Set-valued TU-games
Abstract
The goal of this paper is to explore solution concepts for set-valued TU-games. Several stability conditions can be defined since one can have various interpretations of an improvement within the multicriteria framework. We present two different core solution concepts and explore the relationships among them. These concepts generalize the classic core solution for scalar games and can be considered under different preference structures. We give characterizations for the non-emptiness of these core sets and apply the results to four multiobjective operational research games.
Full text
UNCORRECTED PROOF
2Se - alued TU-games
3F.R. Fe n
aandez
a
, M.A. Hinojosa
b
, J. Pue o
a,*
4
a
Facul ad de Ma hema icas Dep ., Depa amen o de Es ad
ııs ica e In es igacioon Ope a i a, Uni e sidad de Se illa,
541012 Se illa, Spain
6
b
Depa amen o de Econom
ııa y Emp esa, Uni e sidad Pablo de Ola ide, Se illa, Spain
7Recei ed 6 May 2002; accep ed 3 Ma ch 2003
8Abs ac
9The goal o his pape is o explo e solu ion concep s o se - alued TU-games. Se e al s abili y condi ions can be
10 defined since one can ha e a ious in e p e a ions o an imp o emen wi hin he mul ic i e ia amewo k. We p esen
11 wo diffe en co e solu ion concep s and explo e he ela ionships among hem. These concep s gene alize he classic
12 co e solu ion o scala games and can be conside ed unde diffe en p e e ence s uc u es. We gi e cha ac e iza ions o
13 he non-emp iness o hese co e se s and apply he esul s o ou mul iobjec i e ope a ional esea ch games.
14 2003 Published by Else ie B.V.
15 Keywo ds: Mul iobjec i e analysis; Game heo y; Co e
16 1. In oduc ion
17 I is cu en ly accep ed ha eal-wo ld decision p ocesses a e mul i alued. This asse ion means ha
18 decision-making is ac ually based on se e al (mo e han one) c i e ia. Ob iously, using se e al c i e ia
19 implies he non-exis ence o a o al o de among he e alua ion o he diffe en al e na i es. Thus, ega ding
20 he scala case, whe e all he op imal decisions sha e he same e alua ion, in mul ic i e ia decision-making
21 he abo e p ope y does no make sense. In he la e case, he decision-make may accep many diffe en
22 al e na i es p o ided ha hei e alua ions a e non-domina ed componen wise.
23 Modelling conflic si ua ions whe e se e al c i e ia mus be conside ed simul aneously leads in a na u al
24 way o mul iobjec i e game heo y (see e.g. Be gs esse and Yu, 1977; Blackwell, 1956; Hwang and Lin,
25 1987; Shapley, 1959). In his amewo k he e alua ion gi en o he al e na i es conside ed by he agen s is
26 no a unique alue bu a se o non-domina ed ec o s (see Fe n
aandez e al., 1998; Fe n
aandez and Pue o,
27 1996; Pue o and Fe n
aandez, 1995).
28 The discussion abo e leads us o conside he class o he mul iobjec i e coope a i e TU-games. Wi hin
29 his class any coali ion So playe is gi en a cha ac e is ic se o ec o s. These ec o s ep esen he non-
*
Co esponding au ho . Tel.: +954557940; ax: 954622800.
E-mail add esses: [email p o ec ed] (F.R. Fe n
aandez), [email p o ec ed] (M.A. Hinojosa), [email p o ec ed] (J. Pue o).
0377-2217/03/$ - see on ma e 2003 Published by Else ie B.V.
doi:10.1016/S0377-2217(03)00398-9
Eu opean Jou nal o Ope a ional Resea ch xxx (2003) xxx–xxx
www.else ie .com/loca e/dsw
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30 domina ed payoffs ha he membe s o a coali ion can ensu e by hemsel es. No ice ha diffe en om he
31 classic scala case, in his amewo k, coali ions may suppo any o hei admissible payoffs in hei
32 cha ac e is ic se o ec o s. Hence, in his class o TU-games one looks no only o ai alloca ions o he
33 g and coali ionÕs payoffs bu o which o he g and coali ionÕs payoffs he abo e ques ion can be answe ed
34 in an affi ma i e way.
35 When he cha ac e is ic se o ec o s a e single ons, we ob ain he class o ec o - alued games (see
36 Fe n
aandez e al., 2002). In addi ion, i he numbe o c i e ia conside ed by he agen s is only one we ob ain
37 he s anda d heo y o coope a i e TU-games.
38 I is also wo h no ing ha wi h his class we can model any game whose cha ac e is ic se o ec o s is
39 gi en implici ly as he se o non-domina ed ec o s o a mul iobjec i e p og am. In pa icula Ope a ion
40 Resea ch games (see Bo m e al., 2001) may be analyzed wi hin his new amewo k when mo e han one
41 objec i e is simul aneously conside ed in he op imiza ion p ocess. Examples a e mul iobjec i e flow games,
42 mul iobjec i e minimum spanning ee games, mul iobjec i e combina o ial op imiza ion games, e c.
43 In o de o illus a e he discussion abo e, we desc ibe in de ail h ee diffe en classes o se - alued TU-
44 games: he mul iobjec i e linea p oduc ion game, he mul iobjec i e con inuous single acili y loca ion
45 game and he mul iobjec i e minimum cos spanning ee game. I is wo h no ing ha he wo o me
46 games come om a con inuous mul iobjec i e OR p oblem ( he scala e sion o hese games we e in-
47 oduced by Owen (1975) and Pue o e al. (2001), espec i ely) while he la e does om a combina o ial
48 one ( he scala e sion o his game was in oduced by Bi d, 1976).
49 1.1. The mul iobjec i e linea p oduc ion game
50 Conside he mul iobjec i e linea p oduc ion p oblem:
½P -max Cx
s: ::x2FðPÞ:¼ x2Rp:Ax 6b;xP0g;
52 whe e C2Rkpis he ma ix whose ows ep esen he kdiffe en objec i es o he p oblem; A2Rmpis he
53 echnological ma ix; b2Rmis he esou ce ec o ; xis he p oduc ion ec o and FðPÞis he decision se
54 o he p oblem [P].
55 The solu ion concep o his p oblem is he se o efficien solu ions:
EðPÞ¼ x2Rp:9=y2FðPÞ e i ying Cy PCx;Cy 6¼ Cxg
57 and he se o alues o he efficien solu ions is:
ZðPÞ¼ zðxÞ:zðxÞ¼Cx;x2EðPÞg:
59 This model can be conside ed as a game when he pool o esou ces is con olled by ndiffe en agen s
60 (playe s). Le us assume ha playe iholds a esou ce ec o bi¼ðbi
1;bi
2;...;bi
mÞ ,i¼1;2;...;n. Thus, i
61 coali ion So playe s is o o m i con ols a bundle o esou ces bðSÞ¼Pi2Sbi. This ec o o esou ces
62 makes possible o he coali ion S o p oduce goods acco ding o he ollowing linea p oduc ion p oblem:
½PS -max Cx
s: ::x2FðPSÞ:¼ x2Rp:Ax 6bðSÞ;xP0g:
64 Finding he se o efficien solu ions EðPSÞo his p oblem, coali ion Sob ains payoff ec o s in he se
65 ZðPSÞ¼ z2Rk:z¼Cx;x2EðPSÞg.
66 This amewo k leads na u ally o in oduce he mul iobjec i e linea p oduc ion game wi h nplaye s
67 (agen s) and whe e each coali ion, S, can gua an ee ec o s in ZðPSÞ.
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68 1.2. The mul iobjec i e con inuous single acili y loca ion game
69 A con inuous single acili y loca ion p oblem is a se o nuse s o a ce ain acili y, placed in ndiffe en
70 poin s in he space Rmwi h mP1. The p oblem consis s o finding a loca ion o he acili y which min-
71 imizes he anspo a ion cos (which depends on he dis ances om he use s o he acili y) plus he se up
72 cos . Fo mally, a con inuous single acili y loca ion p oblem is a 4- uple ðN;U;d;KÞwhe e:
73 •N¼ a1;...;angis a se o ndiffe en poin s in Rm(wi h nP2).
74 •U:Rn!Ris a lowe semicon inuous globalizing unc ion sa is ying ha : (1) Uis defini e, i.e. UðxÞ¼0i
75 and only i x¼0; (2) Uis mono one, i.e. UðxÞ6UðyÞwhene e x6y.
76 •d:RmRm!Ris a measu e o dis ance, sa is ying ha , o e e y ;s2Rm,dð ;sÞ¼ ðk skÞ, whe e
77 is a lowe semicon inuous, non-dec easing and non-nega i e map om R o Rwi h ð0Þ¼0, and kk is
78 a no m on Rm.
79 •Kis he se up cos . This cos is independen o he numbe o use s and o he loca ion o he acili y; i is
80 mos ly ins alla ion cos .
81 Sol ing he con inuous single acili y loca ion p oblem ðN;U;d;KÞ o SNmeans o find an
xx 2Rm
82 minimizing UðdSðxÞÞ, whe e dSðxÞis he ec o in Rnwhose i h componen is equal o dðx;aiÞi ai2S, and
83 equal o ze o o he wise. We deno e LðSÞ¼minx2RmUðdSðxÞÞ. We impose o simpli y he analysis ha he
84 se up cos mus be g ea e han o equal o he o al anspo a ion cos , i.e. KPLðNÞ.
85 This is he classical e sion o he con inuous single acili y loca ion p oblem. He e we conside a na u al
86 a ian o his p oblem in which he use s in Na e in e es ed no only in finding an op imal loca ion o he
87 acili y, bu also in sha ing he co esponding o al cos s.
88 The e o e we can associa e wi h ðN;U;d;KÞa cos TU-game ðN; Þwhose cha ac e is ic unc ion is
89 defined, o e e y SN¼ a1;...;ang,by:
ðSÞ¼ KþLðSÞi S6¼;;
0i S¼;:
91 E e y cos TU-game defined in his way is wha we call a con inuous single acili y loca ion game. I se e al
92 (mo e han one) globalizing unc ions Uj,j¼1;...;ka e simul aneously conside ed hen we ge a se -
93 alued TU-game. I is wo h no ing ha in his si ua ion LðSÞ¼ -minx2RmðU1ðdSðxÞÞ;...;UkðdSðxÞÞÞ. Thus
94 he se - alued TU game ðN;VÞis gi en by VðSÞ¼KþLðSÞ o any SN, and Vð;Þ ¼ 0g.
95 1.3. The mul iobjec i e minimum spanning ee game
96 Conside a se o Nuse s o some good ha is supplied by a common supplie 0 (N0¼N[ 0g). The e is
97 a mul iobjec i e cos associa ed o he dis ibu ion sys em ha has o be di ided among he use s. This
98 si ua ion can be o mula ed as a se - alued game wi h Nplaye s and a cha ac e is ic unc ion ha asso-
99 cia es o each coali ion Sa se VðSÞ ha ep esen he Pa e o-minimum cos o cons uc ing a dis ibu ion
100 sys em among he use s in S om he sou ce 0.
101 Le G¼ðN0;EÞbe he comple e g aph wi h se o nodes N0and se o edges (links) deno ed by E. The e is
102 a ec o o cos s associa ed wi h he use o each link. Le eij ¼eji ¼ðeij
1;eij
2;...;eij
kÞdeno e he ec o - alued
103 cos o using he link i;jg2E. A ee is a connec ed g aph which con ains no cycles. A Pa e o-minimum
104 cos spanning ee o a gi en connec ed g aph, wi h cos s on he edges, is a spanning ee which has Pa e o-
105 minimum cos s among all spanning ees (see Eh go , 2000).
106 A Pa e o-minimum cos spanning ee game, associa ed o he comple e g aph G¼ðN0;EÞ, is a pai
107 ðN;VÞwhe e Nis he se o playe and Vis he cha ac e is ic unc ion defined by:
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108 1. Vð;Þ ¼ 0g.
109 2. Fo each non-emp y coali ion SN,
VðSÞ¼ - min P i;jg2ETS0
eij
TS0:spanning ee ;
111 whe e ETS0is he se o edges o he spanning ee, TS0, ha con ains S0¼S[ 0g;and -min s ands o
112 Pa e o-minimiza ion.
113 Rema k ha he esul ing spanning ee TS0mus con ain S0bu i may also con ain some addi ional nodes.
114 To analyze mul iobjec i e games we ex end he classical indi idual and collec i e a ionali y p inciples
115 using wo diffe en o de ings in he payoff space. The fi s one co esponds wi h a comp omise a i ude
116 owa ds nego ia ion whe e coali ions admi payoffs ha a e no wo se in all he componen s han any
117 payoffs ha hey can ensu e by hemsel es. The second one, is a mo e es ic i e o de ing ha only accep
118 payoffs ha ge mo e in all he componen s han all payoffs ha hey can gua an ee by hemsel es. Simila
119 app oaches o hese wo analysis ha e been done in Fe n
aandez e al. (2002), J€
oo ns en e al. (1995) and
120 Nouweland e al. (1989) and an applica ion can be seen in Fe n
aandez e al. (2001).
121 The pape is o ganized as ollows. In he second sec ion we in oduce he defini ion o se - alued TU-
122 game and he concep o alloca ion o hose games. Mo eo e , we analyze wo diffe en domina ion e-
123 la ionships ha ex end he classic domina ion concep in he scala case. In Sec ion 3, we in oduce he non-
124 domina ed alloca ions se s, NDA se s, and we show he ela ionship wi h he co e concep s. In Sec ion 2 we
125 s udy exis ence heo ems o hese solu ion concep s. All he esul s a e illus a ed wi h h ee diffe en
126 classes o games.
127 2. Basic concep s
128 A se - alued TU-game is a pai ðN;VÞ, whe e N¼ 1;2;...;ngis he se o playe s and Vis a unc ion
129 which assigns o each coali ion SNa compac subse VðSÞo Rk, he cha ac e is ic se o coali ion S, such
130 ha Vð;Þ ¼ 0.
131 Vec o s in VðSÞ ep esen he wo hs ha he membe s o coali ion Scan gua an ee by hemsel es.
132 No ice ha he cha ac e is ic unc ion in hese games a e se - o-se maps ins ead o he usual se - o-poin
133 maps.
134 We deno e by GV he amily o all he se - alued TU-games, by G he class o ec o - alued TU-games
135 and by g he amily o all he scala TU-games.
136 Example 2.1. Conside he ollowing wo-objec i e linea p oduc ion p oblem wi h h ee decision make s
137 (playe s) in which he ma ix ha ep esen s he wo objec i es is
C¼24
1:51
139 and he echnological ma ix is
A¼177
488
:
141 The esou ce ec o s o each playe a e b1¼ð14;14;13Þ ,b2¼ð18;9;22Þ and b3¼ð11;18;22Þ . Then,
142 he cha ac e is ic se s o e e y coali ion S(SN) a e VðSÞ¼ZðPSÞ¼con ðzS
1;zS
2Þ(con ðAÞmeans he
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143 con ex hull o he se A):
145145 Example 2.2. Le N¼ a1;a2;a3gbe a se o playe s loca ed a he poin s 0, 1, 2 on he eal line and assume
146 ha 0 <e. We conside wo globalizing unc ions U1,U2gi en by:
U1ðdNðxÞÞ ¼ 1
2
ejx0jþ 1
4
þejx1jþ1
4jx2j;
U2ðdNðxÞÞ ¼ 1
4jx0jþ 1
4
ejx1jþð
1
2þeÞjx2j:
148 The mul iobjec i e con inuous single acili y loca ion game is gi en by he cha ac e is ic se
149 VðSÞ¼KþLðSÞ, o any SNwhe e:
151151
153153 The eade may no ice ha LðSÞa e he non-domina ed alues o he co esponding bic i e ia loca ion
154 p oblems, i.e. LðSÞ¼ minðU1ðdSðxÞÞ;U2ðdSðxÞÞÞ.
155 Example 2.3. Conside he comple e g aph below.
2
157157 The bi-c i e ia Pa e o-minimum cos spanning ee game associa ed o he g aph is:
S{1} {2} {3} {1,2} {1,3} {2,3} N
zS
1(6.5,1.625) (9,2.225) (8.25,3.89) (16.75,4,68) (15,5.41) (17.38,6.27) (25,8.58)
zS
2(3.71,2.78) (9,2.25) (8,4) (15.14,5.35) (11.28,6.96) (17.38,6.27) (28.14,9.36)
S {1}, {2}, {3} {1,2} {1,3}
LðSÞ0
0
1
4þe
1
4e
1
4e
xþ1
2
1
4e
xþ1þ2e
o all x2½0;2
S{2,3} N
ðSÞexþ1
4e
1
42e
xþ3
4þ3e
o all x2½1;21
2xþ1
4e2exþ3
4þ3e
o all x2½1;2
S{1} {2} {3} {2,3} {1,2} {1,3} N
VðSÞ1
3
1
2
1
5
2
3
3
5
;2
6
2
6
;4
5
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159159 I a se - alued TU-game is played hen an in e es ing ques ion is how an achie able ec o N2VðNÞ
160 should be di ided among he playe s. I is wo h no ing ha his is he same si ua ion ha appea s in scala
161 TU-games, whe e he wo h o ðNÞ2Rhas o be alloca ed among he playe s. Ne e heless, in he se -
162 alued case he e a e many elemen s ha can be conside ed o be di ided among he playe s.
163 The ex ension o he idea o alloca ion used in scala games o se - alued TU-games consis s o using a
164 payoff ma ix (an elemen o Rkn) whose ows a e alloca ions o he c i e ia. Since he payoffs a e ec o s,
165 he alloca ions in hese games a e ma ices Xwi h k ows (c i e ia) and ncolumns (playe s). The i h column,
166 Xi, in ma ix X ep esen s he payoffs o i h playe o each c i e ia; he e o e Xi¼ðxi
1;xi
2;...;xi
kÞ a e he
167 payoffs o playe i. The j h ow, Xj, in ma ix Xis an alloca ion among he playe s o he o al amoun
168 ob ained in each c i e ia; Xj¼ðx1
j;x2
j;...;xn
jÞa e he payoffs co esponding o c i e ia j o each playe . The
169 sum XS¼Pi2SXiis he o e all payoff ob ained by coali ion S.
170 Ma ix Xis an alloca ion o he game ðN;VÞ2GVi XN¼Pi2NXi2VðNÞ. The se o he alloca ions o
171 he game is deno ed by IðN;VÞ.
172 3. Dominance and co e concep s
173 An impo an poin in he de elopmen o se - alued TU-games is he use o he new o de ings defined in
174 he se o alloca ions. To his end, we mus eplace he comple e o de ‘‘ 6’’ in R, o he compa ison
175 be ween alloca ions and he cha ac e is ic se s, by he conside ed o de ings in Rk, ha is, ‘‘be be e o equal
176 componen wise’’, deno ed by ‘‘=’’, and ‘‘no be wo se’’, deno ed by ‘‘i’’.
177 To simpli y he p esen a ion in he ollowing, XSiVðSÞmeans XSi S8 S2VðSÞ, ha is, he e does no
178 exis S2VðSÞsuch ha XS5 S,XS6¼ S. Analogously XS=VðSÞmeans XS= S8 S2VðSÞ, ha is,
179 XS
jP S
j8j¼1;2;...;k;8 S2VðSÞ.
180 These o de ings, abo e defined, lead us o wo diffe en co e concep s in se - alued TU-games. When he
181 o de ing is defined as ‘‘i’’, we ha e he ollowing defini ion o co e:
182 Defini ion 3.1. The dominance co e o a game ðN;VÞ2GVis he se o alloca ions, X2IðN;VÞ, such ha
183 XSiVðSÞ8SN. We will deno e his se as CðN;V;iÞ.
184 Ne e heless, i may happen ha in some si ua ions he p e e ence s uc u e assumed by he agen s is
185 s onge , and coali ions only accep alloca ions i hey ge mo e han he wo h gi en by he cha ac e is ic
186 se . This assump ion modifies he a ionale o he decision p ocess unde he game and, he e o e, he co e
187 concep will be modified acco dingly. P oceeding simila ly, we in oduce now he concep o co e wi h
188 espec o he s ong o de ing, ha we will call he p e e ence co e.
189 Defini ion 3.2. The p e e ence co e o a game ðN;VÞ2GVis he se o alloca ions, X2IðN;VÞ, such ha
190 XS=VðSÞ8SN. We will deno e his se as CðN; ;=Þ.
191 The p e e ence co e is always included in he dominance co e. Thus, i may happen ha he o me se is
192 emp y while he la e se is no . Ne e heless, i he p e e ence co e is non-emp y hen he playe s will only
193 ag ee on alloca ions wi hin his se because all he playe s will be be e off wi hou assuming any com-
194 p omise. The e o e, his solu ion concep mus be conside ed in any se - alued game p o ided ha we a e
195 gi en ools o check whe he i is non-emp y.
196 The dominance co e defined abo e coincides wi h he se o s able ou comes (SO) in oduced by an den
197 Nouweland e al. (1989). Thus, ou ea men is simila o ha o hese au ho s al hough ou cha ac e -
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198 iza ion is diffe en . In addi ion, we cha ac e ize he p e e ence co e, a concep no conside ed in he abo e
199 men ioned pape .
200 Example 3.1. Le us assume a p oduc ion si ua ion whe e h ee agen s can p oduce, using h ee diffe en
201 echnologies A, B, C, wo ypes o goods. The cha ac e is ic se o any coali ion Sis gi en by he p oduc ion
202 le els o each good using he exis ing echnologies, i.e. VðSÞis a se o h ee ec o s ( echnologies) wi h wo
203 componen s each one (goods). The ollowing able defines he cha ac e is ic se - alued map o he game
204 ðN;VÞ.
206206 I he agen s decide o coope a e and o p oduce wi h he echnology A hey mus alloca e he ec o
207 o goods (5,4), he alloca ion
X¼221
112
209 is in he p e e ence co e, while
Y¼13=25=2
3=23=21
211 is in he dominance co e and no in he p e e ence co e since Y 1;2g¼ð5=2;3Þjð3;1Þ, he hi d elemen o
212 he cha ac e is ic se Vð 1;2gÞ.
213 Impu a ions in he co e (any o hem) will be accep able i no coali ion can a gue agains i s alloca ed
214 amoun XS. To his end, we use he ollowing dominance concep s, whe e Rk
=s ands o x2Rk:xP0g.
215 Defini ion 3.3. Le us conside wo ma ices X,Y2Rknand a coali ion S2N.
216 1. Ydomina es X h ough Sacco ding o i, and we will deno e Ydom
S
iX, i :
(a) YSiXS,YS6¼ XS,
218 (b) YS2VðSÞRk
=.
219 2. Ydomina es X h ough Sacco ding o =, and we will deno e Ydom
S
PX, i :
(a) YS=XS,YS6¼ XS,
221 (b) YS2VðSÞRk
=.
222 In scala TU-games he se o non-domina ed impu a ions has been widely conside ed (see D iessen, 1988
223 and he e e ences he ein). Ne e heless, in se - alued TU-games he concep which plays he impo an
224 ole is he NDA se . These se s a e defined by:
225 1. NDAðN;V;iÞ¼ X2IðN;VÞsuch ha 9=SN,Y2IðN;VÞ,Ydom
S
iXg,
226 2. NDAðN;V;=Þ¼ X2IðN;VÞsuch ha 9=S2N,Y2IðN;VÞ,Ydom
S
PXg.
S{1} {2} {3} {1,2} {1,3} {2,3} N
A(1/2,1) (5/2,3/2) (1,2) (5,4)
B(1,1/2) (2,2) (2,1) (6,3)
C(4/5,3/4) (3,1) (3/2,4/3) (3,6)
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227 Ou ollowing esul p o es ha bo h co e se s a e se s o non-domina ed alloca ions.
228 Theo em 3.1. The co e se s hold he ollowing p ope ies:
229 1. CðN;V;=Þ¼NDAðN;V;iÞ,
230 2. CðN;V;iÞ¼NDAðN;V;=Þ.
231 P oo . We only p o e 1. he p oo o 2. being simila .
232 1. )Suppose ha X2CðN;V;=Þand ha X62 NDAðN;V;iÞ. Then he e exis s SNand
233 Y2IðN;VÞ, such ha Ydom
S
iX, ha is, YSiXS,YS6¼ XSand YS2VðSÞRk
=, bu i is no possible
234 because XS=VðSÞ.
235 (Suppose ha X2NDAðN;V;iÞand ha X62 CðN;V;=Þ. Then, he e exis s SNand S2VðSÞ,
236 such ha XSis no be e componen wise hen S, ha is, SiXS. Now le us cons uc an alloca ion, Y,o
237 Sas ollows:
Yi¼
S
jSj8i2S;
08i62 S:
239 Alloca ion Yo S2VðSÞdomina es alloca ion X h ough coali ion Sacco ding o ibecause YS¼ SiXS
240 and YS2VðSÞ. Hence, i con adic s ha X2NDAðN;V;iÞ.
241 4. Exis ence heo ems
242 Once, we ha e defined he wo co e concep s and hei ela ionships i is impo an o gi e condi ions
243 ha ensu e non-emp iness o hese co es.
244 4.1. Dominance co e
245 Fo each scala ized ec o k2K,
K¼k2Rk;kj
(>0;j¼1;...;ksuch ha X
k
j¼1
kj¼1)
247 and any game ðN;VÞ2GV, we define he scala game ðN; kÞ2g as:
kð;Þ ¼ 0; kðSÞ¼ max
S2VðSÞRk
=
k S;8SN;S6¼;:ð1Þ
249 Using he game defined in (1) we es ablish a sufficien condi ion o he non-emp iness o he dominance
250 co e.
251 Theo em 4.1. The co e CðN;V;iÞo he game ðN;VÞ2GVis non-emp y i he e exis s ^
kk 2Ksuch ha he
252 scala game ðN; ^
kkÞ2g is balanced and i sa is ies ^
kkðNÞ 6¼ 0.
253 P oo . Le i ^
kk be a weigh in Ksuch ha he scala game ðN; ^
kkÞ2g , defined in (1), is balanced and e i y
254 ^
kkðNÞ 6¼ 0. Conside zS2ðVðSÞRk
=Þsuch ha ^
kk zS¼ ^
kkðSÞ8SN. No ice ha zS2VðSÞ, o he wise i is
255 possible o find ano he ec o S2VðSÞsuch ha zS5 S,zS6¼ S, and hen ^
kk zS<^
kk S. By Bonda e a and
256 Shapley heo em (see Bonda e a, 1963) he e exis s an alloca ion x2CðN; ^
kkÞ.
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257 Now conside he ma ix X2Rknwhose columns a e:
Xi¼xi
^
kkðNÞzN8i2N:
259 Since ^
kkðNÞ 6¼ 0, we p o e ha X2CðN;V;iÞ. Indeed,
XN¼X
n
i¼1
xi
^
kkðNÞzN¼zN
261 and hen X2IðN;VÞ. Assume ha X62 CðN;V;iÞ. Then, he e exis s a coali ion SNand a ec o
262 wS2VðSÞsuch ha XS6wS,XS6¼ wS, ha is, ^
kk XS<^
kk wS. Then:
max
S2VðSÞRk
=
^
kk SP^
kk wS>^
kk XS¼X
i2S
^
kk Xi¼Pi2Sxi
^
kkðNÞ^
kk zN¼xSP ^
kkðSÞ¼ max
S2VðSÞRk
=
^
kk S:
264 This is a con adic ion.
265 This esul s is use ul in finding elemen s in he dominance co e o diffe en se - alued games.
266 4.1.1. Mul iobjec i e linea p og amming games
267 The se - alued cha ac e is ic unc ion is usually defined h ough he se o non-domina ed alues o a
268 mul iobjec i e p og amming p oblem. A pa icula case o hese games a e he Mul iobjec i e Linea
269 P oduc ion Games. These games a e cha ac e ized because he objec i e unc ions o he mul iobjec i e
270 p og am a e linea . In his si ua ion we can ob ain an alloca ion o he dominance co e o any
271 z¼Cx 2VðNÞ. Indeed, gi en z¼Cx2VðNÞ, i is well-known ha he e exis s a ec o o weigh s ^
kk 2Rk,
272 ^
kk >0, such ha xis he solu ion o he scala p oblem:
½PNð^
kkÞ max ^
kk Cx
s: ::x2FðPNÞ:
274 Le ube an op imal solu ion o he dual p oblem o ½PNð^
kkÞ. The ma ix X¼ðX1;X2;...;XnÞwhose
275 columns a e Xi¼ðubi=^
kk zÞzbelongs o he dominance co e. This ollows om Theo em 4.1. No ice ha
276 Xis an alloca ion o z.
277 We no e in passing ha he choice o z2VðNÞcan be done aking a weigh ing ec o k>0. P ocedu es
278 guiding he agen s o he choice o weigh ing ec o s a e desc ibed in Ma mol e al. (2002) and he e -
279 e ences he ein.
280 Example 2.1 (con inued).Le us ake ^
kk ¼ð0:8;0:2Þ. The p oblem PNð^
kkÞis:
max 1:9x1þ3:4x2
s:a::x1þ8x2643;7x1þ4x2641;7x1þ8x2657;x1;x2P0:
282 An op imal solu ion o PNð^
kkÞis x1¼ð2:^
33;5:08^
33Þwi h objec i e alue z1¼ð25;8:58^
33Þ. An he op imal so-
283 lu ion o he dual o PNð^
kkÞis u¼ð0:179167;0;0:245833Þ. The alloca ion in he dominance co e ob ained by
284 he abo e me hod, is:
X¼6:567 9:938 8:495
2:254 3:412 2:917
:
286 4.1.2. Mul iobjec i e con inuous single acili y loca ion games
287 Fo his class o games we can p o ide a me hod o cons uc alloca ions in he dominance co e. The
288 app oach consis s o applying Theo em 4.1 ans o ming he mul iobjec i e game in o a scala con inuous
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