , 3 ], from accidental data leaking to different forms of social engineering, ransomware, exploiting software vulnerabilities, and dis-
Games 2024,15, 13 3 of 28 tributed denial of service attacks (Figure 1). The best company’s strategy against attacks is a multi-layered approach that includes several activities and practices that encompass the entire organization and can help reduce the risk of successful attacks and minimize the impact of any attacks that do occur [ 4 ]. While some of these activities can be easily done by laypeople and multi-tasking managers of small companies (patching and updating software and setting authentication with strong passwords), others require knowledge and experience (for example, vulnerability testing or network segmentation). In addition, at least some of these practices must be taught to employees, even temporarily [5]. Games 2024, 15, x FOR PEER REVIEW 3 of 29 allows it, or occasionally delegate to expert employees if such employees exist in the company [2,8]. Cybersecurity threats take many forms [2,3], from accidental data leaking to different forms of social engineering, ransomware, exploiting software vulnerabilities, and distributed denial of service attacks (Figure 1). The best company’s strategy against attacks is a multi-layered approach that includes several activities and practices that encompass the entire organization and can help reduce the risk of successful attacks and minimize the impact of any attacks that do occur [4]. While some of these activities can be easily done by laypeople and multi-tasking managers of small companies (patching and updating software and setting authentication with strong passwords), others require knowledge and experience (for example, vulnerability testing or network segmentation). In addition, at least some of these practices must be taught to employees, even temporarily [5]. Figure 1. Most common types of cyber-attacks. Source: systematization based on [9–11]. However, companies’ best strategies will depend on the type of attack (Figure 1). For example, the manager should implement a specific defense strategy to protect the company from social engineering. Nevertheless, they should first recognize that it is a socialengineering attack or any other type. They may do that by observing the detectable attack properties, such as the method of the attack, target, or damage (Figure 1). In the case of a social-engineering attack, the strategy should include raising awareness and education, security policies and procedures, technical controls, incident response, and continuous monitoring and improvement. On the other hand, if a manager wants to defend the company against a DDoS attack, he/she should change the strategy and implement one that involves DDoS mitigation solutions, network segmentation, scalable infrastructure, an incident-response plan, testing and simulation, collaboration, and information sharing (as in cybersecurity alliances [12]). The best company’s strategy against software vulnerability exploits may include patching and updating software, vulnerability scanning and testing, access control and authentication, network segmentation, incident response plan, and employee training and raising awareness. Different companies’ strategies are required to counteract each type of attack because the attacks differ in the method of attack, target, and resulting damage. However, managers must be aware of the attacks and their properties to do so. Understanding human factors, particularly the impact of errors and biases, is crucial in cybersecurity. Leng et al. [13] provide a game-theory model that analytically describes Figure 1. Most common types of cyber-attacks. Source: systematization based on [9–11]. However, companies’ best strategies will depend on the type of attack (Figure 1). For example, the manager should implement a specific defense strategy to protect the company from social engineering. Nevertheless, they should first recognize that it is a social-engineering attack or any other type. They may do that by observing the detectable attack properties, such as the method of the attack, target, or damage (Figure 1). In the case of a social-engineering attack, the strategy should include raising awareness and education, security policies and procedures, technical controls, incident response, and continuous monitoring and improvement. On the other hand, if a manager wants to defend the company against a DDoS attack, he/she should change the strategy and implement one that involves DDoS mitigation solutions, network segmentation, scalable infrastructure, an incident-response plan, testing and simulation, collaboration, and information sharing (as in cybersecurity alliances [ 12 ]). The best company’s strategy against software vulnerability exploits may include patching and updating software, vulnerability scanning and testing, access control and authentication, network segmentation, incident response plan, and employee training and raising awareness. Different companies’ strategies are required to counteract each type of attack because the attacks differ in the method of attack, target, and resulting damage. However, managers must be aware of the attacks and their properties to do so. Understanding human factors, particularly the impact of errors and biases, is crucial in cybersecurity. Leng et al. [ 13 ] provide a game-theory model that analytically describes the strategic interactions between software manufacturers and hackers (ethical and malicious). They explore the relationship between the credibility of white hats and software information disclosure and the dynamics of information theft by black hats. The study [ 14 ] bridges the gap between theoretical cybersecurity measures and practical, data-driven defense strategies by modeling cyber threats within a game-theory framework. This model
Games 2024,15, 13 4 of 28 considers both attackers’ and defenders’ strategies, offering insights into optimal defense mechanisms based on real-world data. Moreover, Aggarwal et al. [ 15 ] introduce the concept of using deception as a strategic countermeasure against cyber-attacks. This is the game’s theoretical discourse on innovative defense mechanisms beyond conventional security solutions, emphasizing cybersecurity’s psychological and strategic dimensions. A novel simulation tool, HackIt, was designed to enhance the understanding of human factors in cybersecurity [ 16 ]. It enables the creation of dynamic and realistic cyber-attack scenarios, offering a platform for studying the behavior of attackers and defenders in a controlled environment. The HackIt tool’s development and application in studying deception strategies open avenues for future research on human factors in cybersecurity game dynamics, suggesting the creation of various cyber scenarios and investigating different aspects of cybersecurity. Further study regarding HackIt outlines how deception can mislead attackers, potentially delaying or thwarting cyber-attacks, thus providing a practical application of theoretical deception strategies within cybersecurity [ 17 ]. The integration between game theory, behavioral science, and cybersecurity practices enables us to analyze attackers’ probing and attack behaviors, learning patterns, and responses to deception. It provides a comprehensive framework for understanding adversarial cognition in cybersecurity contexts, emphasizing the cognitive and behavioral aspects of cybersecurity. As a specific human factor possibly expanded by technology, Aggarwal et al. [ 18 ] emphasize the critical role of cyber situational awareness in defending against cyber-attacks. Cyber situational awareness refers to the ability to identify, process, and comprehend information about cyber threats. It involves understanding the current cybersecurity state, potential impacts of threats, and necessary actions to mitigate risks. They discuss how Intrusion Detection Systems (IDSs) contribute to situational awareness by alerting defenders about possible threats. IDSs are security technologies that monitor network or system activities. By analyzing how the presence and accuracy of IDS influence the decisionmaking processes of both defenders and adversaries, the paper shows that IDS alerts significantly affect the sequential defenders’ and adversaries’ decisions across multiple trials presented in the paper, offering a deeper understanding of how individuals adapt their strategies over time in response to IDS recommendations. They rely on Instance-Based Learning Theory (IBLT), a theory of decision-making that explains how individuals make choices based on their past experiences. In essence, IBLT suggests that when individuals are faced with a decision, they recall instances from their memory similar to the current situation and use them to guide their decision. IBLT can be a robust framework for understanding decision-making in dynamic environments, which is particularly relevant for computational cognitive modeling and can simulate complex human behaviors in cybersecurity contexts [19]. The exploration of awareness in strategic interactions, particularly through the lens of the Prisoner’s Dilemma, reveals profound implications for game theory modeling and decision-making processes [ 20 ]. This inquiry not only enriches our understanding of how players’ perceptions and levels of awareness influence their strategic choices but also highlights the necessity for game-theory models to incorporate cognitive and informational nuances to reflect real-world dynamics accurately. By offering insights into the deviations caused by (un)awareness and extending these findings to practical domains such as management and security operations, this research underscores the critical role of awareness in shaping strategic outcomes. It bridges a gap in the literature and sets a foundation for future investigations, thereby providing a link between theoretical insights on awareness in game theory and their practical applications in strategic decision-making. This is a pivotal transition to a deeper dive into the role of awareness in game theory within the theoretical framework, emphasizing its importance in developing more sophisticated and realistic models of strategic interaction. Game theory provides a framework to analyze strategic interactions and understand how players with different awareness and information levels can reach equilibrium out-
Games 2024,15, 13 5 of 28 comes. The concept of awareness is central to modeling and analyzing these interactions, as it allows players to anticipate and respond to each other’s actions strategically. In game theory, awareness is a key concept in understanding and analyzing strategic interactions between players. It refers to each player’s knowledge or belief about the game structure, the possible actions of other players, and the payoffs associated with different outcomes. Awareness allows players to make decisions based on their understanding of the game and their expectations of how other players will behave. Defining and modeling awareness in game theory is still a developing area of research, but the interest in (un)awareness has been ongoing in various disciplines involving human actors. For example, given the different areas of research, awareness receives distinctive adjectives, such as context awareness, situational awareness, space situational awareness, cyber awareness, temporal awareness, dynamic unawareness, partial awareness, individual awareness, knowledge awareness, public awareness, environmental awareness, brand awareness, etc. ([ 6 , 21 – 30 ]). Given the application, the research spans cyber security, surveillance, autonomous vehicles, wireless technologies, the Internet of things, intelligence and software methods, operations research, management, and marketing. However, the core research on defining and modeling (un)awareness in game theory is limited. Game (un)awareness is frequently examined from an epistemic game theory standpoint ([ 25 , 31 – 34 ]), along with the attempts from the computable and behavioral standpoint (for example, Refs. [ 35 – 39 ]). While existing research offers different approaches to modeling (un)awareness, there are still discrepancies. For example, Halpern and Piermont [ 26 ] propose partial awareness, where the player values different objects (or different states of the objects) the same if their properties are the same and can value objects differently if they can be distinguished in some way that the individual is aware of; and the player can base his/her preferences only on the properties that he/she are aware of. Such an approach implies that an individual must be able to differentiate the properties and evaluate them to become at least partially aware of them. Similarly, Sadzik [ 40 ] assumes propositionally determined semantic awareness, while unawareness denotes the inability to differentiate between situations based on certain propositions. These approaches diminish the vagueness of the (un)awareness concept, as the (un)awareness is often described as a function denoting a general level of existing (un)awareness in computable versions. The computable approach to building (un)awareness based on the object or action’s properties in this way has not been previously attempted. Therefore, this paper examines such an approach, aiming to contribute to solving the problem of modeling human (un)awareness in a computable game setting. These approaches allow for an applicative approach to building awareness. The information to develop initial awareness of possible attacks may be available to managers through publicly available reports (for example, Ref. [ 41 ]). However, some of the properties of the attack may be perceivable to the manager only after the attack begins. These properties, as imperfectly perceived by the manager, and the probabilities assigned to them may serve as building blocks of awareness. While a consensus exists that (un)awareness affects players’ behavior, strategies, and outcomes, the results will heavily depend on how the (un)awareness is modeled and its place in the model. Different proposals exist regarding how (un)awareness affects strategies and payoff. For example, (un)awareness can be directly implemented in a payoff function as a coefficient or a function (for example, as performed by [ 42 , 43 ]), thus moderating the perceived payoff and, with backward induction, the strategies. Nevertheless, such an approach does not reflect the intrinsic and probabilistic aspects of (un)awareness and provides much less opportunity for properties examination. Another possible method is to build (un)awareness as a function that influences the probabilities of strategy choices based on the grasped properties of the opponent’s actions. However, that function should be updated after each stage in a dynamic game. The notion of humans as intuitive Bayesian statisticians ([ 44 ]) can be helpful. Given that the (un)awareness updating in dynamic games occurs in the same setting, applying Bayes’ rule in the game (un)awareness updating is
Games 2024,15, 13 6 of 28 reasonable. However, such an approach calls for examining the role of previous or common knowledge and game histories. In general, prior knowledge is desirable, especially for the experts. While the previous knowledge of inexperienced managers will be limited, they might rely on publicly available reports, which can be referred to as common knowledge and should serve as a guideline. This exploration sets the stage for a deeper analysis of game-theory models in enhancing cybersecurity awareness among managers, particularly in SMEs. This paper aims to address the issue of a computable approach to modeling a person’s awareness involving awareness about the opponent strategy’s properties in a cybersecurity framework. The next section defines a game framework that allows for the further examination of the manager’s (un)awareness. The role of a manager’s (un)awareness in strategy choices and equilibrium is further analyzed in the following section. 3. Game Setting This study employs a dynamic game model to analyze the strategic interactions between a manager and a hacker, focusing on the iterative Bayesian updating of beliefs and optimization of current payoffs [ 44 ]. This dynamic approach allows us to capture the evolving nature of cybersecurity threats and the corresponding defensive strategies employed by managers in SMEs. A dynamic game model is a mathematical representation of a situation where players (in this context, a manager in the role of defender and a hacker in the role of the attacker) make a sequence of decisions over time. This approach considers the evolving nature of interactions and the impact of previous choices on future decisions. In this paper, we primarily focus on the actions of black-hat hackers who seek to exploit cybersecurity vulnerabilities for malicious purposes. This approach will allow for the examination of the most pressing cybersecurity challenges faced by SMEs and the development of awareness of defensive strategies that are both effective and feasible for managers with varying levels of cybersecurity expertise [ 3 , 4 ]. However, it is also assumed that the hacker has a type, which, in this case, presumes a form of specialization. As for the manager, the term refers to an employee or an owner in a smallor medium-sized enterprise (SME) who is responsible for making cybersecurity decisions. This role may encompass a range of responsibilities, from a generalist overseeing multiple aspects of business operations and security, including cybersecurity, to a more specialized individual with specific training in IT or cybersecurity management. The framework developed herein does not presuppose advanced cybersecurity expertise, making it applicable to a broad spectrum of managerial roles within SMEs [ 6 ]. Managerial awareness refers to the knowledge and understanding that managers have about cybersecurity threats and how these threats can affect their organization. Enhancing managerial awareness involves educating managers about potential cyber risks, attack vectors, and effective countermeasures. In the game setting, the Instance-Based Learning Theory (IBLT) plays a role in modeling the decision-making processes of players acting as defenders and attackers within a cybersecurity context [ 19 ]. This theoretical framework posits that individuals make decisions based on recollections of similar past instances, including the context, actions taken, and outcomes. Starting with prior beliefs, players engage with the game over multiple rounds; they accumulate experiences that enhance common knowledge (for example, from reports on cybersecurity), forming a database of instances in their memory. These data are then retrieved and blended to inform decisions in new yet similar situations. However, they need at least some elements present to compare the situation to their past experiences. Thus, a rudimentary Intrusion Detection System is presumed to exist, albeit nascent, which serves as a critical tool for the manager [ 18 ]. This system continuously monitors network traffic and activities, analyzing them for patterns or anomalies that could indicate malicious intent. By evaluating the data collected by this IDS, the manager can discern insights into the nature and potential strategies of the hacker, which we refer to here as the properties of the hacker’s strategy. This information, in turn, shapes the manager’s beliefs regarding the hacker’s type, specifically the distribution of probabilities over the
Games 2024,15, 13 7 of 28 hacker’s strategies. This integration adds a layer of realism but also underscores the pivotal role of cyber situational awareness in forming strategic defenses against cyber threats. The game setting is designed to elicit adaptive decision-making behaviors, where the frequency of specific cyber-attack or defense outcomes significantly influences future actions [ 14 , 20 ]. IBLT elucidates how participants adapt their strategies based on the outcomes of their interactions with the game environment and the IDS alerts within the constraints of their cognitive capacities. Integrating IBLT into this game setting aims to capture the dynamic and adaptive nature of human decision-making in the complex and evolving landscape of cybersecurity threats and defenses, providing insights into how cyber situational awareness develops and influences behavior over time. To address the gap between the theoretical payoff structures and their real-world implications in cybersecurity challenges, it is necessary to contextualize the strategic decisions within the dynamic landscape of cyber threats SMEs face. The model’s payoff matrices represent abstract gains and losses and mirror the tangible outcomes of cybersecurity breaches—ranging from financial losses and reputational damage to regulatory penalties [ 1 , 6 ]. In the real world, a defender’s choice of strategy, such as investing in advanced security infrastructure (represented by strategy M2) or focusing on employee training to mitigate social engineering attacks (strategy M1), directly impacts the organization’s vulnerability and resilience to attacks [ 3 , 4 ]. The payoff for a successful defense (negative payoff for the hacker) encapsulates avoided costs and preserved trust. In contrast, the price of a breach (positive payoff for the hacker) reflects direct and indirect losses. By illustrating how each strategic interaction within the model corresponds to these real-world outcomes, we can better appreciate the practical significance of these theoretical insights. However, the model of awareness and Bayesian updating stands as a distinctive approach within the landscape of decision-making models, especially when juxtaposed with the frameworks presented in papers by [ 15 , 18 , 19 ]. Unlike Aggarwal et al. [ 15 ], who propose using deception as a strategic countermeasure in cybersecurity, this model emphasizes the dynamic and iterative process of awareness building through Bayesian updating. This process allows managers to refine their strategies based on observed actions and adjust their defense mechanisms in real time, offering a more adaptive response to cybersecurity threats. In contrast to the model in [ 18 ], which underscores the importance of cyber situational awareness facilitated by Intrusion Detection Systems (IDSs), this framework delves deeper into the cognitive aspects of decision-making. It captures how managers update their beliefs and strategies based on historical data and the immediate context of cyber threats, aligning closely with the Instance-Based Learning Theory (IBLT) described in [ 19 ]. This approach, therefore, complements these existing models by exploring how awareness evolves through Bayesian inference, contributing to the strategic decision-making process in cybersecurity management. This comparison not only situates this work within the existing body of knowledge but also highlights its potential to bridge theoretical insights with practical applications in enhancing cybersecurity defenses. The insights gained from these studies inform this investigation, underscoring the need for a nuanced understanding of the dynamic interplay between cybersecurity threats and managerial strategies. In a dynamic game between the manager and a hacker, Let Sh={sh1, . . . , shn } denote the strategy set for the hacker, Let each strategy, sh1, have a set of properties, {a1,b1,c1}. Let the manager perceive the hacker’s set of strategies according to its general meaning derived through the combination of its properties as subsets: Let T⊂Shsuch that T={s1, . . . , sk}. Let V⊂Shsuch that V={sk+1, . . . , sl}. Let Z⊂Shsuch that Z={sl+1, . . . , sn}. And, for simplicity, observe each subset as a single strategy. The manager is not aware of how the opponent perceives his/her payoff or all available strategies in his/her set, Sh , but guesses that the hacker may choose a strategy, shT from the subset T,shV from the subset V, or shZ from the subset Z.
Games 2024,15, 13 8 of 28 To offer a relationship to a realistic situation, let us describe the following hacker’s strategy subsets and their properties, where, for example, we have the following (simplified): T refers to social engineering—( a ) method of attack, exploiting human weaknesses; (b) target, individuals; and (c) result, data breaches. V denotes software vulnerabilities exploit—( a ) method of attack, exploiting technical weaknesses; ( b ) target, a wide range of systems; and ( c ) result, data breach or system damage. Z denotes DDoS attack—( a ) method of attack, exploiting compromised devices or systems by flooding with traffic; ( b ) target, a wide range of systems; and ( c ) result, disruption to services. Strategies in subsets T and V partially share property c, and strategies in subsets V and Z partially share property b. Thus, a strategy subset refers to a group of strategies with common characteristics or objectives. In cybersecurity, subsets might include various types of attacks (e.g., social engineering and software vulnerabilities) or defense mechanisms. Based on the external security reports, the manager starts with the knowledge of the frequencies of a certain type of attack: F. The manager chooses his/her strategies from a set of strategies: M={M1, M2, M3}. The game is mainly observed from the manager’s perspective. Based on the awareness of the properties of opponent strategies, the manager weighs them and assigns a probability to each strategy. The manager chooses his/her strategy based on the assigned probability of the opponent’s strategy and expected payoffs (Table 1). However, the manager also knows that his/her best response to the hacker’s choice of strategy Tis M1, the best response to strategy Vis M2 and the best response to the hacker’s choice of Zis M3. Strategies M1 and M2 share some of the actions, so M2 can somewhat counteract attack T, and M1 can partially counteract attack V. Similarly, strategies M2 and M3 overlap in regard to other actions, so strategy M2 can somewhat thwart attack Z, and strategy M3 can somewhat resist attack Z. The manager chooses strategy M1 with probability p′ M1 , strategy M2 with probability p′ M2, and strategy M3 with probability p′ M3. Table 1. Payoff matrix. M1 M2 M3 T−c, c a, b c, −c Va, b −c, c a, b Zc, −c a, b −c, c Note: |c|>|b|>|a|. While properties are denoted in italics, the payoffs are regular font. The game unfolds as follows. At the beginning of the game, the manager knows publicly available data on cyber-attacks, F. In the first stage, the manager chooses the strategy to counter the most common attack. The hacker chooses one of the available strategies from a strategy set, Sh . Then, the manager observes the properties of the hacker’s strategy and assigns a probability of occurrence to each property based on his/her understanding of the detected properties. Then, based on the probabilities assigned to the properties, the manager updates his/her awareness about a taken strategy. Based on the updated awareness, the manager updates the probabilities of choosing his/her strategies in the next stage, aiming for a higher expected payoff. By establishing a comprehensive gametheory framework, we pave the way for a detailed examination of the strategic interactions between managers and hackers. Smalland medium-sized enterprises (SMEs) exhibit unique characteristics that shape their vulnerability to cyber-attacks and influence the types of attacks they are more likely to encounter than larger corporations. Among these characteristics are limited financial resources, less cybersecurity awareness, and often a lack of dedicated IT and cybersecurity personnel. These constraints mean that SMEs may not have the comprehensive cybersecurity measures typically found in larger organizations, such as advanced Intrusion Detection Systems, regular cybersecurity audits, and employee training programs. Consequently,
Games 2024,15, 13 15 of 28 reaching full awareness, the manager makes decisions based on his/her best guess about the situation. That best guess will be determined by the manager’s prior experience (or lack thereof) or the common knowledge (public reports) he/she relies on initially. Moreover, the manager can quickly reach convergence if the observed hacker chooses the most common attack vector repeatedly. However, in any other case, learning and gaining awareness will take more time. The manager’s awareness depends on the perceived properties of the attack. To become aware of the attack, the manager should recognize and identify its properties and assign those properties to the correct hacker’s strategy. The manager may misjudge a property or a strategy, especially in the game’s early stages, leading to slower convergence and more stages with a loss as a payoff. The manager’s awareness update affects these probabilities because it changes the manager’s perception of the likelihood of each subset being chosen by the hacker based on past experiences or knowledge. Therefore, the manager’s awareness can impact the manager’s strategy by changing the relative weights assigned to each possible action based on their perceived effectiveness against each subset. The mathematical modeling constructs a dynamic game between a manager and a hacker, incorporating the concept of (un)awareness and iterative Bayesian updating to simulate the manager’s evolving awareness of cybersecurity threats. Through this analysis, the pivotal role of awareness in achieving equilibrium is demonstrated, offering valuable insights into the development of adaptive and effective cybersecurity strategies. 7. Algorithm for Strategic Interaction Simulation Based on the theoretical framework and the game complexity, the Bayesian awareness updating is further assessed through the simulation. The objective is to simulate the decision-making process of a hacker and a manager over a series of interactions, incorporating strategy updates based on observed outcomes. Notation is available in Appendix A, and an outline of the simulation process is presented in Figure 2. The simulation outlined in Figure 2unfolds as follows: Initialization Input: Number of simulation rounds, T; initial frequencies; and probabilities. Define the players and strategies: Players: P={Hacker,Manager}; Hacker’s strategies: S={T,V,Z}; Manager’s strategies: M={M1,M2,M3}; Payoff matrices: hacker’s payoff, UH(S,M); manager’s payoff, UM(S,M). •Initial strategy probabilities: #Hacker’s strategy probabilities: PH={pHT,pHV,pHZ}; #Manager’s strategy probabilities: PM={pM1,pM2,pM3}. •Historical data initialization: #Historical frequencies of attack types: F={FT,FV,FZ}; #Probabilities of hacker’s choices based on hacker’s type: H={HT,HV,HZ}. •Variables for tracking frequencies: #Frequencies of strategies: FS={∑t k=1T t,∑t k=1V t,∑t k=1Z t,t}; #Outcomes tracking: O={OH(t) maxO,OM(t) maxO, t}; #Simulation loop (for each iteration t from 1 to T): Hacker strategy probability determination: • Calculate the hacker’s strategy probabilities based on the initial hacker’s strategy probabilities. Hacker strategy choice:
Games 2024,15, 13 16 of 28 •Selection based on max probability: St=argmaxPH(t). Property observation probability update (awareness update): • Updated probabilities, Pobs(S,M) based on PH(t) and PM(t) ; for each property pin S:Pobs(p|St,M) = f(PH(t,St),PM(t,M)). Manager strategy probability update: • Update based on observed properties, historical data, and outcome of the previous round: PM(t+1, M) = g(Pobs(p|St,M),F(S),H(S)). Manager strategy choice: •Selection based on max probability: Mt=argmaxPM(t+1). Payoff calculation: •UH(St,Mt) = Lookup(UH,St,Mt). •UM(St,Mt) = Lookup(UM,St,Mt). Frequency and history update: • Update historical frequencies for strategies and types of attacks: FS(St) + 1, O(UH,UM) = O(UH,UM) + 1. •Update the historical frequency of the manager’s strategies. Awareness and strategy correction: • Adjust probabilities if the payoff is below a certain threshold. That is, if UM(St,Mt)<thresholdM, adjust PMaccordingly. Store iteration results: •Store St,Mt,UH,UM,PH(t+1),PM(t+1)for analysis. Loop continuation check: If ‘I’ is less than ‘T’, then t = t + 1 and repeat steps in 2. After loop completion: Output: A data frame containing the results of each round. •Collect and format the simulation results from all iterations for analysis. End of algorithm. The simulation algorithm outlined here eases our understanding of the complex dynamics and awareness evolution in the interplay of cybersecurity threats and defenses. It bridges theoretical models with real-world applicability and allows for examinations of different settings.
Games 2024,15, 13 17 of 28 Games 2024, 15, x FOR PEER REVIEW 16 of 29 Figure 2. Simulation-process diagram. Note: The diagram was created using drawio.com The simulation outlined in Figure 2 unfolds as follows: Initialization Input: Number of simulation rounds, T; initial frequencies; and probabilities. Define the players and strategies: Players: 𝑃 = {𝐻𝑎𝑐𝑘𝑒𝑟,𝑀𝑎𝑛𝑎𝑔𝑒𝑟}; Hacker’s strategies: 𝑆={𝑇,𝑉,𝑍}; Manager’s strategies: 𝑀={𝑀 ,𝑀 ,𝑀 }; Payoff matrices: hacker’s payoff, 𝑈(𝑆,𝑀); manager’s payoff, 𝑈(𝑆,𝑀). Figure 2. Simulation-process diagram. Note: The diagram was created using drawio.com. 7.1. An Example of a Use-Case Scenario To illustrate the application of the game-theory approach in a cybersecurity context, consider the following hypothetical scenario involving a small company specializing in cloud-based services for small businesses. The company has recently expanded its customer base and holds sensitive data in its cloud storage. The company has a basic cybersecurity infrastructure but lacks a dedicated cybersecurity team. The manager is aware of the cybersecurity threats but has limited knowledge of anticipating or responding to sophisticated cyber-attacks.
Games 2024,15, 13 18 of 28 One Monday morning, the manager receives an alert from their rudimentary Intrusion Detection System (IDS) about unusual email activities. The manager recalls the gametheory framework for cybersecurity decision-making introduced in the company’s recent cybersecurity-awareness training. The manager reviews the historical data on cyber-attacks and notices that phishing attacks (T) have been the most common, followed by software-vulnerability exploits (V) and DDoS attacks (Z). This prior information forms the basis for the manager’s initial strategy probabilities. Using the Bayesian updating approach, the manager considers the properties of the unusual email activities, such as suspicious attachments and links, which are indicative of a phishing attack (strategy T in the model), and assigns the highest probability to the hacker’s strategy T. Based on the Bayesian updating model, the manager recalculates the probabilities of facing each type of cyber-attack. Given the current alert and historical data, the likelihood of a phishing attack is deemed highest. The manager decides that implementing stricter email filtering and enhancing employee awareness (strategy M1) make for the best immediate response. The manager initiates a quick cybersecurity briefing for all employees, emphasizing the signs of phishing emails and the importance of not clicking on unknown links or attachments. Simultaneously, the manager updates the email filtering rules to catch and quarantine suspicious emails. Over the next few days, the manager monitors the situation closely. The number of suspicious email activities decreases significantly, indicating that the phishing attack has been successfully mitigated. Based on this successful outcome, the manager updates the company’s cybersecurity strategy probabilities, enhancing the company’s preparedness for future attacks. This use-case scenario demonstrates how a small company without a dedicated cybersecurity team can apply a game-theory framework to make informed decisions and effectively respond to cybersecurity threats. By incorporating Bayesian updating, the company can dynamically adjust its strategies based on evolving threats and historical data, enhancing its cybersecurity posture over time. 7.2. Simulation Data Generation and Assumptions The dataset for our simulations was generated synthetically to explore the strategic interactions between managers and hackers within the game-theory framework established in this study. This approach allowed us to create a controlled environment where the impact of various strategies and awareness levels could be systematically analyzed. The primary real-world information integrated into our simulations was the shares of different types of attacks, as referenced from the CERT annual report 2022 [ 45 ]. This empirical grounding provided a realistic backdrop against the strategic interactions between hypothetical managers and hackers. Each simulated interaction was predicated on a set of assumptions reflective of real-world cybersecurity management scenarios and awareness: managers and hackers choose from a finite set of strategies, with the effectiveness of each managerial strategy varying according to the assessed type of attack employed by the hacker. The evolution of managerial awareness and strategic adaptation was modeled using Bayesian updating, based on the observed outcomes of interactions and informed by the initial attack type shares from the referenced report. The simulation environment was custom designed to facilitate this complex interplay of strategies, outcomes, and learning processes, ensuring a rigorous yet flexible framework for analyzing our study’s theoretical propositions. The simulation environment parameters, including the number of rounds and the impact of different strategies on payoffs, were chosen based on the literature to ensure a balance between realism and analytical tractability. The results are then compared to similar theoretical models and case studies.
Games 2024,15, 13 19 of 28 8. Results and Discussion 8.1. Different Hacker Types The awareness update is imperfect because the inexperienced manager updates his/her initial probabilities roughly, considering only the game history and prior frequencies. This is enough when the hacker’s type (or strategy choices, i.e., his/her specialization) aligns with the initial frequencies and game history (the hacker’s choices are consistent). That can be seen in the first two graphs in Figure 3. Games 2024, 15, x FOR PEER REVIEW 19 of 29 The simulation environment was custom designed to facilitate this complex interplay of strategies, outcomes, and learning processes, ensuring a rigorous yet flexible framework for analyzing our study’s theoretical propositions. The simulation environment parameters, including the number of rounds and the impact of different strategies on payoffs, were chosen based on the literature to ensure a balance between realism and analytical tractability. The results are then compared to similar theoretical models and case studies. 8. Results and Discussion 8.1. Different Hacker Types The awareness update is imperfect because the inexperienced manager updates his/her initial probabilities roughly, considering only the game history and prior frequencies. This is enough when the hacker’s type (or strategy choices, i.e., his/her specialization) aligns with the initial frequencies and game history (the hacker’s choices are consistent). That can be seen in the first two graphs in Figure 3. Figure 3. Manager’s (left) and hacker’s (right) frequencies of choosing strategies and shares of wins with different hacker types. Notes: Hacker types are predominantly T, V, and Z and versatile, respectively; wins are calculated based on the number of payoffs of c for both players (managers on the left and hackers on the right). Figure 3illustrates the frequencies with which strategies are chosen by the manager (left) and hacker (right). Strategies are selected based on the highest probability in each round, allowing these selections to be interpreted as strategies chosen at each stage. The red line in each graph represents the cumulative share of wins (calculated only by the rounds where they achieved the highest payoff). The pairs of figures depicting the frequencies of strategy choices by both managers and hackers result from various scenarios defined by
Games 2024,15, 13 20 of 28 the hacker’s type, specifically those predominantly using strategies T, V, and Z and those employing a versatile approach, respectively. The two graphs in the second row in Figure 3depict a situation where the hacker predominantly chooses strategy V, and the manager responds with strategies M1 and M2. That allows the manager to win in approximately half of the interactions, with only a few successful hacker attacks. The two graphs in the third row in Figure 3involve a hacker who predominantly chooses strategy Z, allowing the manager to win 50% of the time and with the same percentage of completely successful attacks. The reason for this lies in the initial frequencies, which reinforce the manager’s choice of strategy M1. While the situation may not seem dire because the manager defends the company in at least 50% of situations, each loss could be the last one for the company. The last two graphs in the fourth row in Figure 3are based on a simulation with a versatile hacker who chooses each strategy with equal probability. Interestingly, that allows a higher share of manager’s wins because there are more cases where the role of initial frequencies points to the optimal choice. Likewise, the hacker’s attacks are completely successful in approximately 20% of the rounds. The simulation results highlight the challenges managers face with imperfect awareness in adapting to cybersecurity threats. The initial successes observed in the simulations, where the manager’s strategies align with the hacker’s predominant choices, underscore the importance of matching defensive strategies to the most likely attack vectors, as emphasized by Leng et al. [ 13 ] in their exploration of strategic interactions between software manufacturers and hackers. This alignment between defensive strategies and attack probabilities mirrors the game-theory models’ predictions, where the awareness of attack frequencies informs optimal defensive strategies. However, the hacker’s versatility, as shown in the remaining graphs of Figure 3, further demonstrates managers’ need to adapt their strategies beyond historical data. Aggarwal et al. [ 15 ] and their discourse on using deception as a strategic countermeasure support this concept. This adaptability is crucial for effectively managing the evolving nature of cyber threats. Moreover, these findings resonate with the importance of situational awareness in cybersecurity management, as highlighted by Aggarwal et al. [ 18 ], who emphasized the role of Intrusion Detection Systems (IDSs) in augmenting cyber situational awareness. By integrating Bayesian updating mechanisms, this model reflects the continuous learning and adaptation process in response to observed cyber threats, akin to the Instance-Based Learning Theory (IBLT) discussed by [ 19 ]. This approach allows us to model the manager’s decision-making process as a function of accumulated experiences and the adaptation to new information, thereby bridging the gap between theoretical constructs and practical applications in cybersecurity defense strategies. Furthermore, the simulation results presented through figures underscore the criticality of aligning managerial actions with the probabilistic nature of cyber threats, as suggested by the equilibrium analysis. This alignment is paramount for crafting effective defense mechanisms, underpinning the theoretical discourse on innovative defense strategies beyond traditional security solutions, as explored by [ 15 – 17 ]. By providing a nuanced understanding of how managers can leverage their awareness and strategic insights to counteract diverse cyber threats, this study contributes to the broader cybersecurity literature, offering empirical evidence to support theoretical assertions and highlighting the dynamic interplay between attacker strategies and defensive responses within the cybersecurity domain. Simplified, an inexperienced manager armed only with a national cybersecurity report should adopt a strategy of vigilant awareness and adaptive defense. They should start by understanding and prioritizing threats identified in the report, focusing on the most common attacks. Implementing fundamental cybersecurity practices and continuously updating their knowledge and strategies in response to new information are crucial steps. The manager should also actively engage in awareness efforts, tailoring employee training to
Games 2024,15, 13 21 of 28 address the specific threats highlighted in the report. This approach, grounded in Bayesian updating and strategic adaptation, will enable even those with limited cybersecurity expertise to effectively mitigate risks if they face a typical attacker. In other instances, they could face a loss before their experience allows for the accumulation of enough knowledge. One way to counteract that is to learn from other people’s experiences. The other possibility surpasses the scope of this model but can involve a retrospective based primarily on the recent opponent’s activities [17–19]. While the initial presentation of our game-theory framework illustrates cyber-attacks through specific examples, such as social engineering, vulnerability exploits, and DDoS attacks, it is crucial to understand that these categories serve as archetypes to demonstrate the model’s functionality rather than limit its applicability. Indeed, the nuanced landscape of cybersecurity threats often sees attacks not as isolated incidents but as components of a more sophisticated strategy, where one type of attack paves the way for another. Recognizing this, our framework is designed with the flexibility to model such interdependencies between different attack strategies. Each attack vector—social engineering, a software vulnerability exploit, or a DDoS attack—can be considered both a standalone threat and a precursor to or component of a more complex attack pattern within the game’s dynamics. The changes in the hacker’s type enable exploration of the manager’s updated awareness and reaction to different attack types. For example, the versatile hacker type illustrates the possibility of a series of different attack types. While the game formulation allows for sequential strategies, further research may explore compound strategies, where the outcome of one move influences the setup and potential success of subsequent strategies. This may also be achieved by dynamically updating the game’s state based on the actions taken and the outcomes observed, representing complex attack patterns that reflect real-world cyber threats’ iterative nature. For example, the transition from a social-engineering attack to a vulnerability exploit and, subsequently, to a DDoS campaign can be modeled by defining multi-stage strategies within the game, where the success and detection of each stage affect the probabilities and payoffs of the following actions. Additionally, the model may be expanded in future research to include other categories of cyber-attacks, such as ransomware, which would involve defining the probabilities for this strategy given the hacker’s type and potential outcomes associated with such an attack within the game’s structure. This would continue to specify how a ransomware attack alters the game state, affects the manager’s awareness and strategy choices, and influences the attacker’s and defender’s payoffs. The modular nature of our game-theory approach facilitates this expansion, allowing for the inclusion of new attack vectors by defining their characteristics and integrating them into the existing framework. Such adaptability underscores the model’s capacity to evolve in response to the ever-changing landscape of cybersecurity threats. 8.2. Different Prior Frequencies The results in the previous section were derived using initial frequencies from the report ([ 45 ], 0.7875, 0.1947, and 0.0178). However, the report does not involve only the companies and refers to the past year, so it might not reflect the real picture. Cybercrime is quickly evolving, and the frequency of attack types could change rapidly. So, the simulation is also conducted using altered frequencies, and the hacker’s type is versatile. Similar to the previous figure, Figure 4also shows the frequencies of the manager’s (left) and hacker’s (right) strategy probabilities. The red line in each graph represents the cumulative share of wins. Using initial frequencies from past reports [ 45 ] as a basis for Bayesian updating in the simulations reveals the critical role of accurate and timely intelligence in cybersecurity management. The evolving nature of cyber threats, as indicated by the need to adjust frequencies in the simulations, aligns with the observations made by Aggarwal et al. [ 18 ] regarding the importance of cyber situational awareness. It is relevant to note a practical
Games 2024,15, 13 22 of 28 application of these concepts. A case study from Princeton University highlights the transformative impact of a security culture through user awareness [ 46 ]. This example shows that prior knowledge, when strategically leveraged through targeted communication and community engagement, can play a crucial role in addressing cybersecurity threats in complex organizational environments. This underscores the tangible benefits of informed strategy choices and the implementation of awareness-driven cybersecurity measures. Drawing on prior knowledge and awareness has proven critical in various real-world socialengineering attacks. For instance, notable incidents like the phishing scam that fooled a Shark Tank judge in 2020, the loss suffered by Toyota Boshoku Corporation due to a business email compromise attack in 2019, or the Ethereum Classic website hack in 2017 underscore the necessity of recognizing cybersecurity threats [ 47 , 48 ]. While acquiring knowledge about cyber-attacks is essential for developing baseline awareness and enhancing defensive strategies, there is a valid concern that disseminating such information could inadvertently aid attackers by providing them with insights into vulnerabilities and potential targets [ 49 ]. Another venue relies on cyber–physical systems or intrusion detection and prevention systems [ 50 ]. However, the authors [ 50 ] highlight the importance of the human factor in the context of securing IoT ecosystems by emphasizing that as these devices become more integrated into our daily lives, it is critical to address not just the technical but also the psychological vulnerabilities associated with human interaction with these systems. They argue that human psychological flaws are an intrinsic part of the security challenges facing IoT ecosystems. This perspective acknowledges that, alongside the technical, economic, and regulatory hurdles, the human element plays a pivotal role in the overall security posture. These cases highlight the significance of being aware of potential attack vectors, as it is a baseline for further assessment. Games 2024, 15, x FOR PEER REVIEW 22 of 29 companies and refers to the past year, so it might not reflect the real picture. Cybercrime is quickly evolving, and the frequency of attack types could change rapidly. So, the simulation is also conducted using altered frequencies, and the hacker’s type is versatile. Similar to the previous figure, Figure 4 also shows the frequencies of the manager’s (left) and hacker’s (right) strategy probabilities. The red line in each graph represents the cumulative share of wins. Figure 4. Manager’s (left) and hacker’s (right) frequencies of choosing strategies and shares of wins with different initial frequencies (common knowledge). Notes: The initial frequencies for each attack are equal in the first two graphs; 0.2, 0.7, and 0.1 in the second two graphs; and 0.1, 0.2, and 0.7 in the third two graphs. Wins are calculated based on the number of payoffs of c for both players (manager on the left and hacker on the right). The hacker’s type is versatile (chooses each strategy with an initial equal probability). Using initial frequencies from past reports [45] as a basis for Bayesian updating in the simulations reveals the critical role of accurate and timely intelligence in cybersecurity management. The evolving nature of cyber threats, as indicated by the need to adjust frequencies in the simulations, aligns with the observations made by Aggarwal et al. [18] regarding the importance of cyber situational awareness. It is relevant to note a practical application of these concepts. A case study from Princeton University highlights the transformative impact of a security culture through user awareness [46]. This example shows that prior knowledge, when strategically leveraged through targeted communication and community engagement, can play a crucial role in addressing cybersecurity threats in complex organizational environments. This underscores the tangible benefits of informed strategy choices and the implementation of awareness-driven cybersecurity measures. Figure 4. Manager’s (left) and hacker’s (right) frequencies of choosing strategies and shares of wins with different initial frequencies (common knowledge). Notes: The initial frequencies for each attack are equal in the first two graphs; 0.2, 0.7, and 0.1 in the second two graphs; and 0.1, 0.2, and 0.7 in the third two graphs. Wins are calculated based on the number of payoffs of cfor both players (manager on the left and hacker on the right). The hacker’s type is versatile (chooses each strategy with an initial equal probability).
Games 2024,15, 13 23 of 28 The graphs in the first row show a situation where the manager initially anticipates each type of attack with equal probability. That leads to the manager’s winning in about 50% of the cases. The initial frequencies are augmented for the second and third simulation run but allow the manager to win in approximately 60% of the cases. The comparison of the graphs shows that even inaccurate information on prior frequencies can be better than complete uncertainty. However, the accurate initial frequencies, in the sense that they align with the attacker’s type, lead to the best results for the managers and build their awareness through Bayesian updating. Nevertheless, the findings suggest that reliance on outdated or inaccurate frequency data can hinder the effectiveness of cybersecurity strategies, underscoring the need for ongoing intelligence gathering and analysis. This requirement for accurate threat intelligence and adaptability in response strategies is further supported by the literature on Intrusion Detection Systems (IDSs) and their contribution to situational awareness [ 18 ]. The simulations demonstrate that even imperfect awareness can lead to improved defensive outcomes when updated through Bayesian methods. This concept resonates with the Instance-Based Learning Theory (IBLT) [19] and its application in cybersecurity decision-making. Future enhancements of the model can aim to incorporate more granular representations of SME characteristics, such as varying levels of IT competence and resource-allocation preferences, to refine our understanding of SMEs’ cybersecurity challenges and resilience strategies further. These refinements could involve other aspects of awareness, such as response time, threat assessment accuracy, or learning rate. The findings advocate for a nuanced approach to cybersecurity management, where ongoing learning, adaptability, and the strategic use of intelligence are paramount. Moreover, they highlight the potential for future research to explore alternative models of awareness and decision-making that can accommodate the rapid evolution of cyber threats and the diverse tactics employed by attackers. The Bayesian awareness updating that involves prior frequencies of the attacks works well in the cases of the most common attack types. However, it may not allow enough agility and adaptiveness to the manager when prior frequencies do not reflect the immediate attacker’s type. While this emphasizes the importance of intelligence about cyber-attacks, it also calls for other awareness modeling approaches. To address emerging cyber threats, including AI-driven attacks and sophisticated phishing schemes, the model could be expanded to incorporate adaptive learning mechanisms that account for the evolving nature of these threats. Specifically, the model could integrate a machine learning component where the manager’s awareness and strategy adaptation are not solely based on historical data but also on predictive analytics that consider trends and patterns in cyber threats. This enhancement would enable the model to dynamically adjust to new types of attacks, even those that have not been widely observed in the past. For instance, incorporating a neural network that analyzes patterns in attack vectors and predicts potential future threats could improve the model’s predictive capability. This approach would allow SME managers to anticipate and prepare for emerging threats more effectively, making the cybersecurity management process more proactive rather than reactive. 8.3. Theoretical Contributions Our research introduces a novel methodological approach for quantifying the theoretical aspect of awareness in game theory in line with theoretical propositions by [ 23 , 25 ], tailored to the cybersecurity context and leveraging insights by [ 19 ]. While this initiative primarily focuses on methodological innovation in awareness quantification, it naturally extends its utility to enhancing the understanding of strategic interactions in cybersecurity. The game captures the dynamic nature of cybersecurity, where the manager continually adapts his/her strategies based on observed actions and threat landscapes. Based on Bayesian inference, the manager’s awareness update functions allow the manager to update his/her beliefs about the hacker’s strategies based on observed properties and prior
Games 2024,15, 13 24 of 28 knowledge. The probabilities assigned to the hacker’s strategies by the manager reflect their subjective assessment of the likelihood of each strategy being chosen by the hacker. Moreover, the manager’s awareness update functions mimic and simulate the process of learning and gaining awareness of the hackers’ strategies and their properties over time. By incorporating information about the frequencies of past attacks, the manager can update his/her beliefs and assign probabilities to the hacker’s strategies, which reflects the evolving threat environment. The manager’s awareness of the hacker’s potential strategies built upon the observed properties helps him/her make informed decisions about which countermeasures to employ. Through awareness, the manager can update his/her understanding of the situation and assign probabilities to different strategies and subsets. The updating process allows the manager to refine his/her awareness of the hacker’s potential strategies based on the available information. The simulations demonstrate how the manager’s awareness and his/her choices of strategies are influenced by the hacker’s behavior, prior frequencies, and game history, similar to the approach of [ 16 , 17 ]. The accuracy of the initial frequencies plays a significant role in the manager’s success, with aligned frequencies leading to optimal results. Inaccurate information on prior frequencies still outperforms complete uncertainty, emphasizing the value of any available knowledge. Based on expected payoffs and updated awareness, the manager’s strategy choices demonstrate the importance of adaptive defense mechanisms in cybersecurity. However, the results suggest that other awareness modeling approaches are necessary to enhance the manager’s agility and adaptiveness when the prior frequencies do not reflect the immediate attacker’s type, indicating the need for improved intelligence about cyber-attacks and examinations of different awareness modeling approaches. This study enhances the existing body of knowledge by elucidating the intricate dynamics between managers and hackers through a comprehensive game-theory framework incorporating Bayesian updating for dynamic awareness. Incorporating Bayesian updating for dynamic awareness into our model represents a significant departure from traditional static awareness approaches in cybersecurity, similar to the dynamic game settings discussed by [ 23 ], but specifically tailored to the complex, evolving nature of cyber threats faced by SMEs. This novel adaptation demonstrates the need for a more nuanced, proactive response to cybersecurity management, aligning with the continuous learning process inherent in real-world cybersecurity operations and significantly advancing the theoretical framework within which cybersecurity strategies are developed and implemented. By simulating the iterative updating of awareness based on observed outcomes and historical data, we provide a nuanced understanding of how managers can adjust their strategies to counteract an ever-changing array of cyber threats. 8.4. Practical Implications and Future Directions In cybersecurity management, awareness is vital for effectively managing and mitigating security risks. Cybersecurity threats and attacks are constantly evolving and becoming more sophisticated. Organizations must keep track of the latest attack vectors, vulnerabilities, and techniques that malicious actors employ. Understanding an attacker’s potential strategies and capabilities is crucial for designing effective defense mechanisms [ 8 ]. When an attack occurs, recognizing it and categorizing the attacker’s strategies and techniques can help organizations respond effectively, mitigate the impact, and prevent future incidents. Investigating the game-theory aspects of cybersecurity awareness and decision-making highlights significant advancements in comprehending these complex domains. By delving into the nuanced interplay between hackers and managers, particularly within the context of SMEs, we not only elucidate the strategic underpinnings of cybersecurity threats but also chart a path toward more informed and effective defensive strategies. The game provides insights into decision-making processes for cybersecurity managers, highlighting the need to consider probabilistic assessments of threats and the effectiveness of countermeasures. Complementing the conclusions of [ 6 , 18 ], the developed model offers SME managers a the-